ATLYSS
New skills
if you had the ability to make a new skill for atlyss what would it be

id have a black hole skill to clump and stun monsters
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Showing 1-15 of 26 comments
Maybe not a new skill but it would be interesting if there was a Minion Master Class. Thinking about it further wouldn't it be interesting if the 3 classes also lead to 2 Intermediate Classes (For example Mystic would lead to Shaman or Wizard, Fighter would lead to Brawler or Gladiator, and Bandit would lead to Highwaymen or Thief).
Piercing shot for bows, with damage increasing for each enemy hit.
A skill that uses stamina to increase iterative attacks against the same target (cast it, and attacks cost stamina per hit for the duration, ramping up in damage)
NERDFACE Feb 8 @ 11:16pm 
I want a Warrior skill where I can grab enemies and throw them like a projectile
I want a druid roleplay, so maybe an entangling roots, or a razor leaf.
well if new classes are on the works id love a support class

i know some people made things like paladins in atlyss but its vary limited on what skills are support skills for more then just you
i'd like to see a grab skill with warrior. I like getting handsy
Originally posted by Long Johnson:
i'd like to see a grab skill with warrior. I like getting handsy
Originally posted by NERDFACE:
I want a Warrior skill where I can grab enemies and throw them like a projectile
Heck yes. Grab dudes and swing em around like a bat, or throw them.
How about some summons? While hard to balance, as they can swing from useless to OP very easily depending on scaling, they r a staple of A-RPGs and can provide nice build options.
Originally posted by DysDaemoN:
How about some summons? While hard to balance, as they can swing from useless to OP very easily depending on scaling, they r a staple of A-RPGs and can provide nice build options.
Or, leaning in a support direction, illusions that cause enemies to clump up and aggro intangible ghosts? That would be great for co-op.
Or stationary AoE like wards or forcefields
Originally posted by DysDaemoN:
Or stationary AoE like wards or forcefields
Not sure about that one; the game is pretty mobile, even in the small arenas. Area denial doesn't really do much in a game where enemy speed, mobility and attack range are so high.
Yea u re pretty right on that one probably. They 'd have to be very big to remain relevant, which would then defeat the purpose of tactical placement.
Originally posted by DysDaemoN:
Or stationary AoE like wards or forcefields
i think that could work when im playing solo i have to run around the room to group mobs up

if i could just place a ward on the ground that could slow, damage, clump, and or stop them that be cool for its own kind of class
Originally posted by Lord Leviathan:
if i could just place a ward on the ground that could slow, damage, clump, and or stop them that be cool for its own kind of class
We know that Wind Slash is coming, but some kind of tornado grouping ability would be nice as another Wind-element representative. I could also go for another Water spell that places a slowing ice patch on the ground, and a Fire DoT patch.

Yes, I like CC and status effects. How could you tell?
Originally posted by Skeleton:
Originally posted by Lord Leviathan:
if i could just place a ward on the ground that could slow, damage, clump, and or stop them that be cool for its own kind of class
We know that Wind Slash is coming, but some kind of tornado grouping ability would be nice as another Wind-element representative. I could also go for another Water spell that places a slowing ice patch on the ground, and a Fire DoT patch.

Yes, I like CC and status effects. How could you tell?
By ur profile ofc. It has the "cursed" status effect.
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Date Posted: Feb 8 @ 7:54pm
Posts: 26