Marvel Rivals

Marvel Rivals

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Deverin Dec 11, 2024 @ 1:36pm
ranked system is trash
guess im forever stuck silver 1 cause the matchmaking seams to expect me to carry my team
im almost always the best stats wise with every role i pick (sometimes also most dmg and still most heal as healer) and feels like im the only one focusing and killing the enemy healers and if i die killing their healers my mates still loose against enemies that have no heal left.......

they need to make those rank points individual and skill based and not just random if your team wins or looses.. its just not fun
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Showing 1-15 of 46 comments
Baxxy.Nut Dec 11, 2024 @ 1:38pm 
first time playing competitive in a video game?
Deverin Dec 11, 2024 @ 1:43pm 
Originally posted by Baxxy.Nut:
first time playing competitive in a video game?
mostly.. atleast first time active.. i just want that skin
itzDerrio Dec 11, 2024 @ 1:51pm 
it’s the same as overwatch’s matchmaking. EOMM - forced wins & forced losses. the higher your hidden MMR (your true rank based on your k/d and skill) the more you’re gonna be placed with bad teammates against opponents of your same hidden MMR skill to force a loss. & then you’ll get a team of good teammates to stomp the other team to be spoon fed a forced win .

this is all gonna result in a forced 50% winrate
Last edited by itzDerrio; Dec 11, 2024 @ 1:53pm
LazyJoeBeard Dec 11, 2024 @ 1:55pm 
Originally posted by Deverin:
Originally posted by Baxxy.Nut:
first time playing competitive in a video game?
mostly.. atleast first time active.. i just want that skin
What you are experiencing is the solo effect, gotta find some people that are near your skill level to play, with pugs I would not expect to advance very far unless you are legit good, not ok or meh but good and are able to carry a team of less skilled people. I was never good enough to go solo but when it comes to LOL I did get gold 2 in duos. (my experience is based on League of legends and may not apply for this game so this is a disclaimer) I think this applies for most competitive games and solo play in them.
Last edited by LazyJoeBeard; Dec 11, 2024 @ 1:57pm
Baxxy.Nut Dec 11, 2024 @ 1:55pm 
Originally posted by Deverin:
Originally posted by Baxxy.Nut:
first time playing competitive in a video game?
mostly.. atleast first time active.. i just want that skin
I share your sentiments, but it's a battle you won't win. I'm a fan of emphasis on personal performance. The argument against it (a good one too) is that if too much emphasis is put on individual performance then people will number farm rather than actually play together. I like the way CS2 does it. It lags behind a game, but the performance of the last game impacts how much you gain/lose of your next one. And win streaks/loss streaks snowball a bit to a capped amount.
Ice-Nine Dec 11, 2024 @ 1:57pm 
Originally posted by itzDerrio:
it’s the same as overwatch’s matchmaking. EOMM - forced wins & forced losses. the higher your hidden MMR (your true rank based on your k/d and skill) the more you’re gonna be placed with bad teammates against opponents of your same hidden MMR skill to force a loss. & then you’ll get a team of good teammates to stomp the other team to be spoon fed a forced win .

this is all gonna result in a forced 50% winrate
Man, conspiracy theorists will truly believe anything.

Critical thought is dead. Long live the post-truth society!
Baxxy.Nut Dec 11, 2024 @ 1:59pm 
Originally posted by Ice-Nine:
Originally posted by itzDerrio:
it’s the same as overwatch’s matchmaking. EOMM - forced wins & forced losses. the higher your hidden MMR (your true rank based on your k/d and skill) the more you’re gonna be placed with bad teammates against opponents of your same hidden MMR skill to force a loss. & then you’ll get a team of good teammates to stomp the other team to be spoon fed a forced win .

this is all gonna result in a forced 50% winrate
Man, conspiracy theorists will truly believe anything.

Critical thought is dead. Long live the post-truth society!
his reasoning is wrong, but the game will sometimes pitch you against a team with worse mmr than yours to give you a tune up game, or against a team with better mmr to see if you are good enough to beat them. It's a pretty common thing in ranking systems. OW even changed to showing these things, such as expected win or underdog.
itzDerrio Dec 11, 2024 @ 1:59pm 
Originally posted by Ice-Nine:
Originally posted by itzDerrio:
it’s the same as overwatch’s matchmaking. EOMM - forced wins & forced losses. the higher your hidden MMR (your true rank based on your k/d and skill) the more you’re gonna be placed with bad teammates against opponents of your same hidden MMR skill to force a loss. & then you’ll get a team of good teammates to stomp the other team to be spoon fed a forced win .

this is all gonna result in a forced 50% winrate
Man, conspiracy theorists will truly believe anything.

Critical thought is dead. Long live the post-truth society!

and the naysayers never say anything when they’re proven wrong they just disappear . they have patents for EOMM
Kyutaru Dec 11, 2024 @ 2:05pm 
OP, the matchmaker isn't where you should be aiming to climb. It's more of an interview pool to find players around your skill level that you can add as friends and play with. I truly couldn't care less about the woes of solo players because we were all solo players back in my childhood and we still had to find allies because matchmakers didn't exist. Do what we did then... assemble a list of a hundred friends you met playing online and just invite a few of them for teamups any time you want to play Ranked. At least you know they won't suck and you also can get on proper comms together. Team based games aren't won alone and you're attempting to climb a competitive ladder without any regular supporters that you have grown familiar playing together with.
Ice-Nine Dec 11, 2024 @ 2:10pm 
Originally posted by itzDerrio:
Originally posted by Ice-Nine:
Man, conspiracy theorists will truly believe anything.

Critical thought is dead. Long live the post-truth society!

and the naysayers never say anything when they’re proven wrong they just disappear . they have patents for EOMM
Proven wrong? LOL. You don't even know what the word 'proof' means. You run entirely on vibes. "I lost a match so EOMM!"
itzDerrio Dec 11, 2024 @ 2:13pm 
Originally posted by Ice-Nine:
Originally posted by itzDerrio:

and the naysayers never say anything when they’re proven wrong they just disappear . they have patents for EOMM
Proven wrong? LOL. You don't even know what the word 'proof' means. You run entirely on vibes. "I lost a match so EOMM!"

oh ok , i see we’re making it personal now , & you’re most likely just ready to throw insults instead of have any sort of actual discussion

next
Brandon Dec 11, 2024 @ 2:17pm 
Originally posted by Deverin:
they need to make those rank points individual and skill based and not just random if your team wins or looses.. its just not fun
I agree that the decrease/increase in points should be individual, based on damage, healing and/or k/d.
I know some players just get that last hit on enemies and didnt actually work for the kill.
id795078477 Dec 11, 2024 @ 2:28pm 
Originally posted by Deverin:
guess im forever stuck silver 1 cause the matchmaking seams to expect me to carry my team
im almost always the best stats wise with every role i pick (sometimes also most dmg and still most heal as healer) and feels like im the only one focusing and killing the enemy healers and if i die killing their healers my mates still loose against enemies that have no heal left.......

they need to make those rank points individual and skill based and not just random if your team wins or looses.. its just not fun
You wanted the team to carry you then? Silver is where "they carry me" ends unless you get streak of luck. You have to pull your weight.
Last edited by id795078477; Dec 11, 2024 @ 2:28pm
Kyutaru Dec 11, 2024 @ 2:29pm 
Derrio, I don't know what you're expecting here. Another instance where gaming history takes over. Matchmakers used to be fair, same way RNG used to be too.

Ever play a digital card game? They almost never use a fair shuffler. The shuffler is rigged because companies DID use perfectly RNG shuffling at one point -- and players complained that the RNG felt rigged and the shuffler was broken. Working shufflers were being criticized for doing what they were supposed to be doing because people weren't getting the results they were used to in real life, where RNG isn't perfect and decks are shuffled in a flawed way. So what did devs do? THEY IMPLEMENTED FLAWS TO THE SHUFFLER. Rigging the shuffler made players feel like it was "true RNG" and more natural.

Some MMOs, RPGs, and Tactics games have had a similar problem with Critical Hits. Critical hits being truly random meant that players could fail to kill or randomly die far too often. XCOM was well known for this level of jank originally. So again, what did developers do? They rigged the percentage chances, sometimes even in the player's favor. Now high percentage chance hits almost always succeeded while low percentage ones almost always failed because that's what the players EXPECT to occur. They don't like missing a 99% chance shot because to them that's "guaranteed" success. Even an 85% chance hit should succeed 99% of the time according to player mindsets. One such game even guaranteed that if you missed three times in a row, your next roll was guaranteed to hit. And if you hit three times in a row, your next roll was guaranteed to miss. This prevented streaks.

Not even going to go into the eastern lootbox or gacha companies that have been caught and exposed for rigging their loot systems to make more money. That one's well known enough and obviously has its benefits for the company.

Matchmakers, likewise, have gone through similar evolution. People don't like real matchmakers. A perfect matchmaker would have you losing 50% of the time and EVERY battle would be a hard slog akin to walking uphill through the snow. You'd barely win every match and you'd have to be on your A-game every single moment. People wouldn't be able to handle more than a couple matches before needing a serious break. So they started to tinker with matchmaking to allow for mixed ratings, even pulling in easier games or throwing you harder ones to not get bored. Every company does it differently but there's a formula to each one and some games have landed the golden ratio and get heavily praised for their competitive scenes.

Point is... the company's going to do what's best for them. And for best for them is for players to not quit the game due to burnout or frustration. I'm not saying they rig the matchmaker here, I'm not a conspiracy theorist. I'm saying that IF they do, it's because that's just good business. It makes sense to do it.
Ice-Nine Dec 11, 2024 @ 5:54pm 
Originally posted by itzDerrio:
Originally posted by Ice-Nine:
Proven wrong? LOL. You don't even know what the word 'proof' means. You run entirely on vibes. "I lost a match so EOMM!"

oh ok , i see we’re making it personal now , & you’re most likely just ready to throw insults instead of have any sort of actual discussion

next
Offer literally any "proof" that the game is trying to make you lose matches. Go ahead. I'll wait.
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Date Posted: Dec 11, 2024 @ 1:36pm
Posts: 46