ATLYSS
dogman_ Dec 1, 2024 @ 6:19pm
Mystic class a little disappointing
I went into this class hoping to be some kind of heavy damage dealing, mana dependent, spell caster but it turns out getting a top tier bell weapon, put enough points into mind attribute to hit it's damage cap, put all other points into vitality and holding left click will deal much more dps

I'm only one player out of many but i know I'm not the only one who thinks that the spells should have significantly more bite to them. If I wanted to left click the enemy to death i would just be the other two classes

I still love this game regardless. I just hope something is done about this

Edit: as someone mentioned, yes, I am aware that skills/spells scale much better than weapons
Last edited by dogman_; Dec 2, 2024 @ 10:41am
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Showing 1-15 of 43 comments
Waismuth Dec 2, 2024 @ 2:45am 
Yeah I had a similar feeling honestly. You can also grab another weapon and just enchant it so it scales from mind rather than other stats. Spells are okay against mobs for the most part, but if you want to fight bosses like the colossus you're better or just spamming the spells from afar. But yeah, I wished we had more varied spells, ones that don't really focus purely on damage, but something that would be more fun to use, like the blink ability
Scribble Clash Dec 2, 2024 @ 3:39am 
I partly agree, but you neglect that raising mind past your weapons damage limit still scales your spells damage. However, if we're thinking about the comparison during leveling, Mystic spells seem to be falling behind.
One of the issues is probably coming from them all being aoe spells. There's no single target mystic spell. Your best choice for single target DPS is Cryo Lance (spell scroll). Fireball falls behind because it has 2 (or 3 if you're at range, the last fireball spins around you) fewer projectiles.

Basically, none of the Mystic damage spells deal any good burst and feel like a waste of mana. Cross is probably the only good spell as it reduce magic defense and can help cryo lances or divines damage. As an honorable mention: Prism doesn't scale and the cooldown is uneccessary at the cost.
In my opinion, Mystic Spells should do way more damage and cost more mana. For that I'd also suggest bell/wand mastery to restore mana when attacking.

But yes, Mystic falls behind. I feel bandit(dex) seems a bit too powerful and fighter(str) seems to be in the right place.
Seth Abercromby Dec 2, 2024 @ 4:25am 
Originally posted by Scribble Clash:
I partly agree, but you neglect that raising mind past your weapons damage limit still scales your spells damage. However, if we're thinking about the comparison during leveling, Mystic spells seem to be falling behind.
One of the issues is probably coming from them all being aoe spells. There's no single target mystic spell. Your best choice for single target DPS is Cryo Lance (spell scroll). Fireball falls behind because it has 2 (or 3 if you're at range, the last fireball spins around you) fewer projectiles.
How to tell someone hasn't used Fluxbolt without saying they haven't used Fluxbolt. Max level Bolt is the strongest single target attack in the entire game without competition. On my 154 magic power mystic Fluxbolt deals over 250 damage against the dummy (example attack being 4 hits of 93+62+54+42 = 251). Cryo Needles is the second strongest single target skill mystic has access to, usually dealing damage in the 240 damage range (example on the dummy being 48+46+46+48+49 = 237), however Cryo Needles also comes with a noticeably longer cooldown timer of 4.25 seconds compared to Fluxbolts 1.3 seconds, more than 3 times slower.

If you think mystic isn't dealing damage you're not looking at the right skills.
Auri! Dec 2, 2024 @ 4:43am 
Originally posted by Seth Abercromby:
How to tell someone hasn't used Fluxbolt without saying they haven't used Fluxbolt. Max level Bolt is the strongest single target attack in the entire game without competition. On my 154 magic power mystic Fluxbolt deals over 250 damage against the dummy (example attack being 4 hits of 93+62+54+42 = 251). Cryo Needles is the second strongest single target skill mystic has access to, usually dealing damage in the 240 damage range (example on the dummy being 48+46+46+48+49 = 237), however Cryo Needles also comes with a noticeably longer cooldown timer of 4.25 seconds compared to Fluxbolts 1.3 seconds, more than 3 times slower.

If you think mystic isn't dealing damage you're not looking at the right skills.

The issue here isn't damage, it's the gamefeel between managing and using Flux Bolt consistently compared to swinging Colossus Tone or Coldgeist Frostcaller around, Flux Bolt *can* hit hard, but it doesn't feel worth investing the effort into with how strong the two boss bells are, especially with how much easier they are to use against multiple targets.
Last edited by Auri!; Dec 2, 2024 @ 4:44am
Venc Ganence Dec 2, 2024 @ 4:47am 
The Colossal Tone is overtuned, maybe even bugged. The other bells deal a fraction of their listed damage per hit while the Colossal Tone does it's full amount. It being an oversight feels even more correct when you notice the heavy attack does the same damage per tick as the light.

But OP weapon aside, the Mystic's got great single target damage and crowd control. I can see the other commentors have at least tried Nova and Cross, but I am dumbfounded no one has mentioned Fluxshot! At Lv21 it's dealing ~90x4 damage, enough to kill most mobs outright -- and it has a 2s cooldown. Not to mention the small blast radius allowing it to multi-hit tightly grouped enemies. Paired with a spell scroll, you can keep magic flying down range at a constant pace until your mana runs out.

Even Nova does respectable damage, ~75 while also knocking enemies back as an instant cast. Nova's knockback can be used to set up crowds for follow up attacks, like the Cryptbell's heavy attack.

What Mystic has that Bandit and Fighter don't is crowd control, single target damage, and support. Restora the AoE heal, Prism to mitigate damage, Nova and Cross to knockback groups, Fluxspear to stun packs, Fluxshot to kill, Imbue to buff spell damage, Blink to get out of danger in an instant on demand, and a mana pool that never runs out if you lightly pace your spells.
Auri! Dec 2, 2024 @ 4:53am 
Originally posted by Venc Ganence:
The Colossal Tone is overtuned, maybe even bugged. The other bells deal a fraction of their listed damage per hit while the Colossal Tone does it's full amount. It being an oversight feels even more correct when you notice the heavy attack does the same damage per tick as the light.
Yeah, I was honestly a bit baffled when I saw how much damage it was capable of the first time I used it, it didn't seem quite right at all. I think that just passing over and nerfing/fixing them is the move that needs to be done here.
catgirl (male) Dec 2, 2024 @ 5:22am 
I don't get the point of giving you stat points to distribute when leveling up.
it just goes to vitality and whichever attribute your class uses, might as well just remove it and make it increase with your lvl automatically or tie it to your gear
Kibo Dec 2, 2024 @ 5:43am 
Originally posted by catgirl (male):
I don't get the point of giving you stat points to distribute when leveling up.
it just goes to vitality and whichever attribute your class uses, might as well just remove it and make it increase with your lvl automatically or tie it to your gear

Do not do this. This will ruin my Mind-scaling spell Fighter build.
dogman_ Dec 2, 2024 @ 10:13am 
Originally posted by Scribble Clash:
I partly agree, but you neglect that raising mind past your weapons damage limit still scales your spells damage. However, if we're thinking about the comparison during leveling, Mystic spells seem to be falling behind.
I didn't mention it but I'm aware. I have most my points in mind for this reason. My point is that it is way more efficient or cost effective, or whatever, to just dps with a bell weapon instead of relying on skill/spell and if that is the case, I might just as well be a fighter or bandit.
Last edited by dogman_; Dec 2, 2024 @ 10:43am
dogman_ Dec 2, 2024 @ 10:24am 
Originally posted by Waismuth:
Yeah I had a similar feeling honestly. You can also grab another weapon and just enchant it so it scales from mind rather than other stats. Spells are okay against mobs for the most part, but if you want to fight bosses like the colossus you're better or just spamming the spells from afar. But yeah, I wished we had more varied spells, ones that don't really focus purely on damage, but something that would be more fun to use, like the blink ability

Yeah, I was a little dismayed when I figured out my spells just aren't that impactful compared to left clicking with a weapon. I just want to be a mage that can nuke enemies with spells, lol. I also use a spear for my mystic for extra mobility reasons and to give me melee capabilities in case I need it. Plus, spear is cool
Blix Dec 2, 2024 @ 10:27am 
Colossal Tune is my fave all-class weapon.
dogman_ Dec 2, 2024 @ 10:31am 
Originally posted by Venc Ganence:
The Colossal Tone is overtuned, maybe even bugged. The other bells deal a fraction of their listed damage per hit while the Colossal Tone does it's full amount. It being an oversight feels even more correct when you notice the heavy attack does the same damage per tick as the light.

But OP weapon aside, the Mystic's got great single target damage and crowd control. I can see the other commentors have at least tried Nova and Cross, but I am dumbfounded no one has mentioned Fluxshot! At Lv21 it's dealing ~90x4 damage, enough to kill most mobs outright -- and it has a 2s cooldown. Not to mention the small blast radius allowing it to multi-hit tightly grouped enemies. Paired with a spell scroll, you can keep magic flying down range at a constant pace until your mana runs out.

Even Nova does respectable damage, ~75 while also knocking enemies back as an instant cast. Nova's knockback can be used to set up crowds for follow up attacks, like the Cryptbell's heavy attack.

What Mystic has that Bandit and Fighter don't is crowd control, single target damage, and support. Restora the AoE heal, Prism to mitigate damage, Nova and Cross to knockback groups, Fluxspear to stun packs, Fluxshot to kill, Imbue to buff spell damage, Blink to get out of danger in an instant on demand, and a mana pool that never runs out if you lightly pace your spells.

I agree, mystic has great crowd control. It is one of the things I greatly enjoy about the class rn. The nova is especially good in how it groups enemies together when it knocks them back. Nova-cross-another aoe feels so good to use
CatCloud Dec 2, 2024 @ 10:51am 
Arnt most weapons overtuned? or more useful than skills? that or charged or jump attacks from what i´ve been reading from others, some skill that reduce there defence is obviously (less so on bosses due to the low duration) useful but then its back to the bread and butter.

or more like on the flip side, skills are just too weak in general. The scaling could use a bump.
Intra Dec 2, 2024 @ 11:11am 
Yeah going max mind and using Flux Bolt just isn't as effective as just swinging the bell at damage cap. The opportunity cost of using Flux Bolt and the lack of radius just makes it mediocre compared to Colossal Tone. Even Frostgeist Bell doesn't seem that much worse (though the higher MDEF mobs in Grove might need a Cross debuff so it does decent damage)
Lesserred Dec 2, 2024 @ 11:53am 
Originally posted by CatCloud:
Arnt most weapons overtuned? or more useful than skills? that or charged or jump attacks from what i´ve been reading from others, some skill that reduce there defence is obviously (less so on bosses due to the low duration) useful but then its back to the bread and butter.

or more like on the flip side, skills are just too weak in general. The scaling could use a bump.

In general most of these complaints are comparing skills exclusively to Colossus Tone. Others are not understanding that some skills aren't meant to REPLACE weapon damage, but supplement it(IE you're not supposed to just use the skill and stop attacking). Mystics Skills are Good, for example: Flux Spear does the same damage (or SLIGHTLY less) than Colossus tones basic attack, the problem is it has a cast time and cooldown, while colossus tone doesn't. It's not that skills do low damage, it's that one single weapon is better at doing damage than anything else in the game. But for some reason people don't see the WEAPON as the problem, they see the skills as the problem.

Currently the only things that beat Colossus Tone's (just hold left click) DPS, is a Fighters Cyclone attack (which is a projectile that requires contact to maintain its damage, strips you of your weapon for its duration, and again has a cooldown), a VERY high investment in Magic power Flame petal scepter (but only because of it's DoT scaling with magic power), Coldgeist FrostCaller(if you land every single hit with it's projectile which on moving targets its unlikely), or chaining charged Katar attacks(requires you to put yourself in a very unsafe position to do and shield canceling for defense guts the damage potential).

I honestly think people just aren't seeing how much of these balance discussions include Colossus Tone as the ROOT of their beef with the way things are. It requires the lowest stat investment out of any of the boss weapons to hit its cap, It's a hitscan shotgun that does it's full listed damage on each tick of it's multi-hit attack, has a 1 second swing timer, and costs no resource to use.
Last edited by Lesserred; Dec 2, 2024 @ 11:56am
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Date Posted: Dec 1, 2024 @ 6:19pm
Posts: 43