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I'm sure there's SOME balancing issues with uncapping parties, like allowing sixteen people to zerg rush a boss, but since the lobbies are limited to sixteen anyway, I do think it would be a good idea to lift the party limit and just try balancing dungeons as best they can.
I'm not saying the game should be built or optimized or balanced for 16 players in a dungeon at once, I don't think that's how a majority of players would ever want to play. But I do think that for groups that are a little larger like 6-8, they should have the option to group up and play with the chaos if they want to, and huge groups of 16 would be fun for streamers playing with chat or something and messing around.
It's not something serious players would ever do, but there's not really any harm in giving the option to larger groups or casual parties like that.
also (if it hasn't been fixed yet) you can enter a dungeon, disband party and then invite outside players to party with people already in the dungeon