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I recommend if stuck to farm up gear and levels as well as potions which if needed can be helpful. More hogs quest is repeatable and some other good ones later on for exp and or cash.
Use restore skill with dashing around for CD if injured and redo any stats if poorly set.
Hp can be just as important as damage if you're having a hard time avoiding and parrying. I find the mystic or a tank fighter to be easy to use. Pure vit fighters are broken if geared right.
The level of difficulty that I'm seeing in the game makes this kind of casual post akin to seeing a man glitched and walking upside down in real life outside. It is absolutely bemusing, mind-boggling. I can't even imagine a world where people can say something like "oh yah, (quest I haven't even seen yet) is repeatable, just do that a few times."
Like, I dunno; it feels "broken", like there's a major fundamental technique or even technical issue that I'm not understanding. It feels so unbalanced in favor of the enemies that I struggle to understand how people are enjoying the gameplay. So I have to be missing something.
My real problem isn't health or vitality, it's just that I don't do any damage at all. Do you need to invest in Dex to do damage? I haven't put a single level or point into Dex in this game yet. Is that the answer?
If an enemy is too high of a level (like, 4+ levels higher than you), you can't parry it, even if you have the timing down.
Beyond that, it's mostly a matter of making sure your gear isn't woefully behind (weapons have a hard cap to how much damage they can do, so over-investing in strength/dexterity/mind stops being particularly useful; if the damage listed in the tooltip is yellow, you've hit the cap for that weapon) and figuring out how each enemy behaves. It can be tough at first, but eventually you'll be wiping out mobs left, right, and center.
Next question: Are you upgrading your gear(especially your weapon) and paying attention to enemy levels? Weapons have a damage-scaling cap, if you look at the tooltip and the damage numbers are yellow/orange, you have hit the damage cap for that weapon and need to get a better one. If enemies are more than 3 levels above yours you can't parry them and they do increased stamina damage on block.
Skills don't have a damage scaling cap, so stat investment beyond your weapon cap isn't pointless. In fact even late game weapons have a relatively low power cap, making it mostly for skill scaling after that point.
Also helpful to know! Although yeah, I have been upgrading my gear, as much as I can anyway from whatever drops. On my first girl I struggled because I never did get a drop for anything better than the wooden hammer, which was part of the reason I decided to start over with a mage, who got a drop for a Marrow Bauble that was a decent upgrade over her starting weapon. It still feels like I do no damage at all though, even fighting same-level enemies (i.e. level 7 vs. level 7 Geist was the specific "ten-to-fifteen parries" situation I was talking about earlier.)
Wait you're going in to the 6-12 catacombs at level 7? That's gonna be another issue. The dungeon levels follow classic MMORPG rules, minimum level to enter is NOT minimum level to complete. If you wanna solo that i'd recommend waiting until level 10 or 11 when you actually have your class.
So my advice for most starting characters, regardless of class, is to start with Wood Hammer and just upgrade for more weapon damage until you get the better weapons.
That doesn't sound particularly great if I want to use a heavy weapon, lol... 😅 (or for my mage!)
You can always pay to respec stats when you finally get a decent caster weapon... Or when you get a weapon you want to keep and use Mind Gem to make it scale with Mind (like Quake Pummeler or Frostgeist Blade).
If you've got enough Mind Gems you could always use Mind Gems on your way leveling.
It basically REQUIRES jump attack or some form of movement tech to escape the melee attacks.