ATLYSS
JIMTOMAV Dec 30, 2024 @ 4:29am
Tips for Fighter class?
I have played Bandit and Mystic 0-25 and am now part way through a Fighter play-through.

With the previous 2 I could kite all day long, which worked well for me but I cant do that with fighter.

I am currently choosing between Polearm or S+S.
Other than Stomp and Rage, are there any active skills people would recommend in addition to tactics, especially when dealing with groups or bosses?
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Showing 1-15 of 29 comments
Matticus Dec 30, 2024 @ 4:38am 
Heavy weapon master, spam the jump spin and block-cancel the landing smash, keep rage up and use Divine and items to heal. Max your passives and grab the stun. Your other damage moves don't matter.
Dakota Dec 30, 2024 @ 4:49am 
Originally posted by Matticus:
Heavy weapon master, spam the jump spin and block-cancel the landing smash, keep rage up and use Divine and items to heal. Max your passives and grab the stun. Your other damage moves don't matter.

Yeah this, except I also tossed in cyclone for a funny ranged move.
Intra Dec 30, 2024 @ 5:52am 
When leveling, the best option is probably the following:
Wood Hammer
Mekspear
Rageblade
Vile Blade
Mythril Sword
then probably Ragespear / Serrated Blade / Serrated Spear until you get Quake Pummeler

And maybe wear a drop if something shows up

also you still got ranged as a Fighter, it's called Rock Throw, go buy 4 stacks of stones from the shop and you can spam that ♥♥♥♥.

Most important skill for Fighter...


Shield Bash, you can also use Lethal Strike if you feel like mobbing with it, but it falls off by Grove.

Once you're higher level, or at least high enough to use Divine... Rage + Divine is excellent.

So I like Shield Bash, Rage, Divine, Sturdy, Blood Gush, Stomp
Last edited by Intra; Dec 30, 2024 @ 5:55am
CR48 Dec 30, 2024 @ 9:10am 
Fighter with Sword n Shield is the absolute worst, no range and for a class that's meant to tank, it won't take anything or autoblock attacks unlike Bandit with evasion.

Also i think it has a bug or something in which abilities will softlock with the message "Ability not ready" for no reason despite having enough mana/stamina and ability not in cooldown
Intra Dec 30, 2024 @ 9:32am 
Originally posted by CR48:
Fighter with Sword n Shield is the absolute worst

Can't fully agree, spears definitely get worse by end game. Swords and spears are probably the strongest early on. Then going Heavy Weapon with Quake Pummeler and jump attacking is the way to go.
CR48 Dec 30, 2024 @ 10:52am 
Yeah it doesn't help that of the 3 classes, Fighter is the only one without a healing skill so Divine becomes a must, i thought Blood Shed would have some life stealing at some point but it never happened
JIMTOMAV Dec 30, 2024 @ 11:11am 
So im LVL 22 now and I have beaten the colossus 3-4 times.

Take away so far:
The Sword jump spin attack seems to work well in most instances with stomp doing some chunk damage as well.
1v1s are much easier than the other classes, making the colossus easier than it was with mystic and far easier than it was with bandit.
However, groups are more troublesome, especially if their attacks are out of sync, making Lord Zuulneruda/Kaluuz, Alshar and Stezza harder.

I have tried heavy melee without mastery but even its jump was underwhelming compared to what people have said about it; is the mastered jump attack much better?
I have also not used sturdy yet, would that be worth the point investment?
Additionally, with S+S I can have the stat boosts of 2 pieces of equipment instead of just 1 or am I misunderstanding something?
Last edited by JIMTOMAV; Dec 30, 2024 @ 11:12am
Null_User Dec 30, 2024 @ 2:16pm 
Originally posted by JIMTOMAV:
So im LVL 22 now and I have beaten the colossus 3-4 times.

Take away so far:
The Sword jump spin attack seems to work well in most instances with stomp doing some chunk damage as well.
1v1s are much easier than the other classes, making the colossus easier than it was with mystic and far easier than it was with bandit.
However, groups are more troublesome, especially if their attacks are out of sync, making Lord Zuulneruda/Kaluuz, Alshar and Stezza harder.

I have tried heavy melee without mastery but even its jump was underwhelming compared to what people have said about it; is the mastered jump attack much better?
I have also not used sturdy yet, would that be worth the point investment?
Additionally, with S+S I can have the stat boosts of 2 pieces of equipment instead of just 1 or am I misunderstanding something?
I don't use heavy melee either. I simply didn't like how it all worked, but yeah, people think the maxed mastery jump attack for it is good. As for sturdy, it's decent for when overwhelmed, but if I remember correctly, the auto parry will interrupt any charging skills (unless it was changed to allow smooth charge in any later patch). A good idea would be to use divine and then cast sturdy so you can heal in peace.

Lastly, yes, sword counts as one item and shield counts as another in a S+S combo. The shield can also be enchanted separately. Just make sure the shield also comes with some innate stat like def. Also remember that if you switch to a 2 hand weapon mid fight, you will lose all of the shield stats until you re-equip your one hand weapon.
Rodbow15 Dec 30, 2024 @ 2:24pm 
Im only level 12 but a well timed sturdy and recovery does the job for me most of the time when im being mobbed, also packing a lot of healing helps. Im sword and board and find myself just waiting for parries and spamming the sword charge skill. I have about 5 more points in str than vit but it works in my favor as things die a lot faster. Also Rock Throw is your kiting move, it does like 30dmg on a near instant cd, worth using.
SoulHero7 Dec 30, 2024 @ 2:35pm 
Sword and Shield user here; highly recommend Blood Gush, as the damage scales really well with Strength regardless of what weapon you use. Also I don't know why people are complaining about Fighters having no range when Rock Toss is right there from the start in the novice skillbook, and is still decent for Fighters even at late game for damage and pulling aggro.

If you're going the Sword and Shield route, you can use a Might Stone to have a Strength Based Scepter as a secondary weapon, and use that to snipe mobs in parties if you don't wanna carry 99 rocks into a dungeon.

If you have a Shield and a one handed weapon (Sword or Scepter) then you get the stats from both the Shield and the currently equipped Weapon. And that means you can mix and match stats from your primary and secondary weapon mid fight with quick swapping.

For example: I usually start with a Strength scaled Manafont Scepter at the beginning of a wave so I have more Max MP, charge attack an AoE to get the mob's attention using that extra MP, then switch to my Killer Sword for higher crit chance when they get close enough for me to Stomp them.

Sturdy and Divine are amazing for Fighters. Sturdy gives you up to 8 Seconds of Auto-Parry invincibility. This combos with Reflect, allowing mobs to kill themselves while you stand there and attack or recover. Even with 1 Mind, Divine + Rage is enough to bring a Fighter back to full health from nothing, and the chip damage from Divine keeps enemies aggro on you. Can't recommend either skill enough.

Atlyss really wants Fighters to Parry-tank big groups of enemies, and max level Reflect and Sturdy help with this immensely on both offense and defense. The rest is just getting the timing down and dealing with the camera so you know what's coming and when to parry.
Smug Kot Dec 30, 2024 @ 4:00pm 
I'm hitting consistent 150+ charged swords and the charge is almost instant, probably fastest charge in the game no mentioning the jump attack, people are really trashing sword for no reason.
Last edited by Smug Kot; Dec 30, 2024 @ 4:00pm
Dakota Dec 30, 2024 @ 4:20pm 
Originally posted by Smug Kot:
I'm hitting consistent 150+ charged swords and the charge is almost instant, probably fastest charge in the game no mentioning the jump attack, people are really trashing sword for no reason.

I think it's just because heavy jump attack is nuts, spear has big aoes, and sword is practically competing with katars on range but lacks the dps.
CR48 Dec 30, 2024 @ 6:03pm 
Originally posted by Rodbow15:
Im only level 12 but a well timed sturdy and recovery does the job for me most of the time when im being mobbed, also packing a lot of healing helps. Im sword and board and find myself just waiting for parries and spamming the sword charge skill. I have about 5 more points in str than vit but it works in my favor as things die a lot faster. Also Rock Throw is your kiting move, it does like 30dmg on a near instant cd, worth using.
Sturdy is OP af, if you pair it with Deflection you basically become a steel cactus of death
FUS Dec 31, 2024 @ 7:09am 
Execute + Polearms is being slept on, imo. Because afaik most if not all fighter skills are proc on hit, not on target, and so you can get insane multikills with it where half the wave just disappears, not to mention it works on bosses too.

Other than that, spam Rage for buffs, spam Stomp for debuffs+aggro if in a party, one of the passives on max level gives you extra 400 milliseconds on a parry window so spam parry as well (should be doing that anyways as a melee class). The other 2 (before Divine and Sturdy) are up to you, I run Execute and Shield Bash (autoswaps weapons on press automaticaly btw, how convinient is that?), Blood Gush just didn't entice me as much after getting that dopamine hit from nuking the boss with a third of HP still left to go, and Lethal Strike is meh, offensive dodge with a windup attached to it, whatever.

In terms of gear just get anything your level and with as much Attack Power as possible, then slap Killer enchantment on top, don't need defense when mobs can't hit you in the first place with Sturdy, and/or get outhealed with Divine. Once I get all my gear done I'll try running with 1 Vitality too just to see how much of a glass cannon that'd be.
Sword and Board, Rage, Stomp, Shield Bash, Charge attack, rinse and repeat. Get a Sturdy scroll if possible and you basically are invincible but also doing damage for 8 seconds.

Fighter is honestly kinda disappointing. The only really unique thing it has going for it is damage reflection on parry and shield tanking. You basically need a shield of some kind to make the most of it. Otherwise you're just using standard autoattack.
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Date Posted: Dec 30, 2024 @ 4:29am
Posts: 29