ATLYSS
Oh no, Kiseff listened to the casuals from the forum...
He is going to add minimap to the overworld zones, and judging by screenshot he posted it will show not just portals, players and NPCs, but also the locations of the enemies?!

Please don't do this! Or at least make it toggleable so i'll be able to instantly turn it off!

Minimap in the dungeons is useful, but minimap in the overworld zones is IMHO completely unnecessary and it will worsen the nostalgic vibes i'm gettin' when navigating them. Overworld zones are very small and simple and don't change their layout unlike dungeons, so there is no need for minimap there in the first place, they are extremely easy to memorize.
Last edited by SM5T001; Jan 4 @ 9:31pm
Originally posted by FreshMint:
Originally posted by SM5T001:
Originally posted by Venc Ganence:
Where was this shown? I don't see it on any of Kiseff's recent snapshots, on discord or twitter.

On his X, posted 3 hours ago.
By the way for the people that don't feel like hunting down the post OP is talking about, here you go.
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Showing 1-15 of 106 comments
Where was this shown? I don't see it on any of Kiseff's recent snapshots, on discord or twitter.
Dude calm down, is not the end of the fkin world.
SM5T001 Jan 4 @ 7:59pm 
Originally posted by Venc Ganence:
Where was this shown? I don't see it on any of Kiseff's recent snapshots, on discord or twitter.

On his X, posted 3 hours ago.
This ain't a hill I'm willing to die on since PSO had a minimap kinda like what he's shown. I'd be more upset if it was some high detail map with a bajillion markers. but what he showed isn't that out of line with the inspirations.
Jolly Jan 4 @ 8:57pm 
The age of tantrums when kids don't get their way leads to endless amusement.
You can turn off mini maps in the options. I did that, because I'm weird and like that aimless feeling. But really, I enjoy the natural exploration feel.
I know it isn't the option you want but you can always use something like Nomacs to censor the minimap with an image (Ctrl + Alt + Shift + B with the image loaded, it locks to the screen where it's at, and renders over top).

Also yeah being able to toggle it would be nice.
Last edited by Snepderg; Jan 4 @ 9:20pm
SM5T001 Jan 4 @ 9:30pm 
Originally posted by Ghoul Hunter:
You can turn off mini maps in the options. I did that, because I'm weird and like that aimless feeling. But really, I enjoy the natural exploration feel.

I hope there will be separate switches for dungeon and overworld minimaps. It's actually easy to get a bit lost in the dungeons without the minimap.

If there will be one switch for all maps, i'll just leave it on. It's not like having overworld minimap will completely ruin the game for me, it's not THAT crucial... :cocochan2:
Last edited by SM5T001; Jan 4 @ 9:35pm
ウサギ Jan 5 @ 4:34am 
You can turn minimap off already why are you freaking out.
Witch ~ Jan 5 @ 4:44am 
The zones are tiny... what are you yappin about? Its not some huge open world where you get lost and the enemies dont hide or anything like that
Just disable minimap? Don't see this as an issue.
Can't wait for this map to turn into a problem like the soliton radar in MGS 1.
How is adding a minimap for the overworld making the game more casual?
Kyuss Jan 5 @ 9:07am 
Sounds like a nice QoL update. If you can toggle the minimap for HUD reasons already, what's the problem?
Originally posted by Atomic_Toaster:
How is adding a minimap for the overworld making the game more casual?
To directly answer the question at hand:

Making a game more casual can be seen as making the game require less thought or effort to succeed at.

A minimap adds navigational information that wasn't present previously. The player does not have to use their eyes, ears, deductive reasoning, or memory to find places of interest when the map can tell you.

Following landmarks to a destination (turn left at the big rock) uses a different part of the brain than following GPS directions (turn left in 10 feet). Following landmarks is better exercise for the brain than following a GPS; it builds a mental map and reinforces memory.
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Date Posted: Jan 4 @ 7:31pm
Posts: 106