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Secondly, this is a dumb idea, 5-10 matches isn't even close to enough to determine a good starting point. You may as well just place people randomly for all the accuracy that would have.
The ONLY reason why this kinda-sorta works for placement in other games is because those games have multiple seasons worth of MMR data on a majority of the players. This game does not.
Lastly, this doesn't have anything whatsoever to do with the reasons people are asking for role queue.
Maybe 1 in like 80 matches you might have some jackass pick whatever, but once you got to Platinum and definitely in Diamond, you never saw that ♥♥♥♥ at all. It was primarily chat going "I can play X,Y, or Z character guys, who would you like me to bring?"
How many hours do you have in Paladins?
(I have over 2,200 and used to be Diamond 3, aka in the top 13% of players. I know for a fact high level play didn't have this comp issue)
It's not even the first game to do it, and this is how Ranked works in a lot of games.
For Paladins it's 5 matches, for most others it's 10.
How tf do you think those games handle new players?? Or for that matter, how do you think those games handled it when they launched?
It has no previous MMR data to pull from for them and can only go off of their performance. Just like this game should do. (and nevermind that this game has Beta data and Season 0, since none of these changes could happen until at least Season 1 anyway)
People are asking for role queue because they are complaining about imbalanced teams and primarily having too many DPS. Too many DPS happens because low skill players don't' understand the importance of balancing the team comp. This separates those low skill players form those of us that do not have this issue.
It solves the problem without forcing roles, increasing queue times, or removing the flexibility the game currently has.
Let me know when you get to Diamond or whatever equivalent in Marvel Rivals. I guarantee you won't be having this problem.
Hell for the most part it wasn't an issue by the time you got to Bronze 1, because most weren't climbing out of Bronze if someone didn't pick needed roles, since in that game the only thing you can get away with not having sometimes was a Flank.
And mind you Gold was the middle point, meaning it was the Average Player. (I hope I don't have to explain Normal Distribution) meaning only below average players were still picking terrible comps.
So if this game adopted a similar system with similar results, only the below average players would still be picking 4 DPS and the majority of us would not have to worry about it.
although, 10 matches feels a little too low since ppl can have random matches where they just don't play as good as usual, but i imagine the sorting will get more accurate over time.
i still think they should add role queue as a different option, just like they made build and no build separated in fortnite. i don't exactly want to play a ranked match against full dps/full healer teams cause that seems a little wack, so it'd be neat if i could play the game with set roles like 1 tank/1 dps/1 support then the other 3 can choose whatever, or the ol' reliable 2 tanks/2 dps/2 supports.
Also it's not low, hear me out:
If you should be placed higher and are not you get the joys of carrying low teams while you climb up, because the majority at the lower levels are going to be lower skilled than you. Ask me about times I'd wreck entire teams in Paladins with my Resonance Ying, or Vora, or Lex, or Ash, or etc (I played a lot of Champs and wouldn't touch ranked with one until I could consistently win bot matches without dying)
That's the beauty of this, if you get unlucky in your qualifiers, you're facing opponents weaker than you and can relax or sweat as much as needed/desired and it gives you some awesome dopamine hits.
Separate queue means splitting the playerbase and longer wait times. And the devs have already said they will not be adding it, so everyone asking for it is just wasting their breath when they can ask for this system and get the results they truly want.
If you only prefer one role, in a game where flexing roles is not only encouraged, but important to shifting the tides of battle, you should not be in Competitive and should stay in Quick Play.
The "rule" in Paladins was that you should not be in Ranked until you can play at least 2 of each role but generally we encouraged 4 of each role because of the pick/ban system that could see your only 2 being already picked or banned.
I asked you how many hours you had, since you have your profile hidden and I can't just check. You are welcome to show how many hours you've played and counter my argument.
As you can see on Steam alone, not even counting my hundreds of hours on Switch, I have thousands of hours in the game. I lived and breathed the game; I know precisely how effective this system is and how it plays out.
And since the devs have already said they do not want to add role queue, this is the best alternative.
He's the only character that can 1 shot. He does more damage than Widow with a headshot.
I watched him 1 shot a Iron Fist earlier who had 300hp because he had just meditated for the bonus hp; even Black Widow can't do that.
What would be better but in that same vein would be some kind of detailed tutorial on the importance of roles and why things like only having 1 healer is usually a bad idea; or how important it is to switch to what is needed when it is needed.
What are you even talking about?
I'm not blaming anyone for anything.
This thread is addressing the people asking for role queue to solve the "4+ dps" problem.
No one has blamed anyone for anything, nor is anyone deflecting anything; wtf??
I'm saying people need to stop asking for something the devs already said they wouldn't add and ask for this which would give them the result they want. How tf is that blaming teammates??