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1 victory last 10 games :)
I'm usually play tank or heal. and of course while i'm not godlike at them, at the very least i feel that i play adequate enough. But this matchmaking is rigged to all hell. I'm constantly getting people instalocking dps, going in 1v6, not really know how to play their heroes. Bad players. In season 0 i managed to climb up to Diamond 2(and even then, matchmaker made me stuck at that rank. This season it put me at Gold 1, and the same bs happens. I'm constantly going back and forth between Plat 3 and even gold 2... All because there's a ton of toxic or bad players it seems. Loose streaks of 10+ games are common. It's always the same. You are either in stomp team or the one getting stomped. There's VERY rarely draws or teams of similiar skill. So i'm certaintly getting the feeling that there's indeed EOMM at work here, but apparently it wants to frustrate and burn me out...
The only thing their matchmaking system can do is differentiate between bronze, silver, or gold etc rank icons and their level: 3, 2, or 1. That's where the matchmaking capabilities end. MMR? Skill? Who the hell needs that? What is it?
this isnt deadlock
your only objective is to either stop the enemy from pushing or capturing the objective (by killiing them)
or push or capture the objective your own
(by klling them)
So true
I get what you are saying. Some people will just trash talk and say get gud, etc, but this is one of the reasons OW created a different system based on player performance, not simply wins, because in any matchmaking possible in the universe you can't win every single game.
Also, the deranking system in this game is very detrimental to the game overall. If a person get back to a rank it should be at least by their own rules, by losing A LOT, not by randomly entering a new season, why? Because you should be playing against people of your same level and with people of your level and doing that ALSO encourages people that make multiple accounts to smurf and make a terrible experience for new players.
Also, this game needs more ranks considering how many ppl have been playing it, there is a ridiculous amount of people that should not even be at bronze when comparing to OW.
When comparing individual players what I find is that typically there is always one player from each role who under-performs dramatically relative to the team. This trend is observable for my opposing teams as well. This isn't a small gap either, like I said the average gap between me and the other healers on my team averages out to 11k. It is harder to analyze this for other players since each player is different every match, however the averages intra-team role score gap is 9-10k for tanks, 5-6k for damage, and about 6k for healers (excluding games where I played healer, this goes up to 11k). My theory is that the ranked matchmaking attempts to compensate for poor players by trying to pair them up with better players. However, because this system is trying to basically balance teams rather than match by skill you get games that are basically 3 good players and 3 bad players vs 3 good players and 3 bad players. The winner is typically the team with the least ♥♥♥♥ 3 bad players. Or I am just ♥♥♥♥♥♥♥♥ at the game and none of this data means anything and I'm just coping with my 20 loss streak.
This doesn't make any sense. I hear the 50/50 myth all the time and have no clue where it comes from. A perfect matchmaking system would match players of equal skill every game. This does not mean we would expect to see a 50/50 split, humans and video games are not a perfect coin. You could have two players of equal skill face off and see one of them win 100% of the time because there are, practically speaking, infinite ways for a match to play out. What you would expect from a genuinely ideal matchmaker is games where the score difference between players is consistently negligible, for example two teams made up of equal skill should barely be winning or losing a match, excepting outliers.
The key metric for a perfect matchmaker isn’t win-loss parity but rather close, competitive matches which indicates that skill levels are genuinely matched.
Aside from that what is your point? No ♥♥♥♥ a company can do whatever they want, doesn't mean we can't point it out or identify it so that other players who care can make an informed decisions about whether to play or not.
It's not a myth, just go to the pick/win rate of every single character in the game and you will see how close they are to 50%, that same percentage is close on accounts when people don't keep making endless smurf accounts as well.
What you are saying is not actually what happens. The game doesnt ALWAYS PAIR with people of the same skill, it rarely does so. Most matches even in OW could be statistically determined pre match and the same is tried in every single game. They try to pair you against increasingly more difficult opponents (meaning, not exactly the same skill) to see if your skill surparsses theirs, but at the same time what also happens in some cases is having increasingly worst teamates, why??? you would ask... since the game wants to keep players, people who lose constantly usually stop playing, so they try to put people who lost with you who WON a lot, so they can get at least 1 free win. In the end they will probably not rank up any time soon, but they wont give up because they get those free wins (50/50).
Another demostration of how they don't really care about true ranks is reseting ranks, which shows they actually promoted people who had no skill in the first place. If you notice, in the lower ranks when you lose, you lose much less than when you win, which means you just have to keep banging your head against the wall until you climb and if you climb really slowly you can't really tell if that is trully your rank or not, exactly because their ranking system is trash.
You could simply be playing WITH people of your same skill that won multiple times Against those who WON multiple times, in practice the game, in order to keep people interested will mix the two groups so there are no one always losing or always winning.
It's close to what happens when you consider the percentage win a cassino needs to put in every game in order to keep people hoping they will be the next to win.
The way some people who almost always win try to go around the forced 50/50 after winning too much, also because of long queue times and not be forced to lose, is going to other accounts. Otherwise, if you stay in the same account the game will take forever to find you a match simply because it is cooking really hard for you to lose.
Another reason why there are so many smurfs in games like these.
Here is a video that points out exactly the studies done on the subject of matchmaking and how it is done on purpose 50/50 win rate for costumer satisfaction and churn rate (See link bellow).
https://www.youtube.com/watch?v=YdLoO3TjE6Y&t=1109s