Marvel Rivals

Marvel Rivals

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Desert Leaf 12 DIC 2024 a las 2:01
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Aim assist for controllers are too strong
Now before you all starting hammering down all the clown awards and hate, please know that I have looked into several game recordings in my History within Marvel Rivals.

That's right, every game you play is recording locally on your machine and can be viewed through the HISTORY section in your PROFILE of Marvel Rivals. This replay feature allows you to spectate through the eyes of every player.

Now what I have observed is the players who use the controller are far less responsive to almost everything. They move in a linear fashion, they barely move the camera and yet there crosshairs are dead on target. This is because the aim assist is playing the game for them, and the person with the controller is only performing 30% of the actual game play.

In better words, controller users are not aiming, they are bringing the crosshair in proximation for the aim assist to take control. MANY controller users keep their crosshairs at a neutral position and move the Character body through strafing. When the cross hairs reach a proximity of a target, it snaps into a position that is most often the head. From Here, aiming is non-existent. From observations, the only time a controller user actually uses his/her hand to "AIM" is when a full throttle of rotation is required to escape or face a direction beyond 90 degrees. ( ! ) This full throttle is evidence that the controller users are strategically setting their aim sensitivity at a ridiculously high value that is impossible to manually aim with. ( ! ) They were never aiming in the first place!!!!!!!

As these observations are more than likely well-known and have become a standard in controller competitions in major titles, how is this considered fair to the manual technicality of the PC's Mouse.

PC users who are using the Mouse and Keyboard move fluidly and aim with an overshooting snap. Overshooting is when the player moves the mouse passed the target in human error. Human error does not exist on the controller because the controller only needs to perform 30% of the actual action to land on target. Controllers does not need to correct itself because it never overshoots.

I hear and read excuses about "get good" but does anyone comprehend the aim difference between mouse and controller besides how it is held in the hand? The MOUSE requires muscle memory of pixel measurements of monitor just to AIM (move) an inch. In order to aim at multiple targets and bounce the sights between them, one must physically remember the distance of where the mouse needs to be between the 2 targets. You can try this right now just by trying to click icons on you desktop. You need to remember the mouse position for all targets relative to the screen. The controller; however, does not require any of this.

The controller is a value. This value is then processed as an increment of rotation. This specifically means the movement of the stick does not relate to the distance of multiple targets. The controller's stick is incapable of distance. This major difference between mouse and analog stick are that they are two different animals. The controller does need a handicap, but not by snapping on target.

Aim assist should be an assist, not as a target seeker. This means the Aim Assist must require an input in the rotation stick in order to ease on to the target through scripted influential additions and subtractions to counter the Analog Stick. The aim assist must not stop on target, the USER must stop the input him/herself. This is not the case in Marvel Rivals, Call of Duty, and many more big titles. Currently, the rotation of the stick is not even necessary because the Target Seeking aim assist does 70% of the job for you. I have played games with zero aim assist back in the 90s and no on can shoot in those games. Instead, we strafe in them in hopes the crosshair lands on target. I can validate this behavior is still true today, but its now modified to seek targets.

------ Anyone in disagreement, I put this video right here so everyone can see. I know people think stuff like this does not exist and that everyone has perfect aiming skills cuz they "get good". Unfortunately, its just a whole conformed package of cheating that has been a world standard.

https://youtu.be/3BQzYh3aw4Q

###Last And Final Update###
Aim assist on PC works for some and not all, and usually bugs out in random occasions.

My original concern was heavily mistaking cheaters for aim assist. Over the hours of gameplay I have noted suspicious activity and concluded that 4 types of hacks were storming Season 0. As season 1 hit, all 4 hacks were absent. Not until 2 or 3 weeks into season 1, 2 of the 4 hacks have shown up.

Hacks:
1. See through walls - Not yet observed in season 1

2. Aim bot - Not yet observed in season 1

3. Auto Fire collider detection - season 0 and 1

4. Ping Attack (i dont know the correct term) - season 0 and 1.
Última edición por Desert Leaf; 18 ENE a las 15:10
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Mostrando 16-30 de 108 comentarios
Desert Leaf 12 DIC 2024 a las 6:42 
https://youtu.be/3BQzYh3aw4Q?feature=shared

This video says it all for me.
Raansu 12 DIC 2024 a las 20:02 
Aim assist straight up isn't even working right now.
naijii 12 DIC 2024 a las 20:09 
Publicado originalmente por Ronin Gamer:
I don't play any game that requires shooting on PC with a controller, always mouse so aim assist I'd prefer to be off completely. If I screw up that should be my fault entirely. I don't want auto correct.
Scarlett doesnt require aim but you dont see mean complaining.
naijii 12 DIC 2024 a las 20:10 
Who cares, aim assist or not I'm a mouse user, and I smash controller users all the time, stop whining, get good get better.
Roland 12 DIC 2024 a las 20:13 
Publicado originalmente por Desert Leaf:
https://youtu.be/3BQzYh3aw4Q?feature=shared

This video says it all for me.
Dude is lying to you.
Aim Assist does not work on PC, so even if he fakes a controller it still won't work.
Don't be gullible.
Plug in a controller, crank aim aim assist strength to max, and go to the practice range and you can see for yourself it does not work on PC right now.
I dunno in my experience this feels boogeymanning to me. Especially when comparing it to any other games with aim assist (ESPECIALLY sticky and snappy ones like Apex and the CoD series, like oh man does Apex have it bad). You're right about many things on how it works but you make it sound like the game is just outright locking on which it certainly does not do.

Heck, you'd even find that it barely even works, it doesn't even do the typical slow down toward the target like most aim assist methods.

What the game DOES have however is VERY tight sensitivity, aiming curves, and deadzone options (even the defaults are really good outside of sensitivity speeds). And anyone who understands these can fine tune their aiming very easily and be VERY precise in following a target. If you're used to playing console fpses you'll develop the ability to follow and lead a target easily because most movements are set speeds. On top of that you can get controllers designed with specialized stick to do this sort of thing even easier.

One thing I do find very weird is that it varies from hero to hero. Even with bad aim Hela is VERY easy to hit your shots with (almost feels by design), Peni is easy, Strange is middling, Storm is hard for a few examples. So I have to assume projectiles are different sizes (which is obvious with some like Magneto's) which plays a factor.

I do have an interest in this so if you can list what heroes you were watching or have examples I'd like to see them really. I've seen some very precise Star Lords for example that were ultimately easy to deal with, but he's also a squishy character so it's not that hard.

Upside, ranked does not have crossplay so you won't play with any console players. Though I don't think you can see if any PC players are playing on a gamepad.

All in all, it's not really a big deal in the grand scheme of things. It doesn't provide an overwhelming advantage like it does in Apex (I need to stop complaining about Apex) even with it's really good settings, but I think people are making it out to be way bigger than it actually is.
Feasco 13 DIC 2024 a las 0:02 
If you can't beat someone who's using aim-assist maybe you're not as good as you think you are? Git gud scrub
Kyo Tanaka 13 DIC 2024 a las 0:52 
As someone who uses aim assist...

It is nearly non-existent even when cranked up to the max possible settings. It's so bad, I'd rather learn how to aim by strafing than to touch aim assist, at least one would provide consistent results.

I'm not expecting hot glue levels of assist, but I wasn't expecting the assist to go the distance of Wolverine's claw width either. It doesn't feel like it works properly when it should, and it works when I don't want it to kick in. Thank god this game's Tracer is Star Lord because I had absolutely no interest in touching him.
Hasher22 13 DIC 2024 a las 0:54 
Publicado originalmente por Feasco:
If you can't beat someone who's using aim-assist maybe you're not as good as you think you are? Git gud scrub

How does this make any sense? If someone is using aim-assist then they technically have the upper hand.
xBALOx 13 DIC 2024 a las 1:40 
Publicado originalmente por Kyo Tanaka:
As someone who uses aim assist...

It is nearly non-existent even when cranked up to the max possible settings. It's so bad, I'd rather learn how to aim by strafing than to touch aim assist, at least one would provide consistent results.

I'm not expecting hot glue levels of assist, but I wasn't expecting the assist to go the distance of Wolverine's claw width either. It doesn't feel like it works properly when it should, and it works when I don't want it to kick in. Thank god this game's Tracer is Star Lord because I had absolutely no interest in touching him.
It doesn't work on PC controller lol
Desert Leaf 13 DIC 2024 a las 5:46 
Publicado originalmente por xBALOx:
Publicado originalmente por Kyo Tanaka:
As someone who uses aim assist...

It is nearly non-existent even when cranked up to the max possible settings. It's so bad, I'd rather learn how to aim by strafing than to touch aim assist, at least one would provide consistent results.

I'm not expecting hot glue levels of assist, but I wasn't expecting the assist to go the distance of Wolverine's claw width either. It doesn't feel like it works properly when it should, and it works when I don't want it to kick in. Thank god this game's Tracer is Star Lord because I had absolutely no interest in touching him.
It doesn't work on PC controller lol

You didnt watch the video posted? There is aim assist on PC by faking it to be a console.
Mochan 13 DIC 2024 a las 5:52 
So that's why I get so many kills in this game, so many gamepad shrubs just waiting to be slaughtered.
Mochan 13 DIC 2024 a las 6:02 
Publicado originalmente por Desert Leaf:
Publicado originalmente por xBALOx:
It doesn't work on PC controller lol

You didnt watch the video posted? There is aim assist on PC by faking it to be a console.

People who willfully give up the advantage of the mouse just to get aim-assist are easy kills.
Melo2061 13 DIC 2024 a las 6:03 
they are not going to split the player base with input based matchmaking if u was actually good on kbm you wouldnt care about aim assist on controller get good on kbm or use a controller its simple and oh yh if pc didnt exsist there wouldnt be people cheating in the game pc master race
Mochan 13 DIC 2024 a las 6:05 
Besides, there lots of auto-aim heroes if that's what you want. Dagger, Wanda, Moon Knight....
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