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1. More classes.
2. Specialization/subclasses at a later level. For instance, it specifies you start as a Novice? When you start? And you learn a class at lvl 10? I wouldn't be surprised if at lvl 20, 25, 30 we were given the Options of subclasses.
Something like, Mystic turning into a Wizard, Healer, Oracle etc. Focusing on Damage, healing or support rather than all 3.
Maybe Fighter will develop into barbarian or knight.
It better.
Most likely options, IMO:
Fighter: Single-target DPS / Tank
Thief: Fast melee + stealing / Ranged + stealth
Mage: AoE DPS / Support + healing
Subclasses were planned at one point and I think it's likely they return.
My ideas for fighter subclasses:
Knight - Just the basic fighter but stronger with more and improved abilities.
Paladin - Tank. Taunt ability to pull aggro in multiplayer, better parry window, active and passive defense skills. Reduced knockback. Immune to knockback from weaker attacks. Limited offensive capabilities.
Berserker - Weapon based fighter with mostly passive skills. Improved Berserk skill for more damage. Uncapped and improved basic weapon damage. Faster weapon swing speed. Better mobility like thief and faster charge attack passive.
Also maybe staying at Noivice till LV 30 will unlock SUPER NOIVICE!!!, A challenge meme class with a mix of skills from all other classes. Eg. Bulwark, Manaflow, Agile Technique, Cyclone, Cross and Bomb Trap.
However with the design notes, it's much more likely the subclass would be an "advanced" version of your existing class.
Either way I think it also be funny to have a joke Novice+ class, either as a unique Novice skill with the former idea or just a joke unlock with the latter. Nothing remotely meta, but as an easter egg for getting a Novice far enough in the game.