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76561199808275093 11 DIC 2024 a las 18:16
People who play ironfist
Delete the game enough said
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Mostrando 16-24 de 24 comentarios
76561199808275093 11 DIC 2024 a las 19:07 
Publicado originalmente por Mochan:
Publicado originalmente por Craftfaster:

Mantis can heal almost as fast as you can deal it, I've been some situations where dealing with a mantis is incredibly frustrating and it's like dealing with a DPS, she should NOT be that powerful. I've often seen mantis's do more damage than damage classes.

Why not? Mantis is one of the top martial artists in Marvel. She is literally a better martial artist than Iron Fist. Iron Fist can't do crap to Thor but Mantis schooled Thor with nothing but martial arts.

Supports aren't healbots. They are Supports. Sorry, I mean "Strategists." They are still supposed to deal damage and it's pretty obvious from the design of the game that Supports are meant to deal damage.
As a thor main im getting dominated by ironfist what u mean???
Ice-Nine 11 DIC 2024 a las 19:07 
Publicado originalmente por Craftfaster:
Publicado originalmente por Ice-Nine:

Iron Fist is definitely garbage in an organized competitive environment. But 99.99% of players will never play in an organized competitive environment. In normal matches, he's an absolute overpowered god. It's just very, very bad character design and game design.

Scarlet Witch, on the other hand, is easily handled even if your team is a bunch of disorganized pub solo players.
Iron fist being garbage in competitive? Wat? literally how?? Where's the proof? I see him used quite a lot in comp.
Competitive Queue is not an "organized competitive environment" at Bronze and Silver ranks, not even really at Gold rank.
Mochan 11 DIC 2024 a las 19:12 
Publicado originalmente por BattleMage:
Publicado originalmente por Mochan:

Why not? Mantis is one of the top martial artists in Marvel. She is literally a better martial artist than Iron Fist. Iron Fist can't do crap to Thor but Mantis schooled Thor with nothing but martial arts.

Supports aren't healbots. They are Supports. Sorry, I mean "Strategists." They are still supposed to deal damage and it's pretty obvious from the design of the game that Supports are meant to deal damage.
As a thor main im getting dominated by ironfist what u mean???

Ah, you are not a comicbook reader I see.
76561199808275093 11 DIC 2024 a las 19:18 
Publicado originalmente por Mochan:
Publicado originalmente por BattleMage:
As a thor main im getting dominated by ironfist what u mean???

Ah, you are not a comicbook reader I see.
i do read something but im more of a dc fan i grew up on aquaman mainly
Maeda 11 DIC 2024 a las 19:20 
Publicado originalmente por Craftfaster:

So in summery: Play perfectly and you won't have issues.
Right, that's not possible, it's good advice, you no one plays perfectly. The characters I listed over perform compared to the rest. Iron fist over performs in damage and survivability. you say "just don't shoot him" yeah, even if you're really focused on not doing that, if he attacks, you shoot him and then he pops his ability he's still gonna eat some of what you threw at him, and THEN there's the fact that your teammates will probably shoot/melee him, so he's STILL gonna get that HP bonus, unless you're on a Esports level team that's all in a discord call and communicating. Ironfist can be dealt with and killed, so can every other character, that doesn't mean he isn't over performing and that some of his abilities aren't in need of being tunes down. for instance you should NOT be able to infinitely fly around just by meleeing, I am talking about gliding with melee kicks). 95% of players don't look up, is it their fault? yes, but you still shouldn't be able to fly as ironfist.

Mantis can heal almost as fast as you can deal it, I've been some situations where dealing with a mantis is incredibly frustrating and it's like dealing with a DPS, she should NOT be that powerful. I've often seen mantis's do more damage than damage classes.

For jeff, my main complaint is the absolutely WILD range of his ult. it's practically game breaking. and should not be so high reward for so low risk.

For moonknight his dps is way WAY too good. it's so fast you a lot of times don't have time to react to it. I think most people can agree it needs some tuning, his crosses should be easier to destroy too. he shouldn't be able to get in hundreds of dmg before you can destroy them.

Aight hold on, play perfect isn't a thing.
But I guess it's an habit seeing he's gonna rush in a pop his parry before spamming his rush attack (he does it in ult or after his parry ability) AND i start shooting the moment he goes for the rush attacks.
But hey, I'm agreeing with you about Iron Fist; specially the fact he can lock on and fly from his rush/punches. He shouldn't do that.
The hover movement could be fine BUT he must move slower when hovering if anything. I don't really mind the wall climbing since an Iron Fist is deadly when attacking, not when he's walking around and climbing walls.
And c'mon, we have a ping system. You gotta ping them even if he's across the map, you never know what an Iron Fist can pull other than punches. But I understand your point, specially in Comp. In Quickplay, I don't even bring serious to win or fight against sweats.

Now for Mantis, she needs to use her resources a lot to give a burst of healing and the overtime healing is not that strong and can be easily dealt with. Wasting resources meaning other characters gonna have to rely on the other strategist or you can even jump her since she won't be able to buff herself until she hits you a few times which by the time she does, she can be near death. Never had a problem with her really. A good Luna and Mantis make things very difficult but not impossible.

For Jeff? You hear his Ult when he activates it (he can't cancel it and gives a LOUD hint for everyone to scatter away), the area is show for 1 second where he's gonna swallow and takes 0.5 more seconds before the action is complete. In 1.5 seconds, many characters with movement can escape, flying characters that aren't too close to the ground escape even if he gets people, you can have a teammate free you (Scarlet is good at that) or push the enemy since they're gonna lack a strategist that's going for the kills.
Jeff topic was talked somewhere else I remember.

Moon Knight may look strong and hard hitting but at close range, he gets easily overwhelmed. You will predict his cross when a team is grouped up in a line of sight from a staight alleyway. Well of course you will still get hit unless you get godlike reflexs to move away or destroy the thing immediately. If you really want to nerf Moon Knight, make the cross have much less health, otherwise, his kit is fine.

But hey, that's what I believe and think it's right. I can always be wrong in some aspects like anyone else.
DreadGizmo 11 DIC 2024 a las 19:27 
Publicado originalmente por Queso Cogido:
If you see an Iron Fist just hop on the Cap, ez kill.
As a fist main plat 1, cap is the hardest counter, indeed
I AM THE LAW! 11 DIC 2024 a las 19:35 
Publicado originalmente por Maeda:
Publicado originalmente por Craftfaster:

So in summery: Play perfectly and you won't have issues.
Right, that's not possible, it's good advice, you no one plays perfectly. The characters I listed over perform compared to the rest. Iron fist over performs in damage and survivability. you say "just don't shoot him" yeah, even if you're really focused on not doing that, if he attacks, you shoot him and then he pops his ability he's still gonna eat some of what you threw at him, and THEN there's the fact that your teammates will probably shoot/melee him, so he's STILL gonna get that HP bonus, unless you're on a Esports level team that's all in a discord call and communicating. Ironfist can be dealt with and killed, so can every other character, that doesn't mean he isn't over performing and that some of his abilities aren't in need of being tunes down. for instance you should NOT be able to infinitely fly around just by meleeing, I am talking about gliding with melee kicks). 95% of players don't look up, is it their fault? yes, but you still shouldn't be able to fly as ironfist.

Mantis can heal almost as fast as you can deal it, I've been some situations where dealing with a mantis is incredibly frustrating and it's like dealing with a DPS, she should NOT be that powerful. I've often seen mantis's do more damage than damage classes.

For jeff, my main complaint is the absolutely WILD range of his ult. it's practically game breaking. and should not be so high reward for so low risk.

For moonknight his dps is way WAY too good. it's so fast you a lot of times don't have time to react to it. I think most people can agree it needs some tuning, his crosses should be easier to destroy too. he shouldn't be able to get in hundreds of dmg before you can destroy them.

Aight hold on, play perfect isn't a thing.
But I guess it's an habit seeing he's gonna rush in a pop his parry before spamming his rush attack (he does it in ult or after his parry ability) AND i start shooting the moment he goes for the rush attacks.
But hey, I'm agreeing with you about Iron Fist; specially the fact he can lock on and fly from his rush/punches. He shouldn't do that.
The hover movement could be fine BUT he must move slower when hovering if anything. I don't really mind the wall climbing since an Iron Fist is deadly when attacking, not when he's walking around and climbing walls.
And c'mon, we have a ping system. You gotta ping them even if he's across the map, you never know what an Iron Fist can pull other than punches. But I understand your point, specially in Comp. In Quickplay, I don't even bring serious to win or fight against sweats.

Now for Mantis, she needs to use her resources a lot to give a burst of healing and the overtime healing is not that strong and can be easily dealt with. Wasting resources meaning other characters gonna have to rely on the other strategist or you can even jump her since she won't be able to buff herself until she hits you a few times which by the time she does, she can be near death. Never had a problem with her really. A good Luna and Mantis make things very difficult but not impossible.

For Jeff? You hear his Ult when he activates it (he can't cancel it and gives a LOUD hint for everyone to scatter away), the area is show for 1 second where he's gonna swallow and takes 0.5 more seconds before the action is complete. In 1.5 seconds, many characters with movement can escape, flying characters that aren't too close to the ground escape even if he gets people, you can have a teammate free you (Scarlet is good at that) or push the enemy since they're gonna lack a strategist that's going for the kills.
Jeff topic was talked somewhere else I remember.

Moon Knight may look strong and hard hitting but at close range, he gets easily overwhelmed. You will predict his cross when a team is grouped up in a line of sight from a staight alleyway. Well of course you will still get hit unless you get godlike reflexs to move away or destroy the thing immediately. If you really want to nerf Moon Knight, make the cross have much less health, otherwise, his kit is fine.

But hey, that's what I believe and think it's right. I can always be wrong in some aspects like anyone else.

Glad we agree on iron fist, and I'll call it fair at mantis and moon knight, but not jeff.
Maybe you just fight a lot of bad jeff players, but I've seen good jeff players and a good jeff uses his shift to get close or in the middle of a group, activates his ult and then immediately sucks. there is no dodging that, there is no avoiding that, it's instant doom. it takes less than 2 seconds to do that. the only chance you have is that he doesn't suicide off the cliff and that you're playing the right character and you can fly, or that he dies before he gets to throw you off by someone who survived. that RARELY happens.

I do not understand why EVERYONE assumes the jeff is coming from far away with his ult to get you, that's rare for me. it's almost always a flank I didn't hear or see coming and I have no chance for escape (talking about good jeff players) any bad player can mess up even the most OP of characters. jeff is a healer, not a damage class, why does his ult have more value and less risk than ANY damage ult?
ironmans ult is a nuke but he can't get in close cause he has no defensive abilities and dies quickly. scarlet witches ult can be blocked (invincibility) avoided or killed before she can finish it. but jeff as far as I've seen cannot be killed when ulting, is VERY difficult to avoid if he targets you, and once you're in it you're screwed. that's a insanely good ability for a HEALER and imo is just outrageous. imagine if scarlet witches ult was as large and as fast as jeffs, people would be CRYING.

Now, I'm not saying nerf it into the ground, I'm not saying make jeff useless, I am just saying reduce the ult range by 25-35% and reduce the speed that jeff can move when in the ult so that if you actually have a chance to get away. Jeff should NOT be able to just hold w right into a group and get 3-4 people just cause it's a massive black hole. he should have to be carful and his BRAIN to get people in his ult.
I get the games supposed to be simple, and goes by the design philosophy that "if everything is OP nothing is" but jeffs ULT is just way WAY too good to not be nerfed in some way.

Now is the change I am asking for really that much? People act like I'm asking for jeff to be a useless healer, I am not. I'm just asking for the stupid range of the ult to be less, and for him to not be so absurdly fast within it.
Maeda 11 DIC 2024 a las 19:49 
Publicado originalmente por Craftfaster:

Now is the change I am asking for really that much? People act like I'm asking for jeff to be a useless healer, I am not. I'm just asking for the stupid range of the ult to be less, and for him to not be so absurdly fast within it.

Well this is mostly an argument about Iron Fist which we already agreed upon/discussed about.

But I will give my 2 cents about Jeff; If you try to activate the ult and imediately munch, you have 2-3 whole seconds after activating the ult before being able to trigger the option to swallow the area, adding the 1 second of area display + 0.5 seconds of the swall interaction before being taken down by Jeff, makes a BIG time (the seconds/duration of each aren't precise, might be shorter or longer each but Im giving you an idea of how long you can humanly react and escape with a character with movement). So I strongly believe why I don't have too much issues with Jeff because I play Jeff myself and I play against; I learned how to avoid many of his ults and learned from other players countering me.
Let's not forget when people start to genuinely complain when Jeff is mostly used to swallow the teammates and protect them from many ults, heal them and spit them into action.

Welll... Since we're in Iron Fist topic, another way to deal with the shark when he's swimming or swimmmin with your allies... you just use parry and rush the shark out. He's not that fast when he carries a person and Iron fist can just track the sneaky shark. Trust me, I hate it everytime.
Iron Fist main here. I honestly had to switch to another character when playing comp, characters like Black Phanter is way more deadly against a group of players, have two dashes he can use to flee, wall climb, 300 HP and he can kill squishy and multiple characters and even wipe a whole team alone. If I dare to approach my enemy team as iron fist I'm doomed, either I just kill one and flee the fast I can or I die trying to kill another one.

On one by one iron fist is extremely deadly, but he can't do much against a group of players unless he have team backup and ult.

People complaining about iron fist didn't saw their whole team being wiped by an untouchable black Phanter several times in a single match, and both Iron Fist and Black Phanter are 4 star difficulty. Some people also complain about him able to fly to targets in the sky, he is the only ground melee character able to actually counter flying enemies, I see no problem here, also, Iron Man and Storm both have a melee attack to use, if you're dying from an Iron Fist in the sky where he became an easy target for your own team to shot and kill him, it's skill issue and bad teammates.
Última edición por Dragon | GMB; 4 ENE a las 21:03
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Publicado el: 11 DIC 2024 a las 18:16
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