ATLYSS
Should splitting stats be a thing?
Hey everyone, I normally play a mage fighter in games, mixing spellcasting and melee combat, and I've been splitting my strength and magic so I can use a scythe and scepter. I went mystic for the spells and have been using the free skill execute, and Im just now realizing I don't think this game has any support for a split build. With that in mind, there are definitely players like me who want options to build split stats so we can be that mage fighter, or any other combination. Because I'm so new I cant say for certain if it already exists, but if it doesn't, would you like to see items that give split scaling, or skills that give split scaling as well, or should the game focus on main stat skills only?
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Showing 1-8 of 8 comments
Tim Nov 24, 2024 @ 8:50pm 
Yeah, I think it's silly when games allow you to invest stats when you're only investing in 2 (vitality and class' preferred stat). Either there should be split stat requirements for stuff (or other incentives) or stats should be automatically distributed based on class (and modified exclusively through equipment and enchantments).
Last edited by Tim; Nov 24, 2024 @ 8:53pm
Lesserred Nov 24, 2024 @ 8:55pm 
Originally posted by Tim:
Yeah, I think it's silly when games allow you to invest stats when you're only investing in 2 (vitality and class' preferred stat). Either there should be split stat requirements for stuff (or other incentives) or stats should be automatically distributed based on class (and modified exclusively through equipment and enchantments).
there is incentive to put points in tertiary stats, but at the low level cap of 25, you shouldn't be putting much in to them. Stamina, Crit Chance, and mana, benefit all classes to an extent.
Weapons have a capped damage, if you over invest in a skill you don't yield extra results after a certain point. You call tell when you've hit that cap by the yellow numbers, so at that point start pointing your points into another stat.

I'm running a warrior with high mind because I'm also using the Divine and Thorn spells.
Wonder Nov 24, 2024 @ 9:14pm 
I haven't made a hybrid character yet but I think it's possible with enchantments. Like going Fighter and dumping points into str and vit like usual but going for Magical enchantment on all of your gear pieces, something like that.
Basil the Dragon Nov 24, 2024 @ 9:35pm 
Did you know that you can transmute your weapons, like Axe, Spear and Sword which they're normally scale with Strength..you can transmute them to make them scale with Mystic, the magic build!

Personally as a Mage, I barely ever spent any points to Strength at all. I most like like 20/30/30 with Magic, Dexterity and Vitality. I used to be like spent to only both Magic and Dexterity (for Magic Crit%) but then I realized the weapon has damage cap so it got diminishing return if I overspend the points to the Magic. So like I decided to just make him more tankier by spending Vitality instead xD
JJTheJetPlane27 Nov 24, 2024 @ 9:45pm 
Originally posted by Basil the Dragon:
Did you know that you can transmute your weapons, like Axe, Spear and Sword which they're normally scale with Strength..you can transmute them to make them scale with Mystic, the magic build!

Personally as a Mage, I barely ever spent any points to Strength at all. I most like like 20/30/30 with Magic, Dexterity and Vitality. I used to be like spent to only both Magic and Dexterity (for Magic Crit%) but then I realized the weapon has damage cap so it got diminishing return if I overspend the points to the Magic. So like I decided to just make him more tankier by spending Vitality instead xD

I posted on the reddit a few minutes before I posted here, and was also told that you can use runes or whatever to scale them differently. I think thats really cool, along with the fact you can also supposedly find the weapon specialization scrolls from mobs too, so its not a bad idea to use a transmute a weapon.
JJTheJetPlane27 Nov 24, 2024 @ 9:46pm 
Originally posted by BIG Justice:
Weapons have a capped damage, if you over invest in a skill you don't yield extra results after a certain point. You call tell when you've hit that cap by the yellow numbers, so at that point start pointing your points into another stat.

I'm running a warrior with high mind because I'm also using the Divine and Thorn spells.

Ill keep this in mind, I did not realize there were hard caps in this game.
Lesserred Nov 24, 2024 @ 10:00pm 
Originally posted by JJTheJetPlane27:
Originally posted by BIG Justice:
Weapons have a capped damage, if you over invest in a skill you don't yield extra results after a certain point. You call tell when you've hit that cap by the yellow numbers, so at that point start pointing your points into another stat.

I'm running a warrior with high mind because I'm also using the Divine and Thorn spells.

Ill keep this in mind, I did not realize there were hard caps in this game.

It's on the weapons themselves, if their damage number is yellow/orange that means it's hit it's max damage it can do through scaling. So as you upgrade weapons you upgrade stats. For skills however I'm pretty sure there's no cap.
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Date Posted: Nov 24, 2024 @ 8:47pm
Posts: 8