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"According to NetEase, Marvel Rivals uses skill-based matchmaking (SBMM) to create balanced games. This system looks at several stats to determine your skill level. In Competitive mode, your visible rank (from Bronze to One Above All) determines your matchmaking."
That could have saved you alot of time Editing this College style essays that wasn't needed. You could have cured Cancer with that time...Just saying.
Every Time somebody says that EOMM did this, that and this, can be tracked back to the habbits of SBMM, TSBMM, RBMM and LBMM. All with the Same flaws, uneven matches and Win/Loss Streaks. its lit identical like Twins.
Of course, we do know that the system performs certain adjustments to rank gain / loss. Chrono Shields, performance-based ranking adjustments (ie, you gain more points if you're MVP), generally gaining more points when you lose in low ranks, etc. This is likely how they implemented the "engagement" systems when it comes to rank rather than through matchmaking.
The only really notable part is that none of it's ChatGPT.
america is mind controlling it people, wake up sheeple
The easiest way to see Marvel Rivals using EOMM is win and losing streak
Check your own games people
In your winning streak games y
Your teammates will be better than enemies in all terms
Your Teammates will be on winning streak or in start of winning streak
Your Teammates will have better Total Average WinRate or Hero WinRate
In your losing streak games
Your teammates will be worse off than enemies in all terms
Your Teammates will be on losing streak or in start of losing streak
Your Teammates will have worse Total Average WinRate or Hero WinRate
This rule is even valid for pro players account in Celestial and even work for other games that uses EngagementOptimizedMatchMaking such as Dota 2 which I used to analyse and my tool got banned by the Dota 2 devs :)
You can make an matchmaking fairness detector using the same logic above like I did its accurate but lets see if Marvel Rivals devs will ban mine :)