Marvel Rivals

Marvel Rivals

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BRIMStone Dec 16, 2024 @ 9:18am
team ups and wolverine buffs
so the main thing i want to mention here is teamups are a bit lackluster...

hulk and wolverine's "fastball special" is the only REAL teamup move imo.

they actually physically interact and need to do something TOGETHER to make use of it...everyone else they just have to *exist* and one guy gets a buff, the other an ability that requires no real interaction from their team up partner to use...again its rather lackluster...

im no game dev or mechanic designer so i couldnt offer any great ideas in this department, dont get me wrong, i dont doubt its hard, but with how well most of the heroes came out individually iwould have hoped for better...


2ndarily, wolverine needs a buff, his DPS isnt high enough to beat even ONE healer, he has little movement to get in AND out of fights, and even with his long cooldown one-off heal, he really doesnt have the staying power to kill anyone, even without a healer sometimes, even if you dash in, get the leap, land the berserk hits, etc...i mean maybe im supposed ot get hits first then leap to pull someone away and do damage with 100 stacks? but still if there's more than one person and they're half decent you really dont have the staying power to do that it feels like...

TL;DR need more interactive team-ups like fastball special, wolverine needs either more staying power or shorter cooldowns so he can get in/out easier.
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Showing 1-4 of 4 comments
ShyninKane Feb 13 @ 11:49am 
I agree about the team-ups. Those are fun and entertaining. Others, for the most part, are meh and forgettable. "Oh, I'm buffed. Cool, I guess". Though I also like Ragnarok Rebirth and Ammo Overload. Those at least require vicinity or some other special conditions. There was a game when Thor was too aggressive, swinging his hammer in the midst of the enemy ranks, and every time the enemy team managed to kill him, I kept on bringing him back, several times in a row. WHY WON'T YOU DIE??? That was fun. For me, it's moments like this when I feel genuine connection and camaraderie with teammates. However, interaction type team-up requires decent amount of cooperation, you can easily kill your Wolverine bro throwing him in the wrong place. Those are much more worthwhile for people playing in a party with VC on.
But maaaaan, imagine kino like Thor bashing Cap's shield for an explosion of lightnings, Cap launching Bucky in the air for him to slam the ground similar to his ult move, Storm empowering Thor's ult before he hits the ground, or some other sick ♥♥♥♥. Hard to balance, but so much fun.
I'm kind of curious on Wolverine's leap/tackle ability. I've been using him now, and I usually go from the dash move into the leap ability, but it feels like it either goes over/through the character a lot of times even though I'm right next to the person.

Is that suppose to happen? Actually, I should honestly view replays I suppose to see if it is or not. But that leap tackle move seems like one of the most important parts of Wolverines tool set, and to have it just seemingly fail for no reason is a bit frustrating lol. I use it to temporary stun people, as well as pull them away from their team so my team can focus them down to quickly ensure that one of the enemy team is dead to put the numbers game in our favor.
Karnarax Feb 13 @ 12:26pm 
Wolverine needs a buff? Tell me you never play tank wo saying it out loud.
There is a reason why LOGANG gets banned on high elo almost every game. And if you're focusing healers with Wolverine - you're playing the character wrong. Read the part about health percentage damage.
Echorion Feb 13 @ 12:32pm 
Wolverine was buffed recently, he is in a pretty good spot right now.
Still hurting in the survivability department but that is more because he is the most healer dependant character in the game tbh.

Not sure how to really do anything about that without making him over powered or nerfing something else with him though.
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Date Posted: Dec 16, 2024 @ 9:18am
Posts: 4