ATLYSS
Jobe Nov 26, 2024 @ 6:42am
With Leveling Stats, not skills
Is there a way to refund the stats I've added 3 to for the last 20 levels I've gotten? I'm a bandit and don't know if having 20 Str 20 Dex or 40 dex is better.
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Showing 1-4 of 4 comments
Seth Abercromby Nov 26, 2024 @ 6:46am 
Sally sells two scrolls that will let you reset your attributes and your skill points respectively. Attribute reset scroll costs 1500 crowns, the skill reset costs 1200.
Jobe Nov 26, 2024 @ 9:10am 
Originally posted by Seth Abercromby:
Sally sells two scrolls that will let you reset your attributes and your skill points respectively. Attribute reset scroll costs 1500 crowns, the skill reset costs 1200.
oh thanks!
Theo Nov 26, 2024 @ 9:26am 
Haven't tested everything yet but here what i do know, there is no point in split builds str gives your 1 stamina for every 7 points invested (i think so at 8,15,22 ect) stamina similar ways work for mind to mana but and dex to crit.
The main thing you get from the stats is damage via atk power, dex power, or magic power, these increase damage of a weapon depending on what stat the scale off.
Weapons either have a cap of how high they can go or they have different scaling rate but the increase is not 1 to 1.
Skills have different scaling as well but dont seem to be as low as weapons.
You can change the stat a weapon scales off of at the enchanter with the correct stone.

The TL:DR I would only put points into a main stat and vitality, you could play around with other stats for classes like a str bandit if you use generic armor and str weapons but idk if the skills scale off only one stat
Lesserred Nov 26, 2024 @ 9:49am 
Originally posted by Theo:
Haven't tested everything yet but here what i do know, there is no point in split builds str gives your 1 stamina for every 7 points invested (i think so at 8,15,22 ect) stamina similar ways work for mind to mana but and dex to crit.
The main thing you get from the stats is damage via atk power, dex power, or magic power, these increase damage of a weapon depending on what stat the scale off.
Weapons either have a cap of how high they can go or they have different scaling rate but the increase is not 1 to 1.
Skills have different scaling as well but dont seem to be as low as weapons.
You can change the stat a weapon scales off of at the enchanter with the correct stone.

The TL:DR I would only put points into a main stat and vitality, you could play around with other stats for classes like a str bandit if you use generic armor and str weapons but idk if the skills scale off only one stat

Weapons do indeed have a scaling cap, if their listed damage is in yellow/orange you have hit the most damage it can get from scaling. It's based on individual weapons and it's basically "if you see orange, it's time to upgrade to a higher level weapon". Also as a note: the swapped scaling is bugged currently and not working(the next patch is fixing this so it's not a big deal).
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Date Posted: Nov 26, 2024 @ 6:42am
Posts: 4