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The main thing you get from the stats is damage via atk power, dex power, or magic power, these increase damage of a weapon depending on what stat the scale off.
Weapons either have a cap of how high they can go or they have different scaling rate but the increase is not 1 to 1.
Skills have different scaling as well but dont seem to be as low as weapons.
You can change the stat a weapon scales off of at the enchanter with the correct stone.
The TL:DR I would only put points into a main stat and vitality, you could play around with other stats for classes like a str bandit if you use generic armor and str weapons but idk if the skills scale off only one stat
Weapons do indeed have a scaling cap, if their listed damage is in yellow/orange you have hit the most damage it can get from scaling. It's based on individual weapons and it's basically "if you see orange, it's time to upgrade to a higher level weapon". Also as a note: the swapped scaling is bugged currently and not working(the next patch is fixing this so it's not a big deal).