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....yeah, I think that might be it. Guess I need new ram. ♥♥♥♥.
Please try increasing the amount of page file memory, or setting a fixed amount that’s equal the amount of RAM you have times two.
For example if you have 16GB of RAM, set 32GB of page file memory (Recommended) I know it’s a lot, but it’s a world of difference. At minimum I’d put 24GB.
This had no effect. In fact, the BSOD is happening faster now. Before, the shaders would compile to about 50% before crashing, now it doesn't make it to 20%.
Needle's swinging back to point at bad RAM being the issue.
Aw, damn, my bad.
Have you tried swapping RAMs in place? Or how about removing one at a time and trying the shader compile process?
I don't know if it's an actual memory problem, but who knows? Windows usually gives an specific error code related to RAM when it happens.
Lowering the clock speed of the CPU and disabling the turbo function massively improved things. The game loaded and I was able to get through the basic tutorial and most (everyone but Mantis) of the initial hero tutorials with no issues (except for some slight texture pop-in when Iron-man's model loaded in the in-tutorial's character select screen.) Got the BSOD again after ~15min of play time with the same error.
i3-8350k