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But real talk, I feel you, its frustrating as hell, overwatch 2 went the same way really, too much focus on damage to the point it became miserable for supports often. Wouldn't be so bad if people had awareness but the majority simply have tunnel vision and forget a vital part of the team, leaving them behind to die under the constant battering of dps and tanks too, heck even other supports at times charge in and harass. And with so many characters flying and zooming about its an annoying experience to heal at times in general.
Just like overwatch its basically stomp or get stomped, you will be lucky and have a good team and a good game, you will get space to heal effectively without so much annoyance or you get the complete opposite and its hell as well as discouraging.
It's not. It is that simple. That's how the game is played at low level. Has nothing to do with the game itself, but with the people playing it. The behaviour you describe loses instantly to a coordinated team.
Either get yourself some friends to play with, and win those games for free, or suck up that you need to adjust your playstyle until you increase in rank and start getting into games with people who know what they're doing.
That said, try Cloak and Dagger, Loki, and Luna. Rocket is mediocre on the healing and Adam is not always a great solo healer. C&D is a great healer all around, Loki is high skill ceiling healer but can be phenomenal when you start to get him down, and while Luna is not usually a great solo healer, she is an excellent back up healer.
Ya, I think the match that solidified it for me the most was actually my second ranked match. Our team setup was 1 tank, 4 dps, and me playing support. The enemy team had a spider-man who was spacifically targeting me to the point he would kill me as soon as I left spawn. I tried every support I could to try and avoid him as much as I could but it was to no avail. I would type in chat every few times I died
"Hey, theres a spiderman constantly in our backline"
"Hey, this spiderman is focusing me, I cant heal you guys"
"Hey can somebody counter this spiderman?"
"Hey, this spiderman is spawn camping me"
But everyone kept ignoring the spiderman because most of the team was focused on trying to dive the enemy backline. The only way I could get anyone to do something was by literally running the spiderman into a teammate, but even that didn't do much. Nobody played like a team, they just wanted to brawl and get kills. No one even went near objective (It was a "push the payload" map.)
Depending on the healer, you can get flanked so easily cause this game doesn't really afford to stick together because sticking together isn't the best option because you got heroes that can just spam attacks such as ironman, scarlet doesn't need aim, punisher can spread his bullets...... then you got AOE ults such as dagger/cloak, spiderman, ironman, scarlet, magneto, jeff than can EASILY target 3+ people.
I agree, with any games like this, damage is always popular. Pick any game, damage dealers will and usually are top picks.
WoW, OW, mobas, maple story, throne and liberty, ragnarok online etc.....
It's just player habits, cause pew pew'ing doesn't have to rely on 'team work' per se, you can be damage and not really think about your team mates. But if you're a tank or healer, you require more focus - you need to watch out for your team mates while doing your role as a tank/healer. That's one factor when choosing a tank/healer cause it requires more thought process and gamers don't really like that
I also tend to do things like huddle up closer to allies and say something like "they have people flanking so i think if we group up and focus them when they try it might turn the battle."
Use communication wisely though; bad judgement calls can hurt credibility.