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Can I ask what about me saying "before the game's massive post-launch success" upset you, or made it seem like I felt like I was a shareholder? I'm just an enjoyer of the game that wanted to share my ideas. I specifically wrote Community Discussion and not Developer Feedback; That was a conscious choice. This wasn't a letter written to the developer to enact change, but rather a discussion to the community to talk about what kind of change they would like to see.
I didn't mean to offend with my post, nor do I mean to offend here. I also specifically said in my post that is isn't a necessary change.
If you wanted to know, another reason why I made this post was because I thought it could be a good resource for modders in the future (myself or others) in case they want to implement it in themselves. Your post came across to me as aggressive. If you're going to give feedback on the way that I'm phrasing my feedback, then please also give feedback on the topic at hand.
If you decide that it's unreasonable for me to ask something like that of you, then please reconsider how your feedback might have come off to me, from my point of view as well. Either way, thank you for your reply.
With a weapon upgrade system, having cool/rare legendaries is a bit diminished, because why hunt for a legendary if colossal tone can be upgraded to max level?
Mind, not saying I'm against the idea, just I could understand why the dev might be hesitant to implement it.
i try to educate ppl on this since i am a graphic designer/Character modeler, most of these ideas are never gonna happen ven if Kisseif hires multiple people alot of these ideas will never happen as they are more focused on progressing content, we will most likely get more "fun" stuff added and by fun i mean mogging and cosmetic stuff... but thats it. these crazy ideas will never happen.
imo i wish for a hug/high five emote which isn't that hard to do as alot of games do this now. you root the players on a level horizontal axis then have them locked into an animation you wanted. obviously if you move the emote should break, is a very simple addition that i know for a fact wont get added for a while as there are more pressing matters to get done first.
Why not both?
If a weapon upgrade system were to be implemented, I genuinely believe the most sane approach would be the sacrificial copy one. It's simple: upgrade weapon A by sacrificing weapon B, then weapon A inherits the stat bonuses and level requirement of weapon B, nothing more. Plus, if Kiseff ever had to go back to buff or nerf weapon B, those changes would also apply to weapon A by proxy. Kiseff wouldn't have to go through the trouble of creating level-up tables for every single weapon current or future.
Monster materials could be incorporated as a cost dependent on the currently existing enchantment costs of both weapons. So for an example, upgrading a Coldgeist Frostcaller to be as powerful as a Colossus Tone would add 4 soul pearls (1 + 3) and 6675 crowns (2625 + 4050) to the upgrade cost.
Since you asked: It's specifically your wording. It was used as a qualifier. "On the FAQ (which admittedly was written before the game's massive post-launch success) it says that weapon transmogging isn't going to be implemented."
It reads as if you think the fact it sold well has bearing on this design choice.(I know that's not your intention. I'm neither upset with you or calling you specifically out on this which is why I generalized my statement.) You also approach this entire prospective conversation as if there is an issue to be solved, rather than a preference to be met with the way you wrote everything up. These two things combined are why I made the "shareholder" comparison. I also think the other thread on the subject has the same issue, albeit worse.
This should be something you only do for a weapon you absolutely adore, and never do just because a better weapon hasn't dropped yet.
Exact same progression, but you get to use what you want.
It really is that simple.
Would even prefer if it had more of a cost, like needing multiple higher level weapons, or using the enchantment material if it has one, or a money cost etc.
Would make it feel more impactful when you actually get to do it.