Marvel Rivals

Marvel Rivals

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Desert Leaf Dec 12, 2024 @ 2:01am
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Aim assist for controllers are too strong
Now before you all starting hammering down all the clown awards and hate, please know that I have looked into several game recordings in my History within Marvel Rivals.

That's right, every game you play is recording locally on your machine and can be viewed through the HISTORY section in your PROFILE of Marvel Rivals. This replay feature allows you to spectate through the eyes of every player.

Now what I have observed is the players who use the controller are far less responsive to almost everything. They move in a linear fashion, they barely move the camera and yet there crosshairs are dead on target. This is because the aim assist is playing the game for them, and the person with the controller is only performing 30% of the actual game play.

In better words, controller users are not aiming, they are bringing the crosshair in proximation for the aim assist to take control. MANY controller users keep their crosshairs at a neutral position and move the Character body through strafing. When the cross hairs reach a proximity of a target, it snaps into a position that is most often the head. From Here, aiming is non-existent. From observations, the only time a controller user actually uses his/her hand to "AIM" is when a full throttle of rotation is required to escape or face a direction beyond 90 degrees. ( ! ) This full throttle is evidence that the controller users are strategically setting their aim sensitivity at a ridiculously high value that is impossible to manually aim with. ( ! ) They were never aiming in the first place!!!!!!!

As these observations are more than likely well-known and have become a standard in controller competitions in major titles, how is this considered fair to the manual technicality of the PC's Mouse.

PC users who are using the Mouse and Keyboard move fluidly and aim with an overshooting snap. Overshooting is when the player moves the mouse passed the target in human error. Human error does not exist on the controller because the controller only needs to perform 30% of the actual action to land on target. Controllers does not need to correct itself because it never overshoots.

I hear and read excuses about "get good" but does anyone comprehend the aim difference between mouse and controller besides how it is held in the hand? The MOUSE requires muscle memory of pixel measurements of monitor just to AIM (move) an inch. In order to aim at multiple targets and bounce the sights between them, one must physically remember the distance of where the mouse needs to be between the 2 targets. You can try this right now just by trying to click icons on you desktop. You need to remember the mouse position for all targets relative to the screen. The controller; however, does not require any of this.

The controller is a value. This value is then processed as an increment of rotation. This specifically means the movement of the stick does not relate to the distance of multiple targets. The controller's stick is incapable of distance. This major difference between mouse and analog stick are that they are two different animals. The controller does need a handicap, but not by snapping on target.

Aim assist should be an assist, not as a target seeker. This means the Aim Assist must require an input in the rotation stick in order to ease on to the target through scripted influential additions and subtractions to counter the Analog Stick. The aim assist must not stop on target, the USER must stop the input him/herself. This is not the case in Marvel Rivals, Call of Duty, and many more big titles. Currently, the rotation of the stick is not even necessary because the Target Seeking aim assist does 70% of the job for you. I have played games with zero aim assist back in the 90s and no on can shoot in those games. Instead, we strafe in them in hopes the crosshair lands on target. I can validate this behavior is still true today, but its now modified to seek targets.

------ Anyone in disagreement, I put this video right here so everyone can see. I know people think stuff like this does not exist and that everyone has perfect aiming skills cuz they "get good". Unfortunately, its just a whole conformed package of cheating that has been a world standard.

https://youtu.be/3BQzYh3aw4Q

###Last And Final Update###
Aim assist on PC works for some and not all, and usually bugs out in random occasions.

My original concern was heavily mistaking cheaters for aim assist. Over the hours of gameplay I have noted suspicious activity and concluded that 4 types of hacks were storming Season 0. As season 1 hit, all 4 hacks were absent. Not until 2 or 3 weeks into season 1, 2 of the 4 hacks have shown up.

Hacks:
1. See through walls - Not yet observed in season 1

2. Aim bot - Not yet observed in season 1

3. Auto Fire collider detection - season 0 and 1

4. Ping Attack (i dont know the correct term) - season 0 and 1.
Last edited by Desert Leaf; Jan 18 @ 3:10pm
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Showing 1-15 of 108 comments
Ronin Gamer Dec 12, 2024 @ 2:04am 
I don't play any game that requires shooting on PC with a controller, always mouse so aim assist I'd prefer to be off completely. If I screw up that should be my fault entirely. I don't want auto correct.
Desert Leaf Dec 12, 2024 @ 2:10am 
I honestly suck using the mouse hence why i rarely use range characters. I never use controller.
Kerm Dec 12, 2024 @ 2:14am 
I mean you have to lead targets with the majority of hero's so unless your kissing the controller player idk.
Desert Leaf Dec 12, 2024 @ 2:16am 
Originally posted by Kerm:
I mean you have to lead targets with the majority of hero's so unless your kissing the controller player idk.

You are correct, but this is why people use Hela for the instant hit. Or Hawkeye at a mid range with a full pull.
Chan Dec 12, 2024 @ 2:19am 
That's pretty awful and lame.
76561199673350441 Dec 12, 2024 @ 2:21am 
This game needs "input method" filter like in Xdefiant for shure! Please make one.
Sonrangeri Dec 12, 2024 @ 2:37am 
This is reason why I hate crossplay in shooters, unless they actually make lobbies where you split controller users and kb/m users. Games which allowed you to have aim assist (read: aim bot, which is just cheat for any pure pc shooter), when you plugin controller, are never going to be competitive.
itzDerrio Dec 12, 2024 @ 2:46am 
skill issue
Roland Dec 12, 2024 @ 2:55am 
I'ma be real, I did not read that novel that is the OP.
That is longer than the Hero Lore stories in game :zaglol:

I'm just going to say that it is tunable, and on PC it does not work at this time.

And most console players are not getting any advantage out of it from what I've seen; I've seen maybe 2 Hawkeye use it effectively and literally no one else, and I watch the majority of my death cams, and if something seems sus I will even watch the replay after the match.

You'd have to throw up some replay IDs to convince me it's overpowered
Desert Leaf Dec 12, 2024 @ 4:49am 
Originally posted by Roland:
I'ma be real, I did not read that novel that is the OP.
That is longer than the Hero Lore stories in game :zaglol:

I'm just going to say that it is tunable, and on PC it does not work at this time.

And most console players are not getting any advantage out of it from what I've seen; I've seen maybe 2 Hawkeye use it effectively and literally no one else, and I watch the majority of my death cams, and if something seems sus I will even watch the replay after the match.

You'd have to throw up some replay IDs to convince me it's overpowered

Interesting, you are most likely overly exposed to it that you can no longer tell the difference between aim assist and none. I am in a match (quick play and ranked) and there are more than one person with a crazy aim assist. For me, its obvious to see the aim assist do its part. I can tell the difference from a thumb movement and a coded one.

I guess all i can say is look out for the multi kills, or the Kill high, kill low, kill 180, in less than 3 seconds --To do that accurately is unreal.
Last edited by Desert Leaf; Dec 12, 2024 @ 4:50am
Coldcut333 Dec 12, 2024 @ 4:56am 
I don't think this is an issue in ranked, as you only go against PC and using a controller on PC does not have the assist.
Roland Dec 12, 2024 @ 5:45am 
Originally posted by Desert Leaf:
Originally posted by Roland:
I'ma be real, I did not read that novel that is the OP.
That is longer than the Hero Lore stories in game :zaglol:

I'm just going to say that it is tunable, and on PC it does not work at this time.

And most console players are not getting any advantage out of it from what I've seen; I've seen maybe 2 Hawkeye use it effectively and literally no one else, and I watch the majority of my death cams, and if something seems sus I will even watch the replay after the match.

You'd have to throw up some replay IDs to convince me it's overpowered

Interesting, you are most likely overly exposed to it that you can no longer tell the difference between aim assist and none.
Considering I play with a controller and very much can tell the difference between a mouse and controller user, you are woefully mistaken. Some of us controller users know how to control our thumbs and predict movements. (and some of us hate aim assist because it ruins headshots more often than helps)
hahaisfunny Dec 12, 2024 @ 6:05am 
aim assist in this one is fine I guess,
are you seriously upset at that?
Desert Leaf Dec 12, 2024 @ 6:37am 
I have a hard time believing the controller with aim assist is actually a surgeon's thumb controlling precision. I have seen some ridiculously precise controller users that it makes me consider dropping the mouse.

"It makes me consider dropping the mouse."
Wizard_of_Nozs Dec 12, 2024 @ 6:42am 
Aim assist has completely ruined a lot of games on PC. They would have been better to add kbm support to consoles and taken it off all together or simply make every game so that it has controller and kbm matchmaking separately. Just take a look at some of the aim assist videos showcasing exactly how extreme the asisst is on youtube.

It's completely taken out the skill in gaming.
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Date Posted: Dec 12, 2024 @ 2:01am
Posts: 109