ATLYSS
Wonder Nov 26, 2024 @ 11:02am
Idea/feedback wall of text (i'm sorry)
Hello! Kiseff if you're reading this, this will be an entirely selfish list of changes I would make if I could mod or something but I can't because I'm a big dumb dumb noob pleb so I'm getting it off my chest here lol.

First minor thing is I would change Attack and Magic Power to STR and MND Power so it feels more consistent with DEX Power.

Attribute additions/what they give:

Strength: STR Power, Stamina, Crit damage
Dexterity: DEX Power, Phys crit chance, Cast speed
Mind: MND Power, Mana, Magic crit chance
Vitality: Nothing added. HP good.

New attribute:

Agility: Evasion, Attack speed, Movement speed

Next there could be passive skill scrolls. These could range from basic stuff like attribute or weapon related boosts to more complicated ones, like cursed scrolls that have a steep downside with an appealing upside such as -10 HP +2% Crit chance per level up to level 5. That's just an example of course, I'm no number wizard.

I believe this would be great for soaking up the left over skill points, which are inevitable with the limited hotbar. I actually enjoy the hotbar limitations since it's an extension of ones build/character expression, but on that note I believe a 2nd hotbar might not be a bad idea further down the road when there's even more spell scrolls to be found and advanced classes to unlock. It might be fine as is though, hmm.

About the advanced classes, ideally there would be 2 options per class: Fighter -> Guardian OR Gladiator, Mystic -> Elementalist OR Enchanter, Bandit -> Assassin OR Sniper. Again just examples, the names aren't important just the idea. It would double the workload buuut I think it would be amazing from my own fiending fan perspective.

Finally we arrive at WEAPONS! It would be nice to round out the weapon pool with 2 more types. 1 native Mind wep and 1 native Dexterity wep. I don't have any ideas myself for the Mind weapon but I think a big fat Chakram/Fuma Shuriken would be a great fit for the 3rd native DEX weapon. Mid range weapon that returns to the player allowing for a second hit. The charged attack could be throwing it out in an arc, like the player being the start of a circle which completes once it makes the round trip back, kind of like a tricky to aim ranged cleave. Big fat meaning 2 handed, to keep in line with the risky nature of Bandit life.

That's it! This post was inspired by an amalgamation of my own thoughts and stuff others have brought up on this board, these aren't demands but the type of things I would love to see. This game is obviously already awesome and I'm positive there's going to be cool stuff I couldn't even dream of (like the recent weapon scaling conversion!) so regardless of the idea vomit that is this post I'm very much looking forward to the future of Atlyss!
Date Posted: Nov 26, 2024 @ 11:02am
Posts: 0