Marvel Rivals

Marvel Rivals

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Blerrger19 Dec 12, 2024 @ 10:34am
Spider-Man needs work
Low health (Venom team-up required or else play stealth), no defensive abilities, worse reload than any other character, a ♥♥♥♥ engage, and a disengage that makes me wanna throw up every time I use it. I basically harass and draw fire from Basti--I mean Punisher while he's in turret mode by web-swinging around at high-speed.

Granted, his mobility is excellent for outdoor maps. I can retreat across the entire map, heal in spawn, turn around and web-swing back immediately, but--and this is a huge butt (like Venom's)--anyone with a gun can bunny hop away from me and get free kills. S+LMB is hard counter.

Movement so fast even I don't know where I am is not helpful, not to mention the hang times give the enemy team plenty of time to shoot me out of the air. Using E as a hook is debatable since whoever you pull will be shooting you in the face the entire time and you'll probably be dead by the time they're within kissing distance--anything farther and your basic combo won't reach. Oh, and spider tracer, Get Over Here!, into Amazing Combo doesn't kill. It would if I could land a single basic, but kissing distance. Truly Amazing.

The in-game "suggested combo" recommends you engage with E and finish the combo with his ultimate, which is a ♥♥♥♥♥♥♥ joke. Instead, martyring yourself seems to be the intended strategy as you don't have enough damage without Suit Expulsion to actually secure kills (again, Venom team-up required). Unless you're only ever supposed to engage when his ultimate is ready, I guess...

TLDR: Venom team-up required. Either pull their healer or combo then web-swing to safety and let your team deal with the consequences. Gets hard countered by anyone with a gun. Feels worse than any other melee. Completely useless in close-quarters, don't even bother picking on indoor maps. Ultimate grants shields because of course it ♥♥♥♥♥♥♥ does. It would be pointless without it.
Last edited by Blerrger19; Dec 12, 2024 @ 10:38am
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Showing 1-15 of 33 comments
Baxxy.Nut Dec 12, 2024 @ 10:35am 
2
spiderman is pretty strong. he's also probably the most difficult hero. If you buff him he will ruin the game.
Accel Dec 12, 2024 @ 10:40am 
He's pathetically weak against heals. If his target gets even one little blip of healing during a combo you have no choice but to retreat or die. His spider tracers should block healing or something.
Blerrger19 Dec 12, 2024 @ 10:45am 
Originally posted by Accel:
His spider tracers should block healing or something.

Lol no. I agree with most of what you said, but blocking healing? No, just no.
Last edited by Blerrger19; Dec 12, 2024 @ 10:45am
Soules Dec 12, 2024 @ 11:09am 
melee in a nut shell
COMark Dec 12, 2024 @ 11:09am 
Though I do think Spiderman isn't getting enough for his risk/reward, I don't think anti-heal, or increased damage are the right answer. The best way to interact with Spiderman would be to play off his "combo"ing with his tracer -> melee attack (regular attack or uppercut). Either he should get shield like Blackpanther after trigger his tracers, or he should have some kind of time limited, cooldown focused (12-15 seconds or something), dodge focused around his spidey-sense. Let him avoid projectiles for like 2 seconds, just enough time to reposition so he can use his 2nd uppercut to finish the job. I don't think this would break him, but allow for outplays, and let him do more of what he wants without blowing someone up in one combo.
Accel Dec 12, 2024 @ 11:15am 
Originally posted by Blerrger19:
Originally posted by Accel:
His spider tracers should block healing or something.

Lol no. I agree with most of what you said, but blocking healing? No, just no.
Burst healing is so strong in this game people would still be getting healed to full in the time between when Spidey can reapply the tracer. Maybe only make them absorb a small amount of healing before breaking instead of outright blocking all healing for their entire lifespan. He just needs something to answer burst healing and half the duelist cast getting bonus hp for using an ability.
Blerrger19 Dec 12, 2024 @ 11:18am 
Originally posted by Soules:
melee in a nut shell

Fair,
but any other melee has good dis/engage and ability to chase, or hell at least some reach
Blerrger19 Dec 12, 2024 @ 11:19am 
Originally posted by COMark:
he should get shield after trigger his tracers, or he should have some kind of time limited, cooldown focused (12-15 seconds or something), dodge focused around his spidey-sense. Let him avoid projectiles for like 2 seconds, just enough time to reposition so he can use his 2nd uppercut to finish the job. I don't think this would break him, but allow for outplays, and let him do more of what he wants without blowing someone up in one combo.

This,
I often wonder why uppercut even has a second charge or get annoyed by that small cd
Last edited by Blerrger19; Dec 12, 2024 @ 11:22am
Blerrger19 Dec 12, 2024 @ 11:24am 
And I understand why that cd exists. I'm not asking to spam uppercut. That cd exists for a reason. Fair and balanced. Except I cannot tell you the number of times I execute a full combo and they still have 10% health, and either I web-swing away, they get healed back to full, or I flail around trying to reach that flying bucket man who SHOULD be dead
Last edited by Blerrger19; Dec 12, 2024 @ 11:25am
Blerrger19 Dec 12, 2024 @ 11:29am 
Originally posted by Accel:
Originally posted by Blerrger19:

Lol no. I agree with most of what you said, but blocking healing? No, just no.
Burst healing is so strong in this game people would still be getting healed to full in the time between when Spidey can reapply the tracer. Maybe only make them absorb a small amount of healing before breaking instead of outright blocking all healing for their entire lifespan. He just needs something to answer burst healing and half the duelist cast getting bonus hp for using an ability.

"Burst healing is too strong" let's just turn it off entirely. No.
Non-interactive gaming is not the answer.

Someone else argued he should be getting shields or something as well, or a unique cd tied to his spidey-sense (that passive is weak af but tbh idk what it's doing). Even if it's like 2s dodging ranged attacks and only ranged attacks. Might take it one step further and say any/all enemies marked by a tracer. I like that much better than Spider-Man hates healing.
Last edited by Blerrger19; Dec 12, 2024 @ 11:30am
You'reJustBad Dec 12, 2024 @ 11:33am 
2
Originally posted by Blerrger19:
Low health (Venom team-up required or else play stealth), no defensive abilities, worse reload than any other character, a ♥♥♥♥ engage, and a disengage that makes me wanna throw up every time I use it. I basically harass and draw fire from Basti--I mean Punisher while he's in turret mode by web-swinging around at high-speed.

Granted, his mobility is excellent for outdoor maps. I can retreat across the entire map, heal in spawn, turn around and web-swing back immediately, but--and this is a huge butt (like Venom's)--anyone with a gun can bunny hop away from me and get free kills. S+LMB is hard counter.

Movement so fast even I don't know where I am is not helpful, not to mention the hang times give the enemy team plenty of time to shoot me out of the air. Using E as a hook is debatable since whoever you pull will be shooting you in the face the entire time and you'll probably be dead by the time they're within kissing distance--anything farther and your basic combo won't reach. Oh, and spider tracer, Get Over Here!, into Amazing Combo doesn't kill. It would if I could land a single basic, but kissing distance. Truly Amazing.

The in-game "suggested combo" recommends you engage with E and finish the combo with his ultimate, which is a ♥♥♥♥♥♥♥ joke. Instead, martyring yourself seems to be the intended strategy as you don't have enough damage without Suit Expulsion to actually secure kills (again, Venom team-up required). Unless you're only ever supposed to engage when his ultimate is ready, I guess...

TLDR: Venom team-up required. Either pull their healer or combo then web-swing to safety and let your team deal with the consequences. Gets hard countered by anyone with a gun. Feels worse than any other melee. Completely useless in close-quarters, don't even bother picking on indoor maps. Ultimate grants shields because of course it ♥♥♥♥♥♥♥ does. It would be pointless without it.


LOOOOOOOOOOL people up in here complaining about how broken Iron Fist is, but think Spooder Mon is weak?.... Spooder Mon is Iron Fist with Range... x-D
COMark Dec 12, 2024 @ 11:36am 
Originally posted by Blerrger19:
Originally posted by Accel:
Burst healing is so strong in this game people would still be getting healed to full in the time between when Spidey can reapply the tracer. Maybe only make them absorb a small amount of healing before breaking instead of outright blocking all healing for their entire lifespan. He just needs something to answer burst healing and half the duelist cast getting bonus hp for using an ability.

"Burst healing is too strong" let's just turn it off entirely. No.
Non-interactive gaming is not the answer.

Someone else argued he should be getting shields or something as well, or a unique cd tied to his spidey-sense (that passive is weak af but tbh idk what it's doing). Even if it's like 2s dodging ranged attacks and only ranged attacks. Might take it one step further and say any/all enemies marked by a tracer. I like that much better than Spider-Man hates healing.

Exactly. I think that a Spidey EXPECTING a kill diving on a squishy WITH a healer nearby isn't playing quite right. If he prevented healing he'd be an absolute menace and would be non-interactive. However, I do think he should be able to kill an isolated squishy, with a bit of work and execution, without it being a question of "will this kill me before I can finish the job?" I know Spiderman has some extended combos to get more damage to finish off targets, but you're still limited by the cooldown of the uppercut in most cases, and that gives just enough time for a lot of the cast to just gun you down lol.
Last edited by COMark; Dec 12, 2024 @ 11:38am
Accel Dec 12, 2024 @ 11:42am 
Originally posted by Blerrger19:
Originally posted by Accel:
Burst healing is so strong in this game people would still be getting healed to full in the time between when Spidey can reapply the tracer. Maybe only make them absorb a small amount of healing before breaking instead of outright blocking all healing for their entire lifespan. He just needs something to answer burst healing and half the duelist cast getting bonus hp for using an ability.

"Burst healing is too strong" let's just turn it off entirely. No.
Non-interactive gaming is not the answer.
You could still shoot him. It's not like throwing heals at someone and immideately winning the engagement because Spider-Man can't out damage any source of healing is very interactive.
Blerrger19 Dec 12, 2024 @ 11:50am 
Originally posted by COMark:
Originally posted by Blerrger19:

"Burst healing is too strong" let's just turn it off entirely. No.
Non-interactive gaming is not the answer.

Someone else argued he should be getting shields or something as well, or a unique cd tied to his spidey-sense (that passive is weak af but tbh idk what it's doing). Even if it's like 2s dodging ranged attacks and only ranged attacks. Might take it one step further and say any/all enemies marked by a tracer. I like that much better than Spider-Man hates healing.

Exactly. I think that a Spidey EXPECTING a kill diving on a squishy WITH a healer nearby isn't playing quite right. If he prevented healing he'd be an absolute menace and would be non-interactive. However, I do think he should be able to kill an isolated squishy, with a bit of work and execution, without it being a question of "will this kill me before I can finish the job?" I know Spiderman has some extended combos to get more damage to finish off targets, but you're still limited by the cooldown of the uppercut in most cases, and that gives just enough time for a lot of the cast to just gun you down lol.

This,
if I'm picking bad targets or just playing badly I only have myself to blame, but where did I make a mistake picking off isolated squish? Why is he unable to kill THAT??
Blerrger19 Dec 12, 2024 @ 11:51am 
Originally posted by You'reJustBad:
Originally posted by Blerrger19:
Low health (Venom team-up required or else play stealth), no defensive abilities, worse reload than any other character, a ♥♥♥♥ engage, and a disengage that makes me wanna throw up every time I use it. I basically harass and draw fire from Basti--I mean Punisher while he's in turret mode by web-swinging around at high-speed.

Granted, his mobility is excellent for outdoor maps. I can retreat across the entire map, heal in spawn, turn around and web-swing back immediately, but--and this is a huge butt (like Venom's)--anyone with a gun can bunny hop away from me and get free kills. S+LMB is hard counter.

Movement so fast even I don't know where I am is not helpful, not to mention the hang times give the enemy team plenty of time to shoot me out of the air. Using E as a hook is debatable since whoever you pull will be shooting you in the face the entire time and you'll probably be dead by the time they're within kissing distance--anything farther and your basic combo won't reach. Oh, and spider tracer, Get Over Here!, into Amazing Combo doesn't kill. It would if I could land a single basic, but kissing distance. Truly Amazing.

The in-game "suggested combo" recommends you engage with E and finish the combo with his ultimate, which is a ♥♥♥♥♥♥♥ joke. Instead, martyring yourself seems to be the intended strategy as you don't have enough damage without Suit Expulsion to actually secure kills (again, Venom team-up required). Unless you're only ever supposed to engage when his ultimate is ready, I guess...

TLDR: Venom team-up required. Either pull their healer or combo then web-swing to safety and let your team deal with the consequences. Gets hard countered by anyone with a gun. Feels worse than any other melee. Completely useless in close-quarters, don't even bother picking on indoor maps. Ultimate grants shields because of course it ♥♥♥♥♥♥♥ does. It would be pointless without it.


LOOOOOOOOOOL people up in here complaining about how broken Iron Fist is, but think Spooder Mon is weak?.... Spooder Mon is Iron Fist with Range... x-D

No one is complaining about Iron Fist? You're literally the first to bring it up. Take your trolling elsewhere.
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Date Posted: Dec 12, 2024 @ 10:34am
Posts: 33