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You are also missing the point on prism, got it backwards even
Prism is useful for ranged builds, and its main purpose is being able to cast spells without being interrupted, hence the lack of knockback while being fragile
Restora and divine do more than just recover yourself, which is why they ain't as efficient than potions
Lifetap/Alacrity seems to be be more of a party healer/support build thing, people swear by it when combined with divine + the MP hungry restora
Leg up is a nice skill for ranged builds, you can dish out damage while not having to worry about dodging most attacks
Some people argue inner focus is a good desperation skill to nuke large groups of enemies, but personally I have not messed up with it so I dunno
Many fighter builds need sturdy + reflect to deal damage, should you take that away from them, all they got left is hammer jump attack, then you suggest to buff reflect, quite a contradiction...
Cryo needle is a very strong 1v1 skill, lowering the cooldown would annihilate bosses
Spire shines agains aligned enemies and big ones
Nova can also be used offensively, you can set up enemies with it for a very punishing follow up
Fireball... Yeah, that one kinda sucks outside pvp, or perhaps I haven't been able to figure it out so maybe it is a me problem...
i also edited the first post in case someone comes in and reads it so they don't need to scroll to this one
you're right, that's a better use for Prism than what i was thinking, but it still has too little health for it to make much difference. it only saves you from one interruption every 30 seconds, and that's better than nothing, but you could also just blink away and have the hotbar slot free. it'd be better if there were more skills with long cast times so you have more chances to get interrupted. maybe future mystic skills will have long cast times?
Spire and Cryo Needle do OK damage to single targets and big areas! the best thing about them over Fluxbolt is that they only cost 3 skill points instead of 7, but right now Mystic doesn't have anywhere else to put those points, so that downside doesn't matter
i still hold that healing spells aren't worth using because health potions are cheap, heal more, and cool down faster. if the biggest potion in the game was 50 HP or the cooldown was a lot longer, healing spells would be good
Leg Up is fine i guess. it's good for getting away for a little bit, but it has such a long cooldown that it's not worth the points compared to your class's movement skill, which will be useful for much more of the fight. maybe if the buff were a little smaller and lasted much longer it'd be okay? the speed buff also works on your dash, so you dash much longer and you have more leeway to dodge out of the way of attacks
(bandit's Mist Veil has a pretty similar issue, but Mist Veil also gets rid of all your aggro and heals you, so it has a much higher chance to save your life...if you were out of healing potions or your potion was on cooldown. it'd be great if healing potions were worse)
Nova is also okay, actually. it'd be better for a close-quarters build, like Fireball is, because mystic doesn't have many aoe skills or close-quarters skills
it's a shame Fireball's first two levels barely do anything for it, but i can see the third level being good! maybe the burn chance should be higher to make it more worth casting? maybe the entire skill should be orbital fireballs instead?
Inner Focus can turn one 80-damage hit into one 300-damage hit, even for an AOE move like Lethal Jab, but you could also just aim Volley at that same group of enemies, or a couple Cyclones, or a couple Spires, or a couple Spread Shots in the amount of time it'd take Inner Focus to cool down once. it should last 1 or 2 seconds or give every hitbox for a single attack crit (like every hit of Fluxbolt, every arrow in Volley, every hit of Cyclone) to be anywhere near as good as Sturdy (even if you make Sturdy shorter)
if Sturdy were worse and Reflect were better, it'd balance out to make that strategy just as good as it is now while making each part of the strategy more balanced if you use them alone
and i think i found one use for Life Tap? but it isn't very good. if you play bandit with all ranged, your skills all use mana and have short cooldowns, but if you put your points in dex, you don't have much mana, so Life Tap can give it back to you quickly at the cost of a hotbar slot, half your health and a few skill points. but you could also just use a magiclove, so there's not much point
I think I trust the devs balancing more, too. You can tell he loves this game, or is really good at game design, because a lot of stuff works well despite being very different from each other. He's been playing more than all of us, I'm sure.