ATLYSS
Koda Dec 8, 2024 @ 1:24pm
[Modding] What's the plan?
So i am wondering if there will be any expansion(s) to the modding scene. Like, having custom custom characters, weapons, abilities, monsters, etc. this game got me hooked and got real happy to see a mod community.
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Showing 1-13 of 13 comments
Whitestellar Dec 8, 2024 @ 4:00pm 
The game seens new, and considereing the engine, just give it enough time, this could be like RoR2
Lesserred Dec 8, 2024 @ 4:08pm 
Originally posted by Whitestellar:
The game seens new, and considereing the engine, just give it enough time, this could be like RoR2

"new" is an understatement... It's in early access. that means it's not even done being made yet.
LeanivBirb Dec 8, 2024 @ 4:31pm 
Originally posted by Koda:
So i am wondering if there will be any expansion(s) to the modding scene. Like, having custom custom characters, weapons, abilities, monsters, etc. this game got me hooked and got real happy to see a mod community.

is written in the FAQ that Kissef isnt going to create modding tools and/or ask for a workshop implementation on Steam. Still,the game is made in Unity so is realtively "easy" to mod,there are already various on Thunderstore
Koda Dec 8, 2024 @ 6:00pm 
Originally posted by LeanivBirb:
Originally posted by Koda:
So i am wondering if there will be any expansion(s) to the modding scene. Like, having custom custom characters, weapons, abilities, monsters, etc. this game got me hooked and got real happy to see a mod community.

is written in the FAQ that Kissef isnt going to create modding tools and/or ask for a workshop implementation on Steam. Still,the game is made in Unity so is realtively "easy" to mod,there are already various on Thunderstore
I only seen just 1 mod on thunderstore. might be more later on i guess.
Yhwach Dec 8, 2024 @ 6:16pm 
Originally posted by Koda:
Originally posted by LeanivBirb:

is written in the FAQ that Kissef isnt going to create modding tools and/or ask for a workshop implementation on Steam. Still,the game is made in Unity so is realtively "easy" to mod,there are already various on Thunderstore
I only seen just 1 mod on thunderstore. might be more later on i guess.
There's more mods than just 1.
Koda Dec 9, 2024 @ 4:25am 
Originally posted by Yhwach:
Originally posted by Koda:
I only seen just 1 mod on thunderstore. might be more later on i guess.
There's more mods than just 1.
I went on the site. I wonder if it's all in the app
Hawk-2 Dec 9, 2024 @ 4:49am 
Sure... Custom weapons and abilities ( ͡° ͜ʖ ͡°)
Ruke (Soreasan) Dec 9, 2024 @ 6:43am 
I'm actually someone who's touched a few of the mods and sprited one of my own variants. though just a texture mod for now.

People have been discussing custom weapons, emotes, gear, etc.

From what i can hear, a big problem is that there's already a limit to modding in multiplayer, any change from the standard actually heavily removes or gimps your ability to host to other players without some sort of non gamebreaking data sync that wouldn't corrupt files.

So while a single player dungeon mod, if it was created, wouldn't be off the table. A huge issue is a lot of Atylss is multiplayer and the items either wouldn't load at all to other clients, so you might grind gear that others couldnt's see, (or if they did, potentially corrupted their save files just by having)

So a major focus is on how a mod could communciate with other mod holders, except everyone would need the EXACT same mod installation. I think the version indicator might work, but another big problem is that any major mod that touches the unity files (resource.assets), would break upon updates until a recompile.

In addition, while a lot of the current mods use say, a bepinex in atylss or addon folder. For some reason the Atylss modder community userbase heavily struggles with.... a lot.

People struggle to unzip zips. People struggle to install files right, people also refuse to file fixes when their texture loader needs the files to be named PoonTex02.png vs PoonTex02-resourceasset6671.png and doesn't work.

The modding community that has no issues is silent, the one that do are often vocal, loud and ignore lots of instructions. It kind of makes me concerned about a potential Helluva Boss situation, where 60%+ of the intended audience for a 18+ targeted show with themes about sexual violence got hijacked by kids going "shut UP, ITHINKITHOT! VLETNIOD IS SExEEE!!" to like problematic relationships.

Atylss is a fun game and i think the dungeons are great, and i have no problems with adults having fun with other consenting adults. Just i have no evidence but some of the people in the modding scene heavily make you struggle for 3 hrs for the labor of... moving a file from a zip to a game folder... Whiel just screaming. "DOESN'T WORK!!" "have you tried.. following the 1 line instruction we gave you?" "NO! GET ME SOMEONE WHO JUST MAKERITWEROK!!"
Rust9 Dec 9, 2024 @ 8:33am 
Originally posted by LeanivBirb:
Originally posted by Koda:
So i am wondering if there will be any expansion(s) to the modding scene. Like, having custom custom characters, weapons, abilities, monsters, etc. this game got me hooked and got real happy to see a mod community.

is written in the FAQ that Kissef isnt going to create modding tools and/or ask for a workshop implementation on Steam. Still,the game is made in Unity so is realtively "easy" to mod,there are already various on Thunderstore

A shame, really a shame.
Official modding tools, or even better a level editor/toolkit would really be something that benifit the game greatly. I already cleared all the content game has to offer, and i don't expect the 1 indie dev guy to constantly realease new content on a stable basis.
Theese kind of tools given to the community has a potential to do great things, you know, like warcraft 3 - which custom maps not only prolonged the game's lifespan for years and years, but also inspired the creation of the whole new genre of games.
Lesserred Dec 9, 2024 @ 8:47am 
Originally posted by Rust9:
Originally posted by LeanivBirb:

is written in the FAQ that Kissef isnt going to create modding tools and/or ask for a workshop implementation on Steam. Still,the game is made in Unity so is realtively "easy" to mod,there are already various on Thunderstore

A shame, really a shame.
Official modding tools, or even better a level editor/toolkit would really be something that benifit the game greatly. I already cleared all the content game has to offer, and i don't expect the 1 indie dev guy to constantly realease new content on a stable basis.
Theese kind of tools given to the community has a potential to do great things, you know, like warcraft 3 - which custom maps not only prolonged the game's lifespan for years and years, but also inspired the creation of the whole new genre of games.


this is a single developer game, in early access, in an engine that already has full mod support outside of native tools. Also, mods greatly hamper the multiplayer experience because of file mismatch issues. it wouldn't "benefit the game greatly" it's an unnecessary headache for the dev, and a redundant effort anyways.

Originally posted by Ruke (Soreasan):
In addition, while a lot of the current mods use say, a bepinex in atylss or addon folder. For some reason the Atylss modder community userbase heavily struggles with.... a lot.

People struggle to unzip zips. People struggle to install files right, people also refuse to file fixes when their texture loader needs the files to be named PoonTex02.png vs PoonTex02-resourceasset6671.png and doesn't work.

Atylss is a fun game and i think the dungeons are great, and i have no problems with adults having fun with other consenting adults. Just i have no evidence but some of the people in the modding scene heavily make you struggle for 3 hrs for the labor of... moving a file from a zip to a game folder... Whiel just screaming. "DOESN'T WORK!!" "have you tried.. following the 1 line instruction we gave you?" "NO! GET ME SOMEONE WHO JUST MAKERITWEROK!!"

This doesn't surprise me in the slightest. Based on discussions here and the youtube videos I've seen, this game "broke containment" too early, so you're gonna have a buncha people who are riding hype rather than actual interest(not gonna say those are mutually exclusive feelings but still.)
Last edited by Lesserred; Dec 9, 2024 @ 8:53am
Dashy Dec 9, 2024 @ 9:00am 
As fun as mods are, let the solo dev focus on finishing the full game first. From here until the full release, the game is gonna go through a lot of rebalancing, getting content, mechanics adjustments bugfixing, etc. Mods are a nice extra after all that. There are a couple interesting mods out there like regarding slider limits or clientside UI changes but understand that most things will seriously complicate multiplayer synch and compatibility, and we cant expect the dev to prioritize that when there is so much more they have to do. Or expect mods to be singleplayer only and understand they will probably break with updates for the time being.
Blk_Mage_Ctype Dec 9, 2024 @ 1:06pm 
I'd like to see a Steam Workshop Page for this game, just to cut out the middle-man that is NexusMods and hopefully cultivate an environment in which one needn't have to scroll through several pages of nude mods and reshades to find something of substance.
Plasmawario Dec 9, 2024 @ 1:41pm 
Originally posted by Ruke (Soreasan):
People struggle to unzip zips. People struggle to install files right, people also refuse to file fixes when their texture loader needs the files to be named PoonTex02.png vs PoonTex02-resourceasset6671.png and doesn't work.

The modding community that has no issues is silent, the one that do are often vocal, loud and ignore lots of instructions. It kind of makes me concerned about a potential Helluva Boss situation, where 60%+ of the intended audience for a 18+ targeted show with themes about sexual violence got hijacked by kids going "shut UP, ITHINKITHOT! VLETNIOD IS SExEEE!!" to like problematic relationships.

Atylss is a fun game and i think the dungeons are great, and i have no problems with adults having fun with other consenting adults. Just i have no evidence but some of the people in the modding scene heavily make you struggle for 3 hrs for the labor of... moving a file from a zip to a game folder... Whiel just screaming. "DOESN'T WORK!!" "have you tried.. following the 1 line instruction we gave you?" "NO! GET ME SOMEONE WHO JUST MAKERITWEROK!!"

This is going to sound mean, but if you're struggling to work with the most basic computer instructions, such as renaming files, working with zip files, or even moving a file from one location to another, then you just shouldn't be modding. Learn how to use a computer first, then learn how to program and use decompilation tools, before you learn how to modify software

On that note, kids shouldn't even be playing this game, given the suggestive nature of it. Sure, this game is fundamentally really fun, but there's a suggestive tag and mature content warnings for a reason. Sure, it's not explicit, but there's enough going on to make it rather unsuitable for people that young >.>
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Date Posted: Dec 8, 2024 @ 1:24pm
Posts: 13