Marvel Rivals

Marvel Rivals

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When is emma frost getting nerfed?
She has been in literally every game ive played since she was released because not picking her is throwing
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Showing 1-15 of 28 comments
VoiD Apr 13 @ 10:22pm 
I'm sure the reason why she's picked that often is simply because we need 2 vanguards and she's the only one that looks good.

She's also the icon of the entire season and the reason we got 300k concurrent players right now.

Not to mention her missions.
When you get better at the game
doofus0510 Apr 13 @ 10:47pm 
she's really not that broken as compared to the other tanks she has lower survivability(atleast against melee) and it might just be because your team didn't target the supps
Brandon Apr 13 @ 11:02pm 
Why would she get nerfed?
Nobody has ever said "damn this Emma is a problem." Yet hulk and groot are banned every match.
Last edited by Brandon; Apr 13 @ 11:02pm
Gluesticky Apr 13 @ 11:12pm 
People picking up Emma Frost because the event quests needs her :-\
ccdu5000 Apr 13 @ 11:55pm 
Emma isn't even that strong. Maybe the character you're playing is not a good match up against her.
Piderman Apr 14 @ 12:05am 
Why would you nerf her? She relies on a supporting Team as much as any other Tank and has zero mobility options in exchange for some strong Tools.
X Mal Apr 14 @ 12:06am 
She's not bad. Her melee damage attack in her diamond form could be lower and tuned though for sure. Lore wise she is not known for her melee. And transforms to protect herself from physical and psychic attacks. But they made her diamond form like she's Colossus knocking everyone around.

Diamond Form from 30% dmg reduction to 25% (Much needed considering she has a 500hp deployable shield with a 4 second cooldown at most.)

Her melee punches First & second hits stay at 50. Third hit 60 and fourth hit 70. Instead of the 3rd and 4th being 70/80

Cristal Kick upped from a 2 second cool down to 4. (She is just kicking and launching everyone otherwise with a 10 meter knockbacks.)

Carbon Crush grab's dash lowered from 7 meters to 5. And reduce the control effect it causes. She holds you for to long.
Piderman Apr 14 @ 12:16am 
Originally posted by X Mal:
And reduce the control effect it causes. She holds you for to long.
Its long enough to actually consider if its worth in that moment or not. You are locked in that animation and still vulnerable to attacks, i got myself killed several times due to bad timing.
edit: and im not a fan of superfast animations, that one is already super short. Make it even shorter and it would look like some very bad gif..
Last edited by Piderman; Apr 14 @ 12:17am
Seppuku Apr 14 @ 12:21am 
she doesent really seem op to me after a couple days, actually seems pretty well balanced
lacres181 Apr 14 @ 12:46am 
Originally posted by X Mal:
She's not bad. Her melee damage attack in her diamond form could be lower and tuned though for sure. Lore wise she is not known for her melee. And transforms to protect herself from physical and psychic attacks. But they made her diamond form like she's Colossus knocking everyone around.

Diamond Form from 30% dmg reduction to 25% (Much needed considering she has a 500hp deployable shield with a 4 second cooldown at most.)

Her melee punches First & second hits stay at 50. Third hit 60 and fourth hit 70. Instead of the 3rd and 4th being 70/80

Cristal Kick upped from a 2 second cool down to 4. (She is just kicking and launching everyone otherwise with a 10 meter knockbacks.)

Carbon Crush grab's dash lowered from 7 meters to 5. And reduce the control effect it causes. She holds you for to long.
cool story bro. then how bout we put a cooldown for strange's shield, so he cant spam it whenever, and a 3 second cooldown for things spam much? also, add a 2 second cooldown for hulks jump so he cant spam it.
lacres181 Apr 14 @ 12:47am 
Originally posted by Seppuku:
she doesent really seem op to me after a couple days, actually seems pretty well balanced
shes fine. people tripping because they arent good with her.
im LITERALLY in comp, bronze to silver (was plat 2) and NO ONE picked her on the enemy team.
I think the range of her ult needs to be lowered a bit though
VIIIoZ Apr 14 @ 6:02am 
It's like she's the new character and everyone wants to play her.....oh wait.
glaphen (Banned) Apr 14 @ 6:26am 
Originally posted by Piderman:
Originally posted by X Mal:
And reduce the control effect it causes. She holds you for to long.
Its long enough to actually consider if its worth in that moment or not. You are locked in that animation and still vulnerable to attacks, i got myself killed several times due to bad timing.
edit: and im not a fan of superfast animations, that one is already super short. Make it even shorter and it would look like some very bad gif..
It's a 1.6 second CC, that the enemy can shoot you during, Hulk has a 15 second cooldown on his 2 second CC and you can't by hit by anything during it, Hulk's ultimate has a 5 second CC and you can't be hit by anything besides healing during it, she can use it twice per cooldown since it's only a 5 second cooldown, and the 1.6 seconds is already enough to kill anyone, it needs a massive nerf, even Squirrel Girl's ONLY real skill is a 1.33 second root, you aren't fully CC'd, and she has to hit you with the slowest projectile in the entire game to do it, and yet she has 7 meter range vs Hulk's ultimate's 5 meter. Yet she has the highest melee damage in the game at the same time so she practically doesn't need her team to shoot them during it anyways.
Last edited by glaphen; Apr 14 @ 6:28am
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