Marvel Rivals

Marvel Rivals

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Astroknight Dec 16, 2024 @ 2:50pm
How important do you think team composition is?
I dunno what to put here
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Showing 1-6 of 6 comments
KaZudra Dec 16, 2024 @ 2:56pm 
It's essential, you can easily steamroll with a well composed team against a bad one.
Last edited by KaZudra; Dec 16, 2024 @ 2:57pm
Bluebeard Dec 16, 2024 @ 3:01pm 
It's important but I don't think we know what the best comp is yet. Not sure what the high tier players are doing I've heard they're running Magneto, Strange, Luna and Mantis though a lot.
Last edited by Bluebeard; Dec 16, 2024 @ 3:02pm
IndianaJones Dec 16, 2024 @ 3:05pm 
Originally posted by Astroknight:
How important do you think team composition is?

1/4 I would say. Even if your picked up a good hero for a team, but you can't play it well enough, then it does not matter.
Map, combos, what counters what, in general battlefield awareness is essential.

1/4 - team composition
1/4 - personal skills
1/4 - battlefield awareness
1/4 - pure luck (ultimate timing, final blow that eliminates team and unlocks objective, that headshot that lands perfectly across the map. You can't plan those :D)
Last edited by IndianaJones; Dec 16, 2024 @ 3:07pm
Erdrick Dec 16, 2024 @ 3:07pm 
Meta in Plat + is, Black panther, Pyslocke, Hela, Mantis, luna and groot/peni.

You see it almost every match
Null Winter Dec 16, 2024 @ 3:07pm 
Originally posted by Bluebeard:
It's important but I don't think we know what the best comp is yet. Not sure what the high tier players are doing I've heard they're running Magneto, Strange, Luna and Mantis though a lot.

Both of the big barrier tanks; rotate out barriers to let the other recharge. Mantis boosts damage of the DPSers and gives sustained heal-over-time to divers who might leave line-of-sight; Luna has generally good healing and damage with a passive mobility skill and a prolonged stun.
Fluke Dec 16, 2024 @ 3:11pm 
Team comp is decently important. Hard to gauge, individual ability does matter but only in so far as getting value out of a character. That value only matters during a team fight, which is where the team composition matters most. Generally most people would probably argue that 2-2-2 in all roles is best but really it's about the hero's function. I've seen 1-3-2 work fine as well. That being either two in all or 1 vanguard, 3 dps, 2 supports.

If you have one or no supports then you won't stand a chance. One support doesn't work well because optimally too many bodies to heal and no support to heal your own support meaning it's much easier to lose them.

Two Supports and Four DPS don't work well either because DPS and Supports are too squishy for burst damage roles, and once you lose a body you start losing space very fast.

Team perks play a role but it's good to notice what characters are good at. Adam for example is a very burst oriented healer. You don't keep people topped up, you burst heal an entire team when something nasty happens and you use your soul bond strategically to help keep people engaged in a fight. That burst healing means Adam pairs well with a more sustain oriented support, like Mantis or even Jeff.

Iron-Man works well as a softener, not likely to get picks but his vantage means he can damage very easily. Which makes him good at either confirming picks or softening targets for other DPS and so he pairs well with an offensive Vanguard. Venom in particular is a good idea since Venom draws attention very well.

I could go on and on, the meta picks will surface up as people discover what works and what doesn't.
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Date Posted: Dec 16, 2024 @ 2:50pm
Posts: 6