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Limiting number of players in a role would just mean that whoever loads first gets to play whatever they want, and whoever loads last is stuck with role nobody else wants to play. And loading time is determined by the money you spent on CPU/GPU.
So in effect, you'd just be making the game Pay-to-Play. People who spend the most $$$ on hardware get to play whatever they want, poorer people are always forced to play tank/healer.
Let people play what they want or the meta will become stale like it did in Overwatch. Once you start limiting roles, people end up forced to use certain characters only because those ones work within the confinement of the role distribution.
A good DPS stack could wreck that; keyword being good.
lol, well that's a good point. Only by allowing it can people figure out how to counter it. There could be some situations in which a team could 6 in as a shock tactic. How about a limit of 6 per class?
Thats a big leap. But also its already the unspoken rule.
And ensuring a max of 3 dps would remove all instances of the dreaded 4 dps teams.
I was kinda liking the idea too
(I also had a match like it earlier in QP and it went great)
But yea, the thing is it really depends on the Tank and healers. Hulk is ROUGH as a solo tank. And If Adam and Luna are your healers, some people will die.
This kinda highlights the fact that forcing any one comp, be it 2/2/2 or 1/3/2. makes some characters and combos just not viable.