Marvel Rivals

Marvel Rivals

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Deverin 11 DIC 2024 a las 13:36
ranked system is trash
guess im forever stuck silver 1 cause the matchmaking seams to expect me to carry my team
im almost always the best stats wise with every role i pick (sometimes also most dmg and still most heal as healer) and feels like im the only one focusing and killing the enemy healers and if i die killing their healers my mates still loose against enemies that have no heal left.......

they need to make those rank points individual and skill based and not just random if your team wins or looses.. its just not fun
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Mostrando 31-45 de 46 comentarios
Krumpazoid 16 ENE a las 15:31 
I climbed to gold 2, and now I have been hit with bad teammates for a bunch of games so I dropped down to gold 3. This happens everytime I rank up, like the matchmaking is forcing me to carry or something, but I never get to play other stuff than tank and healer anyways.
1 victory last 10 games :)
LaxeY 16 ENE a las 16:05 
Stats mean nothing if you dont play for the objectives
RigenX 16 ENE a las 16:09 
Same thing happens to me all the time.
I'm usually play tank or heal. and of course while i'm not godlike at them, at the very least i feel that i play adequate enough. But this matchmaking is rigged to all hell. I'm constantly getting people instalocking dps, going in 1v6, not really know how to play their heroes. Bad players. In season 0 i managed to climb up to Diamond 2(and even then, matchmaker made me stuck at that rank. This season it put me at Gold 1, and the same bs happens. I'm constantly going back and forth between Plat 3 and even gold 2... All because there's a ton of toxic or bad players it seems. Loose streaks of 10+ games are common. It's always the same. You are either in stomp team or the one getting stomped. There's VERY rarely draws or teams of similiar skill. So i'm certaintly getting the feeling that there's indeed EOMM at work here, but apparently it wants to frustrate and burn me out...
Última edición por RigenX; 16 ENE a las 16:27
HEAVY RAIN 16 ENE a las 16:11 
Publicado originalmente por Baxxy.Nut:
first time playing competitive in a video game?
He is right. I have played many ranked games, including Overwatch. But I have never seen such crap, such broken and/or non-working matchmaking anywhere.
Última edición por HEAVY RAIN; 16 ENE a las 16:12
HEAVY RAIN 16 ENE a las 16:18 
That's right, the matchmaking is broken or doesn't work at all in the game. In the zero season, the win rate was more positive than negative and it was often knocked out of the MVP, but now you enter the game and it's like a train runs over you, grinding you into dust. It would be good if 1 out of 5-8 games would be a win.
The only thing their matchmaking system can do is differentiate between bronze, silver, or gold etc rank icons and their level: 3, 2, or 1. That's where the matchmaking capabilities end. MMR? Skill? Who the hell needs that? What is it?
Deverin 17 ENE a las 2:24 
Publicado originalmente por LaxeY:
Stats mean nothing if you dont play for the objectives

this isnt deadlock
your only objective is to either stop the enemy from pushing or capturing the objective (by killiing them)
or push or capture the objective your own
(by klling them)
Krumpazoid 17 ENE a las 13:48 
Publicado originalmente por HEAVY RAIN:
That's right, the matchmaking is broken or doesn't work at all in the game. In the zero season, the win rate was more positive than negative and it was often knocked out of the MVP, but now you enter the game and it's like a train runs over you, grinding you into dust. It would be good if 1 out of 5-8 games would be a win.
The only thing their matchmaking system can do is differentiate between bronze, silver, or gold etc rank icons and their level: 3, 2, or 1. That's where the matchmaking capabilities end. MMR? Skill? Who the hell needs that? What is it?

So true
Chekita 17 ENE a las 14:00 
Publicado originalmente por Deverin:
guess im forever stuck silver 1 cause the matchmaking seams to expect me to carry my team
im almost always the best stats wise with every role i pick (sometimes also most dmg and still most heal as healer) and feels like im the only one focusing and killing the enemy healers and if i die killing their healers my mates still loose against enemies that have no heal left.......

they need to make those rank points individual and skill based and not just random if your team wins or looses.. its just not fun

I get what you are saying. Some people will just trash talk and say get gud, etc, but this is one of the reasons OW created a different system based on player performance, not simply wins, because in any matchmaking possible in the universe you can't win every single game.
Also, the deranking system in this game is very detrimental to the game overall. If a person get back to a rank it should be at least by their own rules, by losing A LOT, not by randomly entering a new season, why? Because you should be playing against people of your same level and with people of your level and doing that ALSO encourages people that make multiple accounts to smurf and make a terrible experience for new players.

Also, this game needs more ranks considering how many ppl have been playing it, there is a ridiculous amount of people that should not even be at bronze when comparing to OW.
Última edición por Chekita; 17 ENE a las 14:01
Kyle Bagel 17 ENE a las 15:31 
I literally tested this out using SAS and R in between my PhD course work. Using data from my ranked games. I was able to find that I perform better than my teammates significant;y 58% of the time with a 95% level of significance. My odds ratio for being paired with teammates that under perform relative to the opposition is 1.38, meaning I am 1.38 times more likely to be paired with worse teammates. This means the enemy is 38% more likely to perform better than my teammates compared to an even odds baseline (50/50 chance of performing better or worse). As expressed as an average my role score, in this case healing, my score is over 5,000 points higher than both the enemy healers and over 11,000 compared to the other healers on my team. When comparing my teammates to the enemy team I find that the enemy team significantly outperforms my teammates 57.9% of the time. At the same time I outperform the opposing team (my score exceeding theirs by more than 10% and matched by role), about 68% of the time. My odds ratio for performing better than enemies in the same role as me was 2.17, phrased another way I was 2.17 times more likely to be perform better than my peers on the other team.

When comparing individual players what I find is that typically there is always one player from each role who under-performs dramatically relative to the team. This trend is observable for my opposing teams as well. This isn't a small gap either, like I said the average gap between me and the other healers on my team averages out to 11k. It is harder to analyze this for other players since each player is different every match, however the averages intra-team role score gap is 9-10k for tanks, 5-6k for damage, and about 6k for healers (excluding games where I played healer, this goes up to 11k). My theory is that the ranked matchmaking attempts to compensate for poor players by trying to pair them up with better players. However, because this system is trying to basically balance teams rather than match by skill you get games that are basically 3 good players and 3 bad players vs 3 good players and 3 bad players. The winner is typically the team with the least ♥♥♥♥ 3 bad players. Or I am just ♥♥♥♥♥♥♥♥ at the game and none of this data means anything and I'm just coping with my 20 loss streak.
EmperorVolo 17 ENE a las 15:34 
Quit bumping stuff almost a MONTH OLD.
Kyle Bagel 17 ENE a las 15:41 
Publicado originalmente por Kyutaru:
Derrio,

Matchmakers, likewise, have gone through similar evolution. People don't like real matchmakers. A perfect matchmaker would have you losing 50% of the time and EVERY battle would be a hard slog akin to walking uphill through the snow. You'd barely win every match and you'd have to be on your A-game every single moment. People wouldn't be able to handle more than a couple matches before needing a serious break. So they started to tinker with matchmaking to allow for mixed ratings, even pulling in easier games or throwing you harder ones to not get bored. Every company does it differently but there's a formula to each one and some games have landed the golden ratio and get heavily praised for their competitive scenes.

Point is... the company's going to do what's best for them. And for best for them is for players to not quit the game due to burnout or frustration. I'm not saying they rig the matchmaker here, I'm not a conspiracy theorist. I'm saying that IF they do, it's because that's just good business. It makes sense to do it.

This doesn't make any sense. I hear the 50/50 myth all the time and have no clue where it comes from. A perfect matchmaking system would match players of equal skill every game. This does not mean we would expect to see a 50/50 split, humans and video games are not a perfect coin. You could have two players of equal skill face off and see one of them win 100% of the time because there are, practically speaking, infinite ways for a match to play out. What you would expect from a genuinely ideal matchmaker is games where the score difference between players is consistently negligible, for example two teams made up of equal skill should barely be winning or losing a match, excepting outliers.

The key metric for a perfect matchmaker isn’t win-loss parity but rather close, competitive matches which indicates that skill levels are genuinely matched.

Aside from that what is your point? No ♥♥♥♥ a company can do whatever they want, doesn't mean we can't point it out or identify it so that other players who care can make an informed decisions about whether to play or not.
Evil Morty 17 ENE a las 16:19 
Play support and carry ur team with heals. Ez plat wiht Cloak and Dagger
Chekita 18 ENE a las 15:17 
Publicado originalmente por Kyle Bagel:
Publicado originalmente por Kyutaru:
Derrio,

Matchmakers, likewise, have gone through similar evolution. People don't like real matchmakers. A perfect matchmaker would have you losing 50% of the time and EVERY battle would be a hard slog akin to walking uphill through the snow. You'd barely win every match and you'd have to be on your A-game every single moment. People wouldn't be able to handle more than a couple matches before needing a serious break. So they started to tinker with matchmaking to allow for mixed ratings, even pulling in easier games or throwing you harder ones to not get bored. Every company does it differently but there's a formula to each one and some games have landed the golden ratio and get heavily praised for their competitive scenes.

Point is... the company's going to do what's best for them. And for best for them is for players to not quit the game due to burnout or frustration. I'm not saying they rig the matchmaker here, I'm not a conspiracy theorist. I'm saying that IF they do, it's because that's just good business. It makes sense to do it.

This doesn't make any sense. I hear the 50/50 myth all the time and have no clue where it comes from. A perfect matchmaking system would match players of equal skill every game. This does not mean we would expect to see a 50/50 split,

It's not a myth, just go to the pick/win rate of every single character in the game and you will see how close they are to 50%, that same percentage is close on accounts when people don't keep making endless smurf accounts as well.

What you are saying is not actually what happens. The game doesnt ALWAYS PAIR with people of the same skill, it rarely does so. Most matches even in OW could be statistically determined pre match and the same is tried in every single game. They try to pair you against increasingly more difficult opponents (meaning, not exactly the same skill) to see if your skill surparsses theirs, but at the same time what also happens in some cases is having increasingly worst teamates, why??? you would ask... since the game wants to keep players, people who lose constantly usually stop playing, so they try to put people who lost with you who WON a lot, so they can get at least 1 free win. In the end they will probably not rank up any time soon, but they wont give up because they get those free wins (50/50).

Another demostration of how they don't really care about true ranks is reseting ranks, which shows they actually promoted people who had no skill in the first place. If you notice, in the lower ranks when you lose, you lose much less than when you win, which means you just have to keep banging your head against the wall until you climb and if you climb really slowly you can't really tell if that is trully your rank or not, exactly because their ranking system is trash.
HappyCrasher 19 ENE a las 10:22 
Publicado originalmente por itzDerrio:
it’s the same as overwatch’s matchmaking. EOMM - forced wins & forced losses. the higher your hidden MMR (your true rank based on your k/d and skill) the more you’re gonna be placed with bad teammates against opponents of your same hidden MMR skill to force a loss. & then you’ll get a team of good teammates to stomp the other team to be spoon fed a forced win .

this is all gonna result in a forced 50% winrate
thats a completely made up cope lol
Chekita 20 ENE a las 12:42 
Publicado originalmente por HappyCrasher:
Publicado originalmente por itzDerrio:
it’s the same as overwatch’s matchmaking. EOMM - forced wins & forced losses. the higher your hidden MMR (your true rank based on your k/d and skill) the more you’re gonna be placed with bad teammates against opponents of your same hidden MMR skill to force a loss. & then you’ll get a team of good teammates to stomp the other team to be spoon fed a forced win .

this is all gonna result in a forced 50% winrate
thats a completely made up cope lol
It's not. Really top players get really high win rate and even them know that if you keep in the same account eventually the game will force you to carry really bad teamates to accomodate you "winning too much", which in a true "skill comparison" or "cope" as you try to put it, it would not be necessary.
You could simply be playing WITH people of your same skill that won multiple times Against those who WON multiple times, in practice the game, in order to keep people interested will mix the two groups so there are no one always losing or always winning.

It's close to what happens when you consider the percentage win a cassino needs to put in every game in order to keep people hoping they will be the next to win.

The way some people who almost always win try to go around the forced 50/50 after winning too much, also because of long queue times and not be forced to lose, is going to other accounts. Otherwise, if you stay in the same account the game will take forever to find you a match simply because it is cooking really hard for you to lose.

Another reason why there are so many smurfs in games like these.

Here is a video that points out exactly the studies done on the subject of matchmaking and how it is done on purpose 50/50 win rate for costumer satisfaction and churn rate (See link bellow).
https://www.youtube.com/watch?v=YdLoO3TjE6Y&t=1109s
Última edición por Chekita; 29 ENE a las 10:28
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Publicado el: 11 DIC 2024 a las 13:36
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