Marvel Rivals

Marvel Rivals

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dreamspeak Dec 16, 2024 @ 1:06pm
Why aren't damage values and duration in ability descriptions??
I see you can find them on the main site but if it's already available why haven't they implemented it in game?? That's really important info for people learning...
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Showing 1-3 of 3 comments
It's because in the last seconds of a round when one team is about to lose, those damage values go up for the losing team and down for the winning team so that people don't get steamrolled. It's why 90% of the kills of every game take place in the last seconds of the match.
Wingnut Mcmoomoo Dec 16, 2024 @ 1:13pm 
Because for 99% of the people playing the game they'll never care... in fact adding numbers would just make them understand the abilities less by adding more noise to the description. The game is free and all heroes are free so if you ever actually want to see what a hero does just bring it into the practice range.

It has everything you need to test out different abilities damage and duration and would give you alot more practical info that any in game numbers would anyway.

Also for the durations the video can tell you that when it plays, you can watch the video and always see the full duration of the skill.

But yeah overall its not that important for people learning. People actually learning have literally thousands of things to learn from positioning, to push theory, to ult economy, to pressure theory, to angles, to staggering ect ect... by the time they are actually looking at the numbers they won't need to look at the numbers because they would have learned them while learning everything actually important in a game like this.
Wingnut Mcmoomoo Dec 16, 2024 @ 1:16pm 
Originally posted by ⎛⎝Gilgamesh⎠⎞:
It's because in the last seconds of a round when one team is about to lose, those damage values go up for the losing team and down for the winning team so that people don't get steamrolled. It's why 90% of the kills of every game take place in the last seconds of the match.

lol if you're not joking and you actually believe this then wow you're actually kind of crazy in the weirdest way lol...

This phenomenon is actually to do with the humans playing more than any numbers. When one team is winning hard they relax and start getting sloppy while the losing team stays tense and surges hard at the end. The losing team has nothing to lose so they will go for high risk/high pay off plays while the winning team won't take any crazy risks like that and sometimes the high risk plays pay off and swing the game back to the losing team.

So yeah it has nothing to do with whatever conspiracy you're smoking and everything to do with how people work in different situations, every hero shooter sees these sorts of swing overtime comebacks because of this very human thing.
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Date Posted: Dec 16, 2024 @ 1:06pm
Posts: 3