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https://www.marvelrivals.com/heroes/index.html
You'll understand how he works and why he feels weak to you. He is indeed a tank killer and loves attacking targets that have massive health pools. But he's also still rage dependent and those percentage attacks scale according to his rage meter. So you need to have a high rage bar which comes from attacking a lot which you'll do on tanky targets mostly which again means he's really good against tanks. By the time you hit 100 rage, he can kill anyone solo EVEN IF THEY ARE BEING HEALED.
I dont know why important information like this is missing from in game
You CAN go after tanks but don't be surprised they survive your entire berserker duration because of healers. You need a finisher to actually kill off the tanks, which would be his ultimate which can outright delete health bars if your rage is high enough. If your ultimate isn't ready, don't bother with tanks.
Wolverine is in a position where he has contradicting game design and focus. Clearly meant to kill tanks but functions better by going after healers
6%. His base damage is 15. 6% of 275HP (Luna) is 16.5 + 15 = 31.5 We'll make it 32 to be generous.
It takes around 8 hits to kill a Luna when you have maxed Rage. So I was pretty much correct in that amount assumption.
Currently It doesn't even make sense. Iron Fist outclassing Wolverine on every front needs to be addressed, as they both occupy the same slot. Waiting for your ult to kill a tank is too tedious for a supposed tank buster and besides that there are more useful characters with better kits and ults. I can appreciate having harder characters to play, but he is probably the worst character in the game and one of the most popular outside the game. I wonder if this was done to curb his use, because it just doesn't make sense.
Luna can heal herself, just saying. She has two sustain abilities outside of her ult so she isn't that easy to kill.
His pounce is meant to be a pseudo-grapple wherein you can reposition the enemy team into disadvantageous positions. Whether that be pulling healers from the back line to the front line and/or forcing tanks to be out of position negating the integrity of their push.
As others have explained his damage is % dependant and he benefits from going after those enemies that have larger health pools, typically tanks.
You're supposed to use the pounce while in their grill. I feel like it is designed that way to dis-incentivize you from using it as an engagement tool.
Wolverine fills a different role than iron fist. Iron fist is a flanker that benefits from hit and run tactics as he plays around his cool-downs and is dependant on them for damage. Wolverine benefits most from being in the front line to build his rage and ultimate which is essentially a better version of his shift ability that requires less setup and hits more people.
I agree. Of all the things to take from OW, why make F1 give you so little information about your kit and stats?
even if we just compare melee characters, then black panther has much higher burst, spiderman has insane mobility and ironfist has better mobility and a very strong repel/defensive ability, self heal out of combat and can stick to enemies easier