ATLYSS
Dergeh Jan 10 @ 12:10am
Bandit Is Outclassed.
Fighter, Mystic Can do way more damage, despite the crits, in parties Bandit fails to be of worth except for a crit buff for the other two, prove me wrong.
< >
Showing 1-15 of 46 comments
Dakota Jan 10 @ 1:20am 
Crit buff does go hard in buffing the others. Issue really is bandit's other skills are really lacking in damage output. Even the single target stuff is a fluxbolt at best. Best I've had is using a dex scaling heavy weapon doing jump attack spam. with 30% crits.
Use katars and charged attacks. Bandit is IMO the strongest class in the current build, although this might not be true at all levels and gear does matter. However, Bandit was my pick to do a full Hardcore run through the whole game, which I achieved.

I use killer jab, pay day, bomb trap, mist veil, devious signet, and then something like sturdy or divine. Highest mobility with the katar jump attacks also.
SM5T001 Jan 10 @ 10:51am 
Imho bandit's party buff is more useful than fighter's and mystic's, it may be worth taking at least one bandit in the party just for it. The crit chance part of it buffs both phys. and mag. crits btw.

Pay day is a melee stun with way more range than shield bash. Killer jab and trap bomb are very good too. Katars charged attack is poweful. Melee bandit can be a very good damage dealer, his only major downside is the lack of fighter's passives.
Kuromi Jan 10 @ 12:31pm 
A poon as a bandit is bit OP cuz you can stack Devious Signet buff skill with Leg Up maxing up your stamina,crit chance, evasion nd movement speed, that with your armour having some evasion stats as well, u are untouchable, killer jab nd pay day skills helps a lot as well and u only need a mastery for katars nd bows, you can do crits at range nd close combat, stun debuff nd poison as well, is the most versatile class in my opinion
Last edited by Kuromi; Jan 10 @ 12:35pm
They're hybrid burst damage, the swiss army knife, some of the best solo kit stuff there. Their debuffs are great, you can double up on them if you kit for it (one from range one from melee), their burst damage is enough at similar stats you can off monoliths before they can attack. Their kiting game is unrivaled thanks to the bomb trap and vanish, which lets them blow all their cooldowns for burst and then choose their position to do it over again once they're healed without aid from mystic. Actual skill issue.
Originally posted by Killer Bnuuy:
They're hybrid burst damage, the swiss army knife, some of the best solo kit stuff there. Their debuffs are great, you can double up on them if you kit for it (one from range one from melee), their burst damage is enough at similar stats you can off monoliths before they can attack. Their kiting game is unrivaled thanks to the bomb trap and vanish, which lets them blow all their cooldowns for burst and then choose their position to do it over again once they're healed without aid from mystic. Actual skill issue.
Early game rough tho 😔🚬
Skill issue
Use multishot. It's technically not a hunter skill, but it's pretty much only usable by dex classes with a bow (hunters).
Originally posted by The Grand Mugwump:
Use multishot. It's technically not a hunter skill, but it's pretty much only usable by dex classes with a bow (hunters).
Its not really that good though
Smug Kot Jan 10 @ 6:09pm 
massive skill issue, specially to do less dps than a figther.
Last edited by Smug Kot; Jan 10 @ 6:09pm
Bait?

If you can't do damage with Bandit, you're not playing it correctly.
Vulpire Jan 10 @ 7:03pm 
Originally posted by The Grand Mugwump:
Use multishot. It's technically not a hunter skill, but it's pretty much only usable by dex classes with a bow (hunters).

This, for a bandit it's actually a pretty good way to burst down groups even if one mob can take only 2 hits per, but it's pretty strong in setups where it'll weaken multiple mobs to finish off with other moves.
Last edited by Vulpire; Jan 10 @ 7:05pm
Yeah i mean, the bandit katar skills are actually really good after bell Nerfs. And 15% evasion with 15% crit + enough stamina to enable mystics to block the colliseum boss and do more charged attacks aren't shabby too.

Sure it doesn't sound like much but warrior often was just using other's weapons and it's own shout and enhanced parry, and has much more stamina to block and reflects dmg on parry.

Mystic brings healing and stronger divine, and often can heal itself up much easier than parries while mowing things down, but can struggle to have enough stamina to block on a non gimped str mage build.

Bandit brings 15% crit and evasion and stam buff. And it's attack stat, while like 15% buff and + 4% stat crit/evasion, also gets extra dmg too.
And at the end of the day, no one seems to care about using Volley. I remember hating it in the demo. Bomb was just infinitely better.
Vulpire Jan 10 @ 9:33pm 
I actually mostly like Volley, had to practice it a bit but I get some pretty good value out of it, The patch that stopped mobs from clumping actually kinda made it easier to use in some cases as well to.

Most I'd say is probably increase the radius a bit, but I actually don't get the hate against it aside from overcharging it causing it to get interrupted.
< >
Showing 1-15 of 46 comments
Per page: 1530 50

Date Posted: Jan 10 @ 12:10am
Posts: 46