ATLYSS
Dergeh Jan 10 @ 12:10am
Bandit Is Outclassed.
Fighter, Mystic Can do way more damage, despite the crits, in parties Bandit fails to be of worth except for a crit buff for the other two, prove me wrong.
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Showing 16-30 of 46 comments
Originally posted by ☾Daku:
Most I'd say is probably increase the radius a bit, but I actually don't get the hate against it aside from overcharging it causing it to get interrupted.
It's mostly the small radius making it seem hard to utilize properly. Atlyss is a very mobile game, doubly so if playing solo. Keeping enemies stationary in a small circle seems like a big ask.

But since you've found some success with it, I may give it the old college try.
Vulpire Jan 10 @ 10:31pm 
Yeah I do admit it could be a bit better, still, really.

I mostly just like, place one and dash through it vs fast mobs like Mincerooms or Maws, basically leading them into it and watch as it vaporizes them

Though this is on a maxed bandit in some fairness running max dex and Signet/Volley/Venom/Payday/Bomb/Spread Shot, so that could be allowing it to one shot alot more of grove than it it realistically would in actual lv 25 content.
It's probably moreso to by own personal playstyle. Instead of sitting in a spot to parry normal enemies, I prefer to dodge around the field and avoid attacks entirely. This very much makes Volley difficult to work with due to the fact that most enemies can just zoom on up again, leaving them well out of its attack radius. The bomb also just feels far more satisfying, and only one enemy needs to trigger it to cause a big aoe damage to hit everything else in range.
Strid Jan 11 @ 12:22pm 
Originally posted by Bacon Alligator:
If you can't do damage with Bandit, you're not playing it correctly.
Last edited by Strid; Jan 11 @ 12:23pm
Vulpire Jan 11 @ 1:31pm 
Originally posted by Hydra Mind:
It's probably moreso to by own personal playstyle. Instead of sitting in a spot to parry normal enemies, I prefer to dodge around the field and avoid attacks entirely. This very much makes Volley difficult to work with due to the fact that most enemies can just zoom on up again, leaving them well out of its attack radius. The bomb also just feels far more satisfying, and only one enemy needs to trigger it to cause a big aoe damage to hit everything else in range.

I like bomb trap myself really, it's my other big skill next to Volley I cycle between when clearing waves.

But I do zip around alot myself to, I just kinda lead mobs into Volley via my own movements. Either placing it behind me and dashing away from the mob so a fast mob just winds up eating or of it's a monolith whose easier to hit it with I'll place it on top of them and dash into them to stop their movement while crossing them up to keep them in place for it. (And on Colosuss it's just free damage)

I really can't stay still much on 1 vit tactics in general, though I also use "Hold strafe" to make some of this work
Last edited by Vulpire; Jan 11 @ 1:33pm
from what I noticed, regardless of what weapon you hand bandit, yes even bells or heavy weapons, they have the highest chances of critting unless it is a party setting. They output crazy damage at endgame in solo. Pay day works with every single melee weapon in the game and has insane range (About the same range as killer jab) and is just the best stun in the game

they get pretty good stamina so can do charged attacks too just like warrior. And back before the nerf to collusus bell, they were the best user of that bell thanks to crits (mages usually didnt use their weapon much as fluxbolt and divine was what they did).

out of combat they have the best mobility in the game thanks to triple jump, the best dash in the game and that hop isnt bad either. They have the single best single hit in the game aka bomb trap which any version of bandit can use, double defense down which stacks (though you'll have to weapon swap a lot), overall they output great damage with weapons that fighter and mystic would be using sometimes even more then fighter (Though fighter has its perks as well aka best parry in the game and reflect and highest defense)

bandit is also decently safe thanks to with their team buff, even without leg up has about 25-30% dodge chance at lv25, enemies will just whiff them 1/3 of the time. Fighter and mystic cannot do that (fighters depend on their superior parry), mystic cannot take hits well but has divine (which is ridiclous) and the shortest heal cd in the game but cannot take hits well.
Last edited by Atomic Kid; Jan 11 @ 4:04pm
I don't think katar bandit is outclassed, idk about bow tho
"its not my fault, the game is just making my class worse then everyone else."
see also: "mystic is outclassed" & "worrier is out classed."
SM5T001 Jan 11 @ 9:01pm 
There were actual threads about fighter and mystic being outclassed? Lol.

Anyway, judging by the achievements bandit is being picked much less often than two other classes. So, while it's debatable whether bandit is actually objectively weaker than them or not, what's obvious is that he is definitely percieved as being weaker by the large portion of the playerbase for some reason. Though it's possible that it's solely based on their assumption what the play style will be when picking a class. I doubt the majority of players go out of their way to learn about the skills of each class before picking it for their first character.
Last edited by SM5T001; Jan 12 @ 12:56am
Nera Jan 12 @ 12:49am 
payday inner focus killer jab full katar crit backup venom shot "if they didnt die already"
Dakota Jan 12 @ 1:11am 
Originally posted by Nera:
payday inner focus killer jab full katar crit backup venom shot "if they didnt die already"

"look at what they have to do to mimic even a fraction of our power" -fluxbolt spam
Originally posted by Atomic Kid:
from what I noticed, regardless of what weapon you hand bandit, yes even bells or heavy weapons, they have the highest chances of critting unless it is a party setting. They output crazy damage at endgame in solo. Pay day works with every single melee weapon in the game and has insane range (About the same range as killer jab) and is just the best stun in the game

they get pretty good stamina so can do charged attacks too just like warrior. And back before the nerf to collusus bell, they were the best user of that bell thanks to crits (mages usually didnt use their weapon much as fluxbolt and divine was what they did).

out of combat they have the best mobility in the game thanks to triple jump, the best dash in the game and that hop isnt bad either. They have the single best single hit in the game aka bomb trap which any version of bandit can use, double defense down which stacks (though you'll have to weapon swap a lot), overall they output great damage with weapons that fighter and mystic would be using sometimes even more then fighter (Though fighter has its perks as well aka best parry in the game and reflect and highest defense)

bandit is also decently safe thanks to with their team buff, even without leg up has about 25-30% dodge chance at lv25, enemies will just whiff them 1/3 of the time. Fighter and mystic cannot do that (fighters depend on their superior parry), mystic cannot take hits well but has divine (which is ridiclous) and the shortest heal cd in the game but cannot take hits well.
So , a " bruiser " build ( hp + 2 handed/spear user ) is better in a bandit build than a fighter ?
PikaCrew Jan 12 @ 8:11am 
I played through the first boss (6-12 Catacombs boss) with all 3 classes. Bow primary Bandit, Heavy Weapon primary Warrior, and Bell primary Mystic, all solo. For solo play between those three, Bell definitely felt the strongest, the only character of the three I didn't die on. I died less with bow than I did katars but the damage just didnt feel there and all the enemies stick to you despite the speed.
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Date Posted: Jan 10 @ 12:10am
Posts: 46