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Lol no. I agree with most of what you said, but blocking healing? No, just no.
Fair,
but any other melee has good dis/engage and ability to chase, or hell at least some reach
This,
I often wonder why uppercut even has a second charge or get annoyed by that small cd
"Burst healing is too strong" let's just turn it off entirely. No.
Non-interactive gaming is not the answer.
Someone else argued he should be getting shields or something as well, or a unique cd tied to his spidey-sense (that passive is weak af but tbh idk what it's doing). Even if it's like 2s dodging ranged attacks and only ranged attacks. Might take it one step further and say any/all enemies marked by a tracer. I like that much better than Spider-Man hates healing.
LOOOOOOOOOOL people up in here complaining about how broken Iron Fist is, but think Spooder Mon is weak?.... Spooder Mon is Iron Fist with Range... x-D
Exactly. I think that a Spidey EXPECTING a kill diving on a squishy WITH a healer nearby isn't playing quite right. If he prevented healing he'd be an absolute menace and would be non-interactive. However, I do think he should be able to kill an isolated squishy, with a bit of work and execution, without it being a question of "will this kill me before I can finish the job?" I know Spiderman has some extended combos to get more damage to finish off targets, but you're still limited by the cooldown of the uppercut in most cases, and that gives just enough time for a lot of the cast to just gun you down lol.
This,
if I'm picking bad targets or just playing badly I only have myself to blame, but where did I make a mistake picking off isolated squish? Why is he unable to kill THAT??
No one is complaining about Iron Fist? You're literally the first to bring it up. Take your trolling elsewhere.