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I'm not sure if this will work for console, but PC works that way with the scroll wheel.
I was going to reply with a "Fall back" ping, but when the "yes/no" options were the only ones available, I went with "No" and it worked out great.
Like not for 3 days but forever.
These people deserve all DPS games.
I have had more than enough of my share of toxic players in voice and text chat. Besides, low elo seems have nothing but toxic people in chats these days, and I take the bait and rage pretty easily. If people want to report me for using in game comms, that's their prerogative, but it's not going to lead to anything, because why would it?
I'm thinking that if they say "player refuses to heal" and the system or person (idk how it's handled) checks, it may not factor in that you only do it in spawn and only focus on "player pings heal" support says "no"
But if that does not matter to you then cool, I just thought it's something worth considering
Hmmm, that's a fair point. Some people really can be that diabolical. I'll keep that in mind and just take it by game flow.
This gane in particular had great team flow, so I doubt anyone was taking it personally, especially ending the match with 31k healing and 9k damage.
Still, I see the perspective now and will keep it in mind.
It's a great way to force others to play "u rage u lose" in games where people can be punished for chat
but yeah a mic is much faster.
Or "Waiting to respawn (time)" for a support/dead player to ping back.
At least then if they can't read chat which wouldn't surprise me if they don't, the evidence is right there that no one was there to here before they try to rage... Not like it'll stop people from raging of course.