ATLYSS
Springpaw Nov 24, 2024 @ 12:28pm
4 Player Party Cap
Please uncap the number of people in a party me and my friends cant play together because we have 6 people who play
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Showing 1-8 of 8 comments
GamerTechChubTV Nov 24, 2024 @ 12:30pm 
+1

I'm sure there's SOME balancing issues with uncapping parties, like allowing sixteen people to zerg rush a boss, but since the lobbies are limited to sixteen anyway, I do think it would be a good idea to lift the party limit and just try balancing dungeons as best they can.
Last edited by GamerTechChubTV; Nov 24, 2024 @ 12:30pm
Nah. The game is already plenty unbalanced with a party of two. This is a multiplayer arpg, a party size of four and balance around it is basically the standard. Fix how easy the game is with 4 players before even thinking about adding 2 more
Last edited by For Whom The Bee Trolls; Nov 24, 2024 @ 12:34pm
Originally posted by GamerTechChubTV:
+1

I'm sure there's SOME balancing issues with uncapping parties, like allowing sixteen people to zerg rush a boss, but since the lobbies are limited to sixteen anyway, I do think it would be a good idea to lift the party limit and just try balancing dungeons as best they can.
Some encounters are already fairly small boxes. Are you wanting 16 people with the appropriate amount of enemies to compensate? Hell, beef up the current enemies to compensate, your screen will still be a ♥♥♥♥♥♥♥♥♥♥♥ with 16 shortstacks running around.
GamerTechChubTV Nov 24, 2024 @ 12:39pm 
Originally posted by Puppygirl Fire Hydrant:
Some encounters are already fairly small boxes. Are you wanting 16 people with the appropriate amount of enemies to compensate? Hell, beef up the current enemies to compensate, your screen will still be a ♥♥♥♥♥♥♥♥♥♥♥ with 16 shortstacks running around.

I'm not saying the game should be built or optimized or balanced for 16 players in a dungeon at once, I don't think that's how a majority of players would ever want to play. But I do think that for groups that are a little larger like 6-8, they should have the option to group up and play with the chaos if they want to, and huge groups of 16 would be fun for streamers playing with chat or something and messing around.

It's not something serious players would ever do, but there's not really any harm in giving the option to larger groups or casual parties like that.
I mean, serious players are going to do what's most effective. More players is usually gonna make things go faster even if health scaling is 1 to 1, with just more uptime on debuffs and buffs and whatnot. You'd need dungeons amd encounters specifically designed for higher player numbers.
GamerTechChubTV Nov 24, 2024 @ 12:57pm 
I think most players would either becomes bored on the 16 man chaos, or they would really love it, in either case if the dev just makes it clear that the dungeons are not balanced for 16 players it wouldn't be a problem to just give people the option.
Simple. Just add raids. Specific and unique dungeons to accommodate high party limits.
furseiseki Nov 24, 2024 @ 1:33pm 
Originally posted by Chosen King VemNem:
Simple. Just add raids. Specific and unique dungeons to accommodate high party limits.
this

also (if it hasn't been fixed yet) you can enter a dungeon, disband party and then invite outside players to party with people already in the dungeon
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Date Posted: Nov 24, 2024 @ 12:28pm
Posts: 8