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There are plenty of people playing so it won't have any impact whatsoever on Q times for either gamemode.
- DOES dramatically increase queue times, no matter what you pretend. Going from less than 10 seconds to minutes is a pretty noticeable increase.
- Makes the experience worse even for support/tank players without addressing the actual core problem, just a symptom of it. What role queue ends up giving you is just players picking ""support"" or ""tank"" but actually playing them like they're DPS since they're just doing it to skip queue times (this is even more likely to be a problem in this game if role queue were to be implemented due to how good the damage of even supports/tanks is if you learn to play them well), so in essence you'd still be the only useful support/tank most of the time if you actually tried to play to your role.
- The meta is ever-changing as players adapt to the game and it's far from always optimal to have a set amount of DPS/healers/supports every single match. The reason you're losing isn't because people are stacking 5 DPS while you're the only support, it's because your teammates are ♥♥♥♥ at being DPS. This will not change whatsoever with role queue, the average DPS player is trash and you'll keep losing, role queue or not.
- People should be allowed to change heroes and roles mid-match no matter what role they pick initially. It's a core concept of the hero shooter genre that dumpster fires like Overwatch decided to forget. Matches get stale quickly without it as things are even less likely to change mid-match if you're stomping the enemy team or getting stomped. Also, it's a game. Games should allow you to experiment and do silly things in it like stack 6 DPS or 6 tanks, especially in premades.
And that's dividing the playerbase which is a risk in and of itself.
First, it makes the long que times more likely. Player numbers are healthy now but none of us know where it'll be in half a year or a year or two. Theres also the fact that once you divide the playerbase once it makes it that much more of a risk to make a new mode to divide them again which, limits what the devs may want to do in the future. Then theres the whole potential tribalism issue which may or may not crop up with that but thats a whole other thing I'm not gonna go into. lol
Not worth. Especially when most people in the community seem to not want it.
- You are purely looking at Overwatch, that is just one example you have.
Just because Overwatch fell off due to Blizzard's greedy moves which caused players to leave, doesn't mean that will happen in every game like it. So your first argument is neglectable as u only have a single example.
- We have instant Q right now, it will not increase Q times and if it does then it shows what THE MAJORITY OF THE PLAYERBASE WANTS as they will be Q'ing for that specific gamemode.
- Role Q does have an impact on winrate, people that choose to Q for a specific role usually are decent at that role. Even with bad dps, if you have 2 decent supports and a decent tank or two, you still have a way higher chance of winning due to the roles being more balanced. This is exactly why people are asking for role Q.
- You can still experiment all you want in a non role Q gamemode. For swapping roles: there could always be an option added where u ask someone else to swap roles mid game even during role Q. Role Q doesn't have to look like the one from Overwatch, it could be that there a certain amount of slots per role available with a request option to swap with another player. Stop having your mind in the Overwatch box, this isn't Overwatch.