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Yeah this, except I also tossed in cyclone for a funny ranged move.
Wood Hammer
Mekspear
Rageblade
Vile Blade
Mythril Sword
then probably Ragespear / Serrated Blade / Serrated Spear until you get Quake Pummeler
And maybe wear a drop if something shows up
also you still got ranged as a Fighter, it's called Rock Throw, go buy 4 stacks of stones from the shop and you can spam that ♥♥♥♥.
Most important skill for Fighter...
Shield Bash, you can also use Lethal Strike if you feel like mobbing with it, but it falls off by Grove.
Once you're higher level, or at least high enough to use Divine... Rage + Divine is excellent.
So I like Shield Bash, Rage, Divine, Sturdy, Blood Gush, Stomp
Also i think it has a bug or something in which abilities will softlock with the message "Ability not ready" for no reason despite having enough mana/stamina and ability not in cooldown
Can't fully agree, spears definitely get worse by end game. Swords and spears are probably the strongest early on. Then going Heavy Weapon with Quake Pummeler and jump attacking is the way to go.
Take away so far:
The Sword jump spin attack seems to work well in most instances with stomp doing some chunk damage as well.
1v1s are much easier than the other classes, making the colossus easier than it was with mystic and far easier than it was with bandit.
However, groups are more troublesome, especially if their attacks are out of sync, making Lord Zuulneruda/Kaluuz, Alshar and Stezza harder.
I have tried heavy melee without mastery but even its jump was underwhelming compared to what people have said about it; is the mastered jump attack much better?
I have also not used sturdy yet, would that be worth the point investment?
Additionally, with S+S I can have the stat boosts of 2 pieces of equipment instead of just 1 or am I misunderstanding something?
Lastly, yes, sword counts as one item and shield counts as another in a S+S combo. The shield can also be enchanted separately. Just make sure the shield also comes with some innate stat like def. Also remember that if you switch to a 2 hand weapon mid fight, you will lose all of the shield stats until you re-equip your one hand weapon.
If you're going the Sword and Shield route, you can use a Might Stone to have a Strength Based Scepter as a secondary weapon, and use that to snipe mobs in parties if you don't wanna carry 99 rocks into a dungeon.
If you have a Shield and a one handed weapon (Sword or Scepter) then you get the stats from both the Shield and the currently equipped Weapon. And that means you can mix and match stats from your primary and secondary weapon mid fight with quick swapping.
For example: I usually start with a Strength scaled Manafont Scepter at the beginning of a wave so I have more Max MP, charge attack an AoE to get the mob's attention using that extra MP, then switch to my Killer Sword for higher crit chance when they get close enough for me to Stomp them.
Sturdy and Divine are amazing for Fighters. Sturdy gives you up to 8 Seconds of Auto-Parry invincibility. This combos with Reflect, allowing mobs to kill themselves while you stand there and attack or recover. Even with 1 Mind, Divine + Rage is enough to bring a Fighter back to full health from nothing, and the chip damage from Divine keeps enemies aggro on you. Can't recommend either skill enough.
Atlyss really wants Fighters to Parry-tank big groups of enemies, and max level Reflect and Sturdy help with this immensely on both offense and defense. The rest is just getting the timing down and dealing with the camera so you know what's coming and when to parry.
I think it's just because heavy jump attack is nuts, spear has big aoes, and sword is practically competing with katars on range but lacks the dps.
Other than that, spam Rage for buffs, spam Stomp for debuffs+aggro if in a party, one of the passives on max level gives you extra 400 milliseconds on a parry window so spam parry as well (should be doing that anyways as a melee class). The other 2 (before Divine and Sturdy) are up to you, I run Execute and Shield Bash (autoswaps weapons on press automaticaly btw, how convinient is that?), Blood Gush just didn't entice me as much after getting that dopamine hit from nuking the boss with a third of HP still left to go, and Lethal Strike is meh, offensive dodge with a windup attached to it, whatever.
In terms of gear just get anything your level and with as much Attack Power as possible, then slap Killer enchantment on top, don't need defense when mobs can't hit you in the first place with Sturdy, and/or get outhealed with Divine. Once I get all my gear done I'll try running with 1 Vitality too just to see how much of a glass cannon that'd be.
Fighter is honestly kinda disappointing. The only really unique thing it has going for it is damage reflection on parry and shield tanking. You basically need a shield of some kind to make the most of it. Otherwise you're just using standard autoattack.