Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I mean i would like to have all the heroes more gimmicky and stereotypical, like why Magneto is a bulky tank that can't fly? Why IronMan doesn't deal damage with missiles (F button) while HawkEye oneshot everything? Things like this but i understand they needed to balance EVERYTHING and most important each single hero must be appealing and markatable... it's ok i guess...
Play the Moon Knight. Her's a real man's character.
Character difficulty is a masked way to describe unbalanced games. Why should you need to sweat to play a character versus characters that are mostly just target practicing? Its not hard to understand that.
So do you want all characters to be target practice then? Are you complaining that there are difficult to master characters, with higher ceilings? Are you wanting simple slop hero design or interesting and nuanced? Choose now, modern man
below 0iq comments thnx for sharing
Bros avoiding the whole topic. You my guy got skill.
Ok sure from what I understand spiderman is good at killing dps hiding behind tanks and stuff. But good luck if dps is a guy that can aim. Besides that if they have a healer the hit and run spiderman capabilities get nullified pretty easily and ure just risking for nothing. Getting heals while using spider man is also not easy, surely a healer doesnt want to aim at spider man while playing a support.
But u know simply put higher difficulty harder to play therefore how is that not a masked balance issue
Yeah Im doing well sometimes, other times just seems impossible even with 2 combos.