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you should really read it more extensively. it answers a lot of questions about a mixed reception towards marvel rivals.
Overwatch? Several minutes
MR is far from dead
Ignore this toad; it's clearly a bait farmer. He doesn't even play this game. Also, nice Vac-Ban, what virus-ridden cheats were you using?
ow2 fan boi oO
it was announced that they had hit the 10 million mark... yep fan boi
Don't underestimate NetEase. Once Human peaked at 250k or so players a few months ago, now it's down to 30k players. Netease abandons games like nobody's day old lunchbox.
1. Natural Player Drop-Off Is Not a Death Sentence
You mentioned the decline from the initial peak of 480k players to the current 270k+ players. This is a drop, yes, but it’s also completely normal in the lifecycle of any multiplayer game. Let’s break it down:
When a game launches, especially one tied to a massive brand like Marvel, there’s an initial surge in player numbers driven by marketing, curiosity, and fans who want to experience the game firsthand. Many players log in during the first few days, only to realize it’s not their preferred style of game, or they were never planning to stick around long-term. This doesn’t mean the game has failed—it means the player base is stabilizing as it finds its core audience.
To put it in context:
Maintaining 270k+ active players just days after launch is a huge achievement. Many multiplayer games would envy those numbers months or even years after release.
Even established titles like Overwatch or Apex Legends experienced similar drops in their early days. This didn’t stop them from becoming cornerstones of their genre.
The important factor isn’t just the raw numbers today but how the developers address feedback and continue to support the game moving forward. If Marvel Rivals can retain a strong core audience—and 270k players suggest it already has one—it’s far from “dead.”
2. Live-Service Games Face Unique Challenges, But They’re Not Doomed
You’re absolutely correct that live-service games often struggle to maintain player interest, especially in an oversaturated market. However, this doesn’t mean they can’t succeed. Let’s take a closer look at the two extremes you mentioned:
Lack of Content (e.g., Overwatch 2)
Yes, some live-service games lose players due to slow content releases. But the key lesson here is that games like Overwatch 2 haven’t failed outright. Despite criticism, they continue to have active player bases and generate revenue because they address these issues over time. The Marvel Rivals team has the advantage of learning from these examples and prioritizing steady, meaningful updates.
Quantity Over Quality (e.g., Smite, Paladins)
On the other hand, rushing content at the expense of quality can also harm a game’s reputation. This is where the challenge lies: finding a middle ground. However, judging Marvel Rivals based on the assumption that it will fall into one of these extremes seems unfair. It’s still early days, and the developers deserve the chance to prove they can maintain both quality and consistency.
3. Player Retention vs. Player Attraction
Another point to consider is that retaining 270k+ active players so soon after launch is a testament to the game’s potential. These are not small numbers. In fact:
Many multiplayer games, even highly successful ones, operate comfortably with far fewer concurrent players.
The sheer scale of Marvel Rivals’ active player base shows that there’s significant interest and engagement.
Even if the numbers stabilize at a lower level, the game can still thrive. Valorant, CS:GO, and other big titles have shown that you don’t need millions of concurrent players at all times to maintain a vibrant, dedicated community.
4. Marvel's Unique Advantage
Marvel as a brand brings something no other hero shooter can offer: an emotional connection to its characters. Players aren’t just picking random heroes—they’re playing as Iron Man, Spider-Man, or Thor, characters they’ve loved for years. This connection gives Marvel Rivals a significant edge over other hero shooters that have to work harder to establish their rosters.
Historically, Marvel-themed games have seen varying levels of success. Some, like Marvel’s Spider-Man, became massive hits. Others, like the fighting game you referenced (possibly Marvel vs. Capcom: Infinite), struggled to retain players. The difference often comes down to execution and post-launch support. It’s far too early to assume Marvel Rivals will follow the less successful examples without giving it time to grow.
5. The State of the Genre and Market Saturation
You’re right that the hero-shooter market is crowded, with games like Deadlock and others vying for attention. But market saturation doesn’t automatically spell doom for new entrants. It means they need to stand out, which Marvel Rivals already does by leveraging its iconic IP and focusing on lore-driven gameplay.
Moreover, some players are drawn to Marvel Rivals because it’s something familiar yet fresh. It combines elements of a hero shooter with beloved characters, creating a unique offering in the market.
6. Is Marvel Rivals "Dead"? Absolutely Not.
To say the game is "dead" because of an initial decline or assumptions about its future is not just premature—it’s dismissive of the evidence we have now. The game has:
A huge active player base of over 270k players.
A well-known IP that attracts a broad audience.
Plenty of room to grow as the developers refine the experience and introduce updates.
Declaring it “dead” at this stage ignores the vibrant community that’s already forming around the game. It’s fine to have concerns about its long-term prospects, but to suggest that it’s already failed is an exaggeration.
Final Thoughts
While I understand your skepticism, it’s important to give Marvel Rivals the opportunity to prove itself. Live-service games are marathons, not sprints. They’re judged by their ability to adapt and evolve over time. Right now, Marvel Rivals is far from “dead.” With 270k+ active players and a lot of potential, it’s more accurate to say that it’s just getting started.
Let’s revisit this discussion in a few months when we have more data on how the game is evolving. For now, the numbers and the community suggest it’s thriving—not failing.
(I hope this answers this thread)
people will move on with their lives from marvel rivals once it's past its hype days.