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So technically yeah, you get nerfed/punished for playing well.
https://www.youtube.com/watch?v=BsjRne7RZu4
Damn that sucks, but how does that help the game tho? If anything it makes people frustrated then they quit. I was losing too much and just closed the game.
If such a thing was implemented, which I have hard time believing it wouldn't be, this is actually pretty easy to explain. It's only certain players that will notice. Maybe those with a lot of experience that are also observant would have the best chance, but new players that are particularly observant could potentially notice it.
Children won't unless the idea gets planted in their heads, and most of those won't actually notice it, but use it as an excuse for whatever they don't like. High chance it's actually helping them or at worst not influencing them at all. Easily, the 80% won't notice right off the bat. They aren't particularly mechanically practiced, they heavily lack in the tactical department, and while they often have competitive urges, they lack all of the things, including the most basic fundamentals, to actually be competitive.
80% of the people aren't even engaging with 20% of the game. I'd even go so far as to say they aren't even really playing the same game as someone that can aim, utilize terrain, has a good grasp on what most or all of the heroes are capable of and knows how to react to them and understands they are playing a team game and how teammates need to interact with one another. The 20% of players can dance circles around those other players. Yes, they can still swarm you if they are in a group and working together, but they'll still pay a price for that every time because they don't understand how going to Narnia to chase you down and kill you, and still losing at least one costs them the bigger fight at the point where they left their team to play 5 v 3.
Anyway, the point is, players like that may find out about this concept. They may even talk about it and how it affects them, but it does not or it helps them. If they quit with this thing helping them, they sure as hell would quit if it didn't exist. So I'd argue these few don't even really matter. People that do notice it and are actually affected by it continue to engage with it because they are driven by challenge. There is a threshold of ♥♥♥♥♥♥♥♥ at which these players will quit, but they'll probably quit out of boredom before they hit that mark.
One of the best strategies to circumvent these systems is to not play daily or even in any sort of pattern. Play once or twice a week on different days, and if within 3 matches you notice any BS, you quit and do something else. You have to completely detach from outcomes and focus only on what is actually happening, why it's happening, and whether or not you are going to continue this right now, or come back in a few days.
Casinos have been doing worse than this for a long time. I'm surprised it took them so long to get it rolling in gaming, though it's been around for well over a decade. People are addicts, and most people simply do not care.