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You dont have to trust me, you can read the paper on match making and draw your own conclusions. But the TLDR is the paper proves the coin toss hypothesis.
The paper from Net Ease claims their proprietary OptMatch Match making does the following:
I read the entire paper and this isn't the first time I've read something like this. It's all pretty legit but also a lot of $10 words to describe in plain english,
"We do online and offline modelling to try to keep it fair. We use minimal metrics and keep the system lean so it doesn't need to know much about the game to do match making."
Which I believe. But did you know a lot of players have mentioned "Log off if you lose a game or two games in a row, you'll get better games". That's gaming the offline learning system. If you log off, the system has time to model match making for you in it's offline mode. It'll most likely set you into a more fair matchmaking sequence when you log back in. Also if you lose a ton in a row, it usually serves you some "easy games". Nothing ground breaking but this proves the coin toss theory is built into the game. Read the paper's introduction and conclusion if you don't believe me.
What it doesn't show is a conspiracy theory.
The problem is they used DOTA2 and NBA Fever data which has pre-draft for DOTA2 and role for NBA FEVER. There isn't for Rivals. A Diamond DPS could be forced to play tank for the first time in their life and it would throw the match making algorithm completely off.
I've gotten games where you get 4-5 DPS that won't switch with one healer begging for some sanity. This paper and the current system has nothing to prevent those situations from happening. I saw it happen all the time in Platinum.
Theres no conspiracy. Their own match making paper used game data (DOTA and NBA) with role queue. Rivals doesn't have role queue.
Do you not see the issue with that?
So yeah, that match where you got 5 Duelists and a Vanguard? Not an accident.
prob because im willing to fill. decided to just uninstall and come back if things change.
I feel your pain. I’ve learned to manage my expectations of these games since the F2P revolution, some 15 years ago. These games aren’t about skill anymore, as much as they are about luck, time, money, and learning to game the system. I still feel MR is a good game, but finding out about EOMM and the new de-ranking system is demoralizing to me.
The best thing about F2P games is to learn how to participate without spending money. I’ve had no desire to achieve max rank after maxing S0; maybe the 20-game participation penalty will increase my motivation, maybe not. It’s just another digital reward I’ll never use. Otherwise, it’s just QP for me.