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https://discord.com/channels/1247329379646705734/1302500226371944529
Looks like we'll be getting exactly what i was hoping for:
1. Advanced classes being a choice between at least two completely different alternatives;
2. At least one dedicated support class.
Nice!
I almost never die while my friends die a lot for some reason. If resurrection skill will allow the player to res other players for free (without using the extremely expensive soul pearl item) then bishop is a solid option just because of it.
Bandit will probably split into some evasion based ninja class and range based marksman class, but that's just my guess
Bandit basically has half of the skills melee and half of the skills for the bow, so in his case it's the most obvious what the advanced classes will be. I wonder if Kiseff will do something to address archer's mana problem because nonstop drinking mana potions is not very fun.
I wonder what fighter's advanced classes will be.
My guess? Tank and Berserker.
Tank would lean more into the aggro control and shield-related abilities, and Berserker would sacrifice defence for maximum melee damage.
There are also 2 more skills on the bar in the clip that were not shown off in any capacity. 1 has a black and blue wisp skull, and the other might be a fear type ability(the icon is a close up of worried pupiless eyes)
No, more like increases both cast speed and cooldown speed several times, like 3-5 times faster. Which allowed for the crazy fluxbolt spam in that demonstration, but obviously should be able to benefit any other skill too, fluxbolt is just the most spammable by itself. Funny thing, looks like haste's duration is 10 seconds and it was almost halfway cooled down when it ended. So if magus will be able to have this self buff almost half of the time, it's already insane increase to mystic's dps even without any other new skills.
Also:
It appears haste benefits from it's own cooldown reduction effect while active, but otherwise has an extremely lengthy cooldown, the preview showed haste falling off and while it hit the halfway point, it was ticking back VERY slowly after the buff dropped.
It essentially duplicates the functionality of the magic claws spell that Kiseff is going to add to the basic mystic class though, but with a shadow element and probably a bit better stats.
Oh, i forgot to pay attention to that. So the assumption that magus will be able to be under the haste almost half of the time was too optimistic then... Actually it's a good thing probably because that would be too OP
And don't forget that you will get to keep all the novice and mystic's skills, so you will basically have two divines.