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Somehow I find bandit with heavy weapons or a bell just outputs better damage if the bandit is attacking with the weapon with mixing in its moveset like bomb trap, killer blow, and pay day. Mystics endgame is mostly spamming fluxbolt and divine (the two best spells in the game) with maybe either cross or nova to knockback enemies so you can continue kiting.
While fighter mostly plays the same as bandit using the same weapon, but mixing in stomp for defense down, maybe the bleed move. The weapon throw makes it impossible to attack while the weapon is spinning in front, the dash (with 100% evasion) i dont find to be a good move, and shield bash range pales in comparasion to killer jab range it misses very often. Figther over bandit has more hp, defense, and a better parry (since parrying is so important though, that means fighter is the easiest at learning the game but other 2 classes can parry too) Fighter as well is punished less if they mess up the parry timing too with bulwark thanks to lower stamina drain if they block instead of parry.
bandit in a solo setting will have a 30% to crit with good gear and decent dex dump and weapon converted to dex. Fighter with all killer mods will only reach about 8%. Crits almost double your damage, thanks to the gearing and devious signet, I notice that bandit's stamina is good enough to charge attack couple times if you love doing that and the jump attack with spears or heavy weapons do a lot of crits. If you use a bell with bandit, they prob wont have enough mp to spam the charged atk but just reg attack on the colluses bell converted to dex does a lot of hits and at lesat 1/3 of them will be crits (i remember when collusus bell was busted that the bandit was the best user of it) mystics would rather spam fluxbolt then waste time attacking.
As a person that carries Divine on both Fighter and Bandit, I disagree. I'd never run Fighter without Divine and I'd never pump stats, as a Fighter, into Mind, so the Mystic buff is cool.
Why not be a mind+vit fighter? Maxed bulwark makes the block strong enough that you don't need stamina, and now you can have extra strong divine, access to other spells, and wand+shield is particularly good with flame petal. Also can still run melee weapons tuned to mind.
Finally got around to recording a grove run with bow bandit to kinda show how I play around Volley/Bomb/Spread Shot and just bow bandit in general. not my most amazing run but it kinda shows how I generally brute force Volley to function in general crowd combat.
But the part that I'm enjoying is having poison arrow and killer jab stacking double defense downs.
Makes Bow Bandit go from feeling hella rough to very smooth in it's rotations.
Bandit is the fastest class to reach endgame power because you can have excess skill points if you go for the katars build.
The combo of Killer Jab->Payday->Charge attack katars can melt enemies with ease and you can disengage quickly by placing a bomb for extra damage and mist veil.
and i recommend going all in on dex and get lively enhancement for your armor so you can survive 1 shot.
Drop some dex for vitality then get precision on your gear, this gives you overall more health/dex and bonus crit chance ontop.
its on par with everything, actually its the best you are not playing it well and that's okay! other ppl make it work that means you can too! so just, life advice, don't ask for it to be made easier, get your head into how to fix it instead! (positivist for a change)
It is very odd how enchantments for bonus health are just outright outclassed by investing a few skill points into vitality. Considering I can enchant a ring to get either +15 hp or +7 dex power & +0.9% crit, choosing to use 7 skill points between +21 hp or +7 dex power & +0.21% crit becomes a pretty obvious choice.
Yeah, the vitality returns are insane compared to any of the attack options with skill points, especially too if we look at the damage bonus we get vs the health bonus we get, I think it was something like if I spent all my points on damage I'd have about 80% more damage while if I spent it all on vitality my health would be well over 300.
Perhaps the defense value added to lively is being counted rather heavily on the enchantment, though given it provides no magical defense, and damage over times go through defenses anyway, better to just have raw health.