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As I said, it doesn't sound outright bad to me, but also sounds unnecessary in the first place.
It may also reduce difficulty, which is something I'm staunchly against. Large throngs of Gamers want games to be easier so I have to cling onto and defend any game that isn't afraid to let the player ♥♥♥♥ around and find out.
I feel like would be really rewarding if the player was able to:
-Do a parry good enough or often enough or with good enough timing that they are able to "stamina shatter" the enemy similarly to how the enemies can shatter the players block
-If a parry is well timed enough, it could stun+knock back the enemy a small amount
-enemies that can block
-enemies that can parry
-enemies that look like corrupted versions of the player and can wield any weapons
it is but please reread my single sentence on the matter, you seemed to have missed a fact
ok i actually like this. would you like to be the answer of the thread?
That's completely up to you, I can't make that decision for you. It all depends on what you like. It would be nice to be able to mark multiple posts as the answers to a thread because sometimes different post are all good.
never ran into this issue myself but that might be related to me playing bandit most of the time