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I feel like that SHOULD a "super novice" be added, it should require you to get to like 3/4 to end game level cap without picking a class.
Please can you share what your experience was like playing novice to such a high level? How did it compare to other classes?
It's not that big a deal, to be honest. You're more or less a mage academy dropout. Most of the scroll skills are mind spells, and the best healing skill in the game is a mind spell scroll, so you just play a mage with crappy damage because you're not allowed to wear any mystic gear with all the tasty magic power stats.
My setup was Spire, Fireball, Cryo Needle, Divine, and the remaining two were Alacrity and Recovery because I ran out of scroll space. I could probably replace one of these with Sturdy if I skipped the useless bell mastery or played a chang.
My stats were 25 VIT and 55 MIND, more or less a 2 to 1 split.
My weapon of choice was the hammer for no other reason than because that character roleplays as a blunt weapon specialist.
It was definitely less peachy than playing a proper mystic due to lower damage and worse mana regen, but it wasn't that much tougher.
For my setup I picked Imp as a class to have Siphon Leech as my source of healing until I can learn Divine, Fireball, Cryo Needle and Execute. (I think Spire would be better for the bleed)
For weapons I went Sword and Scepter so I could have a shield at all times for their stats, with skill points it might not be optimal but I went Str,Mnd,Vit each level with the initial 6 points into from the character creator into Dex.
Gameplay you pretty much just use Divine, and go crazy and use Siphon Leach from time to time, Fire Ball and Cryo Needle are pretty much available at all times with their low cd whhich is why I didn't pick Spire, once enemies get to below 30% HP use Execute and it also work on bosses.