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Same kind of crash issue
LoginId:6950de5f44c08423b653fbb69dda0443
EpicAccountId:68694ee2763d4da9ae1f5fd242280d43
Fatal error: [File:H:\workspace\S2_1_release\UnrealEngine\Engine\Source\Runtime\RenderCore\Private\ShaderCodeArchive.cpp] [Line: 380] DecompressShaderWithOodleAndExtraLogging(): Could not decompress shader group with Oodle. Group Index: 141 Group IoStoreHash:5b52f8278838177ccd348009 Group NumShaders: 48 Shader Index: 1230 Shader In-group Index: 141 Shader Hash: EF93868C07FBD75F56AAB7472D2FBB60B1FFFF19
Marvel_Win64_Shipping
Marvel_Win64_Shipping
Marvel_Win64_Shipping
Marvel_Win64_Shipping
Marvel_Win64_Shipping
Marvel_Win64_Shipping
Marvel_Win64_Shipping
Marvel_Win64_Shipping
Marvel_Win64_Shipping
Marvel_Win64_Shipping
Marvel_Win64_Shipping
Marvel_Win64_Shipping
Marvel_Win64_Shipping
kernel32
ntdll
C:\Users\***\AppData\Local\Marvel\Saved\Config\Windows
Its AntiAliasingSuperSamplingMode I think. You need to google about UE5 to be sure. Once you've made some changes right click on the file - properties and set it to "Read Only" so the game wouldn't change it