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Luna and mantis have stuns, invis has push and orb. C&D has fade plus blind. and Atom as his sould bond.
No healer is supsoe to completly outheal dmg so dont exaect to unless ur all pcoketing 1 person. its up to others to position themselfs well enuf to not take huge amounts of dmg at once
Your job is not out heal damage, but to negate enough damage for your team to win a fight. If that means three people go from 20% health to 30% health each in a couple seconds, then you need to make it happen, because those few seconds of healing are a few seconds closer to winning a fight.
Every single Strategist has burst healing or healing over time. They are not solo combatants like Vanguards and Duelists, nor should they be treated as such.
I honestly don’t think any strategist should be able to out heal targets being focused by multiple DPS personally. You make them too strong it’s like two brick walls nudging each other. It gets slow and stale quickly.
It feels somewhat good now here, but it’s still a little too early to judge.
healing is so disgustingly overpowered in this game and would still be fine if it was blanket nerfed hard or had a bunch of anti-heal mechanics added in
both luna and mantis kinda depend on the team not spamming LMB and getting the dive out of their stun (which happens a lot even in high rank).
C&D have no kit pretty much, as her dismiss works for a couple seconds and and her bubble doesnt really out heal dive dmg besides maybe BP and ironfist which will still kill her with a captain america or any other tank.
Rocket got his dashes nerfed
Adam got his soul bond and is fairly strong but his heal per second is low and he is dependent on the second healer to heal more for it.
jeff got nerfed again and again and the heroes buffed and released got a lot of buffs that really counter him (he can only eat like 8/37 heroes propperly with his support ult and some heroes like hella can even knock him out of it).
Invis is strong, but her heals stop when dove which can be a problem as she needs to hide.
we can see a strong shift in how the devs patch the game, they seem to want dives to be the most dominant meta which, makes sense tbh, considering they just released emma that counters dives. it is still a problem especially with this matchmaking to expect the average player to guard their heals.
Assuming your dps numbers mirror theirs.
even as a healer i might not get the kit to kill divers but i should be able to escape them at the cost of not healing my team (like invis girl does).
Why? It's a team game why do you always need an escape? Tanks don't always have one, DPS don't. Reported for not healing? Spare me lol. I play full auto Rocket and never been banned. Plays healer, wants to dps but also not die. Play Adam. Yes, strategists are healers, they are the only ones that can do it. Hela's a DPS, When she can tank let me know. Mantis is a healer. When she can tank let me know.
tanks can go venom, thing, cap that have a lot of survivability.
or switch to a third support.
supports don't have that option. supports can either hope someone is unsatisfied with the heals enough to ask to switch, go dps or tank anyway, or suck it up and try their best at that situation.
as for the report thing, im not saying you will get banned, however sometimes you lose game after game after game, and not necessarily your fault and it sure feels bad having your team flame you for not healing while the enemy venom and spiderman are 30 1 12 because they been diving you non stop (maybe thats just how it was for me in season 1.5 at d3-d1).
my point is that all 12 players should have fun regardless of good or bad teammates.
but they made support an unfulfilling role that is highly dependent on your team to play good, and is also prone to getting blamed if something goes wrong. at least give the role the kit to not die 10 times a round because theres no point running at the cost of your team dying and you may as well take the risk on the team somehow surviving than abandoning them bec they made a bad play.