Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
On his X, posted 3 hours ago.
Also yeah being able to toggle it would be nice.
I hope there will be separate switches for dungeon and overworld minimaps. It's actually easy to get a bit lost in the dungeons without the minimap.
If there will be one switch for all maps, i'll just leave it on. It's not like having overworld minimap will completely ruin the game for me, it's not THAT crucial...
Making a game more casual can be seen as making the game require less thought or effort to succeed at.
A minimap adds navigational information that wasn't present previously. The player does not have to use their eyes, ears, deductive reasoning, or memory to find places of interest when the map can tell you.
Following landmarks to a destination (turn left at the big rock) uses a different part of the brain than following GPS directions (turn left in 10 feet). Following landmarks is better exercise for the brain than following a GPS; it builds a mental map and reinforces memory.