Marvel Rivals

Marvel Rivals

Statistieken weergeven:
Desert Leaf 12 dec 2024 om 2:01
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Aim assist for controllers are too strong
Now before you all starting hammering down all the clown awards and hate, please know that I have looked into several game recordings in my History within Marvel Rivals.

That's right, every game you play is recording locally on your machine and can be viewed through the HISTORY section in your PROFILE of Marvel Rivals. This replay feature allows you to spectate through the eyes of every player.

Now what I have observed is the players who use the controller are far less responsive to almost everything. They move in a linear fashion, they barely move the camera and yet there crosshairs are dead on target. This is because the aim assist is playing the game for them, and the person with the controller is only performing 30% of the actual game play.

In better words, controller users are not aiming, they are bringing the crosshair in proximation for the aim assist to take control. MANY controller users keep their crosshairs at a neutral position and move the Character body through strafing. When the cross hairs reach a proximity of a target, it snaps into a position that is most often the head. From Here, aiming is non-existent. From observations, the only time a controller user actually uses his/her hand to "AIM" is when a full throttle of rotation is required to escape or face a direction beyond 90 degrees. ( ! ) This full throttle is evidence that the controller users are strategically setting their aim sensitivity at a ridiculously high value that is impossible to manually aim with. ( ! ) They were never aiming in the first place!!!!!!!

As these observations are more than likely well-known and have become a standard in controller competitions in major titles, how is this considered fair to the manual technicality of the PC's Mouse.

PC users who are using the Mouse and Keyboard move fluidly and aim with an overshooting snap. Overshooting is when the player moves the mouse passed the target in human error. Human error does not exist on the controller because the controller only needs to perform 30% of the actual action to land on target. Controllers does not need to correct itself because it never overshoots.

I hear and read excuses about "get good" but does anyone comprehend the aim difference between mouse and controller besides how it is held in the hand? The MOUSE requires muscle memory of pixel measurements of monitor just to AIM (move) an inch. In order to aim at multiple targets and bounce the sights between them, one must physically remember the distance of where the mouse needs to be between the 2 targets. You can try this right now just by trying to click icons on you desktop. You need to remember the mouse position for all targets relative to the screen. The controller; however, does not require any of this.

The controller is a value. This value is then processed as an increment of rotation. This specifically means the movement of the stick does not relate to the distance of multiple targets. The controller's stick is incapable of distance. This major difference between mouse and analog stick are that they are two different animals. The controller does need a handicap, but not by snapping on target.

Aim assist should be an assist, not as a target seeker. This means the Aim Assist must require an input in the rotation stick in order to ease on to the target through scripted influential additions and subtractions to counter the Analog Stick. The aim assist must not stop on target, the USER must stop the input him/herself. This is not the case in Marvel Rivals, Call of Duty, and many more big titles. Currently, the rotation of the stick is not even necessary because the Target Seeking aim assist does 70% of the job for you. I have played games with zero aim assist back in the 90s and no on can shoot in those games. Instead, we strafe in them in hopes the crosshair lands on target. I can validate this behavior is still true today, but its now modified to seek targets.

------ Anyone in disagreement, I put this video right here so everyone can see. I know people think stuff like this does not exist and that everyone has perfect aiming skills cuz they "get good". Unfortunately, its just a whole conformed package of cheating that has been a world standard.

https://youtu.be/3BQzYh3aw4Q

###Last And Final Update###
Aim assist on PC works for some and not all, and usually bugs out in random occasions.

My original concern was heavily mistaking cheaters for aim assist. Over the hours of gameplay I have noted suspicious activity and concluded that 4 types of hacks were storming Season 0. As season 1 hit, all 4 hacks were absent. Not until 2 or 3 weeks into season 1, 2 of the 4 hacks have shown up.

Hacks:
1. See through walls - Not yet observed in season 1

2. Aim bot - Not yet observed in season 1

3. Auto Fire collider detection - season 0 and 1

4. Ping Attack (i dont know the correct term) - season 0 and 1.
Laatst bewerkt door Desert Leaf; 18 jan om 15:10
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91-105 van 108 reacties weergegeven
Origineel geplaatst door Docteur LaChatte:
Simple task
remove the crossplay
( well i dont remember if they is a option too "desactivate" cross-play, well some player use controller on pc but that a start.)
This is why I love games that allow you to turn off crossplay, it's a neat little punishment trade off for longer queues and smaller player pools for people that think aim assist will make just anyone a top level player.
Origineel geplaatst door Kyo Tanaka:
Origineel geplaatst door Meefreese:
Give me a mouse and I'll play like ass.
Give me a controller with stick input snd I'll play even worse, doesn't matter how insane the aim assist is if my arthritis thumbs are just too slow and bad to even make the fine adjustments to steer the aim assist.
Give me gyro controls and now we talking some real ♥♥♥♥.
You can set up gyro with steam input. One of the big selling points of the late Steam Controller
You can BUT its...less thsn ideal right now. The game will make an annoying pinging noise that the "input device has changed", since joystick to gyro is kinda jank and spasticy (unless I missed some golden ratio settinsg thst made joystick to gyro work flawlessly)
And that same input device pop-up message, at least in my case, eats frames if you do enough inputs quick enough to make the message pop up multiple times in a second.
Origineel geplaatst door Meefreese:
Origineel geplaatst door Kyo Tanaka:
You can set up gyro with steam input. One of the big selling points of the late Steam Controller
You can BUT its...less thsn ideal right now. The game will make an annoying pinging noise that the "input device has changed", since joystick to gyro is kinda jank and spasticy (unless I missed some golden ratio settinsg thst made joystick to gyro work flawlessly)
And that same input device pop-up message, at least in my case, eats frames if you do enough inputs quick enough to make the message pop up multiple times in a second.
In my short attempts at trying out the various forms of Gyro, the setting you would want to use is "As Joystick." Give that one a try and see how it feels.

Also sent ya a friend request. I personally don't use gyro but I'd be fine with fiddling with the thing to help set up a desirable set up for gyro.
Origineel geplaatst door Meefreese:
Origineel geplaatst door Kyo Tanaka:
You can set up gyro with steam input. One of the big selling points of the late Steam Controller
You can BUT its...less thsn ideal right now. The game will make an annoying pinging noise that the "input device has changed", since joystick to gyro is kinda jank and spasticy (unless I missed some golden ratio settinsg thst made joystick to gyro work flawlessly)
And that same input device pop-up message, at least in my case, eats frames if you do enough inputs quick enough to make the message pop up multiple times in a second.
If you get yourself a Gulikit King Kong 2 Pro, it has a built in Gyro option.
It's a great controller, Hall Effect sticks, 10-minute macro recording, turbo and autofire functions, and of course the aforementioned built in gyro, but I do gotta warn that the battery on mine rapidly deteriorated after about 16 months.
Origineel geplaatst door Mad Marduk:
Origineel geplaatst door Docteur LaChatte:
Simple task
remove the crossplay
( well i dont remember if they is a option too "desactivate" cross-play, well some player use controller on pc but that a start.)
How about no. I play with my kid on the PS5 and me on PC. Quick play is perfectly fine with crossplay and comp is filtered by input already.

Hey just a simple response for him, do not take it personaly :x
What aim assist? I use controller and get zero aim assist.
Origineel geplaatst door Pi57oLL:
Skill issue. KB&M will always beat controller no matter how much assistance is given.

Never played Halo Infinite have you? The higher a games TTK the more advantage aim assist gives. Mouse is good for quick aiming, aim assisted controller is better for consistent staying on target.
Origineel geplaatst door Kyo Tanaka:
Origineel geplaatst door Roland:
Dawg he is faking the video wtf do you not understand?
THE. VIDEO. IS. FAKE.

There's now like 5 of us in this thread telling you aim assist does not work on PC therefore he cannot be making his keyboard and mouse pretend to be a controller like he claims.

He's either a.) spliced footage from PC and console together, or b.) is using keyboard and mouse on console because fun ♥♥♥♥♥♥♥ fact most consoles support keyboard and mouse since the PS3 days. PS3 let you use keyboard and mouse for Unreal Tournament 3 and several other FPS games, and Xbox has let you use it for the entire OS ever since Xbox One.

And again, plug a ♥♥♥♥♥♥♥ controller in for yourself and test the aim assist yourself. Do it. Stop arguing when you haven't tested it and test it.
Buddy, I don't know how to tell you... Aim assist works in this game. The problem is that it's absolutely dogwater, to the point I find myself having better accuracy by turning that ♥♥♥♥ off since that is the most consistent behavior.

Yes, I am a controller user. Yes, I labbed this. It works. No, it is not worth getting banned over, you are not going to become a headshot god by turning it on.



Origineel geplaatst door Desert Leaf:

Exactly this.

Yet somehow, even when spider man is swinging wildly, I've seen kill cams with a complete lock on no matter if spider man swings from below, above, across the screen.
Aim assist do not "lock on," it just sticks but never locks. And with this game's aim assist, the stickiness factor is by far the worst I'd seen in any recent games I can mention, so it absolutely will not help you hit a strafing Hulk and his big, girthy hurtbox.

The more likely scenario here is that you found a cheater. An actual script kiddie. This is why saving matches is important, so you can actually review the game and spot cheaters. Anti-cheat is worthless if you do not help them spot cheaters that found a way around the system.

aim assist doesn't lock on.... then you watch the most in depth explanation of aim how aim assist works in cod by hecksmith. im not saying rivals has this type of soft aimbot. im saying keep the competitive part of the pc game assist free. if you can't aim without help, go to the minor leagues if you prefere to use roller go for it but its not right to get software tracking for you because you chose an input you believe is inferior.. if you want software to track for you or help you out enough to make gm go to console where everyone has it. where would this logic get us if mobile joined crossplay? they have to slide a finger across the screen and thats harder than mnk and roller, they deserve full aimbot. nes controllers don't have analog sticks let the game aim for them its hard with that controller.. the logic is nuts to try to make different inputs artificially equal. if anyone makes it the far the funniest part of the video is @ around 10:30 seconds when he shows how aim assist works on lagging targets while only using the movement analog stick.

https://www.youtube.com/watch?v=frjx63T5FQU&t=294s&ab_channel=hecksmith
Laatst bewerkt door Juice; 16 jan om 1:31
Origineel geplaatst door Juice:
Origineel geplaatst door Kyo Tanaka:
Buddy, I don't know how to tell you... Aim assist works in this game. The problem is that it's absolutely dogwater, to the point I find myself having better accuracy by turning that ♥♥♥♥ off since that is the most consistent behavior.

Yes, I am a controller user. Yes, I labbed this. It works. No, it is not worth getting banned over, you are not going to become a headshot god by turning it on.




Aim assist do not "lock on," it just sticks but never locks. And with this game's aim assist, the stickiness factor is by far the worst I'd seen in any recent games I can mention, so it absolutely will not help you hit a strafing Hulk and his big, girthy hurtbox.

The more likely scenario here is that you found a cheater. An actual script kiddie. This is why saving matches is important, so you can actually review the game and spot cheaters. Anti-cheat is worthless if you do not help them spot cheaters that found a way around the system.

aim assist doesn't lock on.... then you watch the most in depth explanation of aim how aim assist works in cod by hecksmith. im not saying rivals has this type of soft aimbot. im saying keep the competitive part of the pc game assist free. if you can't aim without help, go to the minor leagues if you prefere to use roller go for it but its not right to get software tracking for you because you chose an input you believe is inferior.. if you want software to track for you or help you out enough to make gm go to console where everyone has it. where would this logic get us if mobile joined crossplay? they have to slide a finger across the screen and thats harder than mnk and roller, they deserve full aimbot. nes controllers don't have analog sticks let the game aim for them its hard with that controller.. the logic is nuts to try to make different inputs artificially equal. if anyone makes it the far the funniest part of the video is @ around 10:30 seconds when he shows how aim assist works on lagging targets while only using the movement analog stick.

https://www.youtube.com/watch?v=frjx63T5FQU&t=294s&ab_channel=hecksmith

No.
The way devs handle online shooting games is basically same. We all see it, we all know it. No words will change this business, only laws will. Like in real life.
Online pvp gaming now - for cheaters of all kinds only. Do not forget it and it all will be clearer.
You can still play q mathes here for now, but no ranked.
Laatst bewerkt door Corundum; 16 jan om 12:02
This is always the dumbest conversation. Dummy.
Origineel geplaatst door Raansu:
Origineel geplaatst door Juice:

aim assist doesn't lock on.... then you watch the most in depth explanation of aim how aim assist works in cod by hecksmith. im not saying rivals has this type of soft aimbot. im saying keep the competitive part of the pc game assist free. if you can't aim without help, go to the minor leagues if you prefere to use roller go for it but its not right to get software tracking for you because you chose an input you believe is inferior.. if you want software to track for you or help you out enough to make gm go to console where everyone has it. where would this logic get us if mobile joined crossplay? they have to slide a finger across the screen and thats harder than mnk and roller, they deserve full aimbot. nes controllers don't have analog sticks let the game aim for them its hard with that controller.. the logic is nuts to try to make different inputs artificially equal. if anyone makes it the far the funniest part of the video is @ around 10:30 seconds when he shows how aim assist works on lagging targets while only using the movement analog stick.

https://www.youtube.com/watch?v=frjx63T5FQU&t=294s&ab_channel=hecksmith

No.
heres ransu defending his broken soft aim bot again lol dude can't aim with skill its so obvious. hes hard stuck silver elite in cs i bet so he needs that help even roller players say its broken that says something
Laatst bewerkt door Juice; 16 jan om 15:35
Origineel geplaatst door Corundum:
The way devs handle online shooting games is basically same. We all see it, we all know it. No words will change this business, only laws will. Like in real life.
Online pvp gaming now - for cheaters of all kinds only. Do not forget it and it all will be clearer.
You can still play q mathes here for now, but no ranked.
i agree man its the worst time in gaming history for competitive gaming
i use controller on pc, no they are no aim asisst bro in ranked.
it only turn on if you play quick match
you mean non existent lol, it feels the same as Siege
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