Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://www.marvelrivals.com/heroes/index.html
Mantis is considered the best healer and only heals 150 health per Q, which is a limited supply.
Jeff has a 140 health per second heal on his primary, with bubbles that burst for 85 as an E.
If you can't deal more than 150 health per second in damage between two or more characters, you're bad. Even Magneto, one of the least damaging heroes, deals 75 per primary on a normal hit. Two Magnetos matches the healing. Nevermind actual DPS characters that deal 120 per hit like Black Widow AND can inflict crits.
And that's just two characters focus firing. You have six on your team.
Magneto isn't shooting out Two bursts per second, so his DPS is less than 100 with a direct hit, which is half, Crit that and you are 150, which means that you need consistent Critical hits in order to match healing. If you're shooting centre mass, they can out sustain your damage 2:1.
Of course 1 hit abilities that do more than 250 Damage are going to kill uber squishy characters. And Right now Hawk eye with the team up bonus is the only character in the game with a 1 shot on their weapon from Critical strikes. Means that the MAJORITY of the game can have their DPS out healed by a single healer. Which comes right back to my original statement. Healing in this game shouldn't be a crutch for bad positioning or to make you some what tanky. It should be in conjunction with good positioning and supplemental to finding the 100's of health packs around the map. Healing has TOO much value in this game because it's over tuned.
Whether you agree or not is beyond the point, But all things equal, I shouldn't be able to 1v1 a venom as starlord because my Jeff is looking at me. I should lose that fight albeit slower than if Jeff wasn't there, but I shouldn't be winning that.
You just need to get better at the game and, not miss your shots.
DPS always whine about healers being OP, not realizing healer abilities are much weaker than DPS abilities. Literally no healer can keep up wtih DPS bursting down a squishie, unless the DPS misses most of their shots or is Logan.
https://www.penny-arcade.com/comic/2007/09/21/the-protip
jeff kills DPS.
Venom has tons of self sustain. Starlords dps is not smooth, and is more oriented to burst.
In this hypothetical even if starlord and venom were 1v1, Venom would win. Why is starlord focus firing Venom being pocketed instead of flanking a healer/another duelist???
Reading comprehension not your strong point hey? Try again.
Ok, lets flip the scenario.
Venom also doesn't have amazing dps , he is also burst oriented. You'd lose the 1v1 outright but you're being pocketed, so why would you ever lose? He cant even do his ground pound.
If the Venom was a Thor or a Magneto with scarlet team-up youd both lose. Venom also should go find someone else to harass, but id argue he'dbe able to kill the Jeff if the Jeff decides not to run away. Its a working as intended interaction.
Like even assuming the Jeff was instead another dps, Venom would still lose. Its not a "healing is overtuned" thing, its a "My team is cooperating with me" thing.
- You gotta miss less
- You gotta focus somebody else
Either way, skissue.