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- t2 life support - 5 t1 life support + 1 large storage for both liquids and gases
- soil (required for t2 farming) - produce 100k stone AND farm 240k potatoes, 72k legumes, 36k veggies, 24k cotton (you need 2 different types, so start producing these veggies...)
- t2 farming - produce 100k laminated glass, 40k soil, store 200k water, have 3 t2 life support + 15 greenhouses
It seems game (or rather the devs) want you to stay on t1 food for quite a while. Building requirements looks reasonable, but resources are bit too steep. To store 200k water you need 17 full large water tanks, and that's only one of the requirments.
Or maybe it's a sort of soft-limit for an alpha version - you can get t2 stuff, but chances are you wouldn't
BTW, I think game either need to state the requirments for discovery of techs openly or have more goals similar to starting ones. Going into game files to figure out these things (or reading other's comments on forums) isnt' the best way
Thanx alot. I already got soil... without doing cotton (dunno about it at all). 200k water will be fun, considering my colony already in perma-crisis mode. Large storage for gasses it's what i missed.
Also for t2 farming you need 2 on any - most likely it would by potatoes and veggies, but you can get vegies and legumes to get to farms faster