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Ah, you are not a comicbook reader I see.
Aight hold on, play perfect isn't a thing.
But I guess it's an habit seeing he's gonna rush in a pop his parry before spamming his rush attack (he does it in ult or after his parry ability) AND i start shooting the moment he goes for the rush attacks.
But hey, I'm agreeing with you about Iron Fist; specially the fact he can lock on and fly from his rush/punches. He shouldn't do that.
The hover movement could be fine BUT he must move slower when hovering if anything. I don't really mind the wall climbing since an Iron Fist is deadly when attacking, not when he's walking around and climbing walls.
And c'mon, we have a ping system. You gotta ping them even if he's across the map, you never know what an Iron Fist can pull other than punches. But I understand your point, specially in Comp. In Quickplay, I don't even bring serious to win or fight against sweats.
Now for Mantis, she needs to use her resources a lot to give a burst of healing and the overtime healing is not that strong and can be easily dealt with. Wasting resources meaning other characters gonna have to rely on the other strategist or you can even jump her since she won't be able to buff herself until she hits you a few times which by the time she does, she can be near death. Never had a problem with her really. A good Luna and Mantis make things very difficult but not impossible.
For Jeff? You hear his Ult when he activates it (he can't cancel it and gives a LOUD hint for everyone to scatter away), the area is show for 1 second where he's gonna swallow and takes 0.5 more seconds before the action is complete. In 1.5 seconds, many characters with movement can escape, flying characters that aren't too close to the ground escape even if he gets people, you can have a teammate free you (Scarlet is good at that) or push the enemy since they're gonna lack a strategist that's going for the kills.
Jeff topic was talked somewhere else I remember.
Moon Knight may look strong and hard hitting but at close range, he gets easily overwhelmed. You will predict his cross when a team is grouped up in a line of sight from a staight alleyway. Well of course you will still get hit unless you get godlike reflexs to move away or destroy the thing immediately. If you really want to nerf Moon Knight, make the cross have much less health, otherwise, his kit is fine.
But hey, that's what I believe and think it's right. I can always be wrong in some aspects like anyone else.
Glad we agree on iron fist, and I'll call it fair at mantis and moon knight, but not jeff.
Maybe you just fight a lot of bad jeff players, but I've seen good jeff players and a good jeff uses his shift to get close or in the middle of a group, activates his ult and then immediately sucks. there is no dodging that, there is no avoiding that, it's instant doom. it takes less than 2 seconds to do that. the only chance you have is that he doesn't suicide off the cliff and that you're playing the right character and you can fly, or that he dies before he gets to throw you off by someone who survived. that RARELY happens.
I do not understand why EVERYONE assumes the jeff is coming from far away with his ult to get you, that's rare for me. it's almost always a flank I didn't hear or see coming and I have no chance for escape (talking about good jeff players) any bad player can mess up even the most OP of characters. jeff is a healer, not a damage class, why does his ult have more value and less risk than ANY damage ult?
ironmans ult is a nuke but he can't get in close cause he has no defensive abilities and dies quickly. scarlet witches ult can be blocked (invincibility) avoided or killed before she can finish it. but jeff as far as I've seen cannot be killed when ulting, is VERY difficult to avoid if he targets you, and once you're in it you're screwed. that's a insanely good ability for a HEALER and imo is just outrageous. imagine if scarlet witches ult was as large and as fast as jeffs, people would be CRYING.
Now, I'm not saying nerf it into the ground, I'm not saying make jeff useless, I am just saying reduce the ult range by 25-35% and reduce the speed that jeff can move when in the ult so that if you actually have a chance to get away. Jeff should NOT be able to just hold w right into a group and get 3-4 people just cause it's a massive black hole. he should have to be carful and his BRAIN to get people in his ult.
I get the games supposed to be simple, and goes by the design philosophy that "if everything is OP nothing is" but jeffs ULT is just way WAY too good to not be nerfed in some way.
Now is the change I am asking for really that much? People act like I'm asking for jeff to be a useless healer, I am not. I'm just asking for the stupid range of the ult to be less, and for him to not be so absurdly fast within it.
Well this is mostly an argument about Iron Fist which we already agreed upon/discussed about.
But I will give my 2 cents about Jeff; If you try to activate the ult and imediately munch, you have 2-3 whole seconds after activating the ult before being able to trigger the option to swallow the area, adding the 1 second of area display + 0.5 seconds of the swall interaction before being taken down by Jeff, makes a BIG time (the seconds/duration of each aren't precise, might be shorter or longer each but Im giving you an idea of how long you can humanly react and escape with a character with movement). So I strongly believe why I don't have too much issues with Jeff because I play Jeff myself and I play against; I learned how to avoid many of his ults and learned from other players countering me.
Let's not forget when people start to genuinely complain when Jeff is mostly used to swallow the teammates and protect them from many ults, heal them and spit them into action.
Welll... Since we're in Iron Fist topic, another way to deal with the shark when he's swimming or swimmmin with your allies... you just use parry and rush the shark out. He's not that fast when he carries a person and Iron fist can just track the sneaky shark. Trust me, I hate it everytime.
On one by one iron fist is extremely deadly, but he can't do much against a group of players unless he have team backup and ult.
People complaining about iron fist didn't saw their whole team being wiped by an untouchable black Phanter several times in a single match, and both Iron Fist and Black Phanter are 4 star difficulty. Some people also complain about him able to fly to targets in the sky, he is the only ground melee character able to actually counter flying enemies, I see no problem here, also, Iron Man and Storm both have a melee attack to use, if you're dying from an Iron Fist in the sky where he became an easy target for your own team to shot and kill him, it's skill issue and bad teammates.