Marvel Rivals

Marvel Rivals

View Stats:
Spider-Man and Healer Meta Issues in Marvel Rivals
Spider-Man is an amazing character, but I believe his gameplay could be improved in the following ways:
Web Cartridge Reload:
Spider-Man’s lack of a reload mechanic for his web cartridges is a significant limitation. This forces players into a more passive playstyle when the web cartridges run out, making it hard to keep up the pressure in fights. I suggest either:

A manual reload mechanic pressing a button to refill cartridges
Low Health:
Spider-Man’s health pool feels too low, especially in team fights. A slight increase to around 275 HP would help him stay in fights longer without making him overpowered.but ı am not sure this buff is really necesarry ı want to know your opinions for his health
2. Healer Meta Issues:
The current healer meta, particularly with characters like Cloak and Dagger, Invisible Woman, and Luna Snow, feels too dominant. Their ultimate abilities allow them to heal continuously in an area, leading to frustrating stalemates. While healers are essential for team composition, the reliance on these three specific characters seems problematic.

I suggest implementing a rule where only one full-area healer (like Luna Snow or Invisible Woman) can be on a team. This would encourage players to explore other support characters and create a more diverse and balanced meta.example adam warlock rocket racoon or mantis.

Some players might point out that Adam Warlock also has an "instant heal" ability. However, there’s a significant difference with Warlock’s healing compared to other healers: the cooldown time. Warlock’s healing ability has a much longer cooldown, meaning he cannot heal continuously like other healers. Because of this, his impact on healing balance in the game is limited. This creates an important difference in gameplay strategies because players tend to use Warlock not as an "instant healer," but rather as a "strong support" character with time-limited healing. That’s why I don't consider Warlock on the same level as the healers who provide continuous healing.
< >
Showing 1-11 of 11 comments
spider is very strong already, and you want more?why
Honestly, I’m not entirely sure if Spider-Man's health should be increased. I agree that health changes might not be necessary. However, the web cartridge reload is definitely a needed adjustment. This would make him more adaptable to a wider range of playstyles and allow him to keep up the pressure in fights without having to rely too much on passive waiting when the cartridges run out.

Peni Parker's mines – I believe that Spider-Man needs to use the webbing to activate them effectively from a distance. But the problem is, without a reload mechanic, you can’t always keep up the pressure, and you're forced to wait for the cartridges to refill. If the reload mechanic were added, this would make Spider-Man more versatile and less reliant on waiting, giving him more consistency in battle.
Maybe you agree maybe disagree what is you re opinion
Last edited by Akagamishanks_05; Feb 10 @ 6:12am
idk so, if they give him that option, they need to cut his mobility, more dmg option=less mobility
I understand your point about balancing more damage options with reduced mobility. However, I don’t think adding a reload mechanic for the web cartridges would necessarily make Spider-Man overpowered or require a cut to his mobility.

The reload wouldn’t inherently increase his damage output; it would simply make his gameplay smoother and less punishing when his web cartridges run out. Right now, running out of cartridges forces players into a passive playstyle, which can feel frustrating and limiting.

The idea is not to make Spider-Man stronger but to make him more consistent and adaptable to different situations. His mobility is a core part of his identity, and I believe adding a reload option wouldn’t disrupt that balance.

I also don’t believe this would make him overly powerful in higher ranks because Spider-Man’s core gameplay is still focused on hit-and-run tactics and landing precise web shots in combination.
Spider ult is already broken. No support can survive his ult without someone instantly taking him down when he ults, but being even close to spiderman just makes you take stun+damage too. He has same issue as storm ult, both get stupid amount of shields during ult, and you can't even burst them down before you die instead.
People don't like the character because of how over-bearing he is on the 10% of the game-play that they're on the receiving end of. He's in a very dangerous spot which can go either way depending on what the devs decide. Which will ultimately ruin the character or make him stupidly over-powered.

At the end of the day, Diamond, GM, Eternity, and OAA lobbies aren't banning spider-man because high comp players realize his flaws.

All they see are the quick engagement OTP's not the 90% down-time waiting for CDs, or the reliance on the rest of the team to be over-bearing on the front line forcing full attention from majority of the enemy team. To be able to even One hit a healer you need the team-up from Venom (Which is the lowest damage tank in the game that provides zero utility).

He does need to be stream-lined in some way, The other assassin's (Psylocke & Black Panther) aren't at the mercy of CD's with arguably similar engagement speed/Burst damage.

What good is mobility if you can't reliably do damage? What good is mobility if you can't reliably use utility?
Originally posted by Sonrangeri:
Spider ult is already broken. No support can survive his ult without someone instantly taking him down when he ults, but being even close to spiderman just makes you take stun+damage too. He has same issue as storm ult, both get stupid amount of shields during ult, and you can't even burst them down before you die instead.

Which is intentional to increase the reliability of Damage % Done to enemies.
Which team is more likely to win on paper?

A team with Punisher & Hela consistly outputting damage
B team with Spidey & X DPS that kills one healer every ~45 seconds.

Why are you wanting to criticize Ults that require things to go right to obtain & make work.
Yet not ults like MoonKnights, Luna, Mantis? Gold mentality on full display


EDIT: They're a Gold 1 S1, Silver 2 S0, I must be a prophet. SMFH
Last edited by Paradoxicc70; Feb 10 @ 8:34am
Honestly, I don’t think Spider-Man’s ultimate is overpowered because the character isn’t excessively strong overall. His ultimate feels balanced to me, considering his other limitations like low health and reliance on cooldowns. While it can be punishing in certain situations, it’s not something that makes him overwhelmingly dominant.

The biggest thing Spider-Man truly needs is a reload mechanic for his web cartridges. This would make his gameplay more consistent and less frustrating without making him overpowered.
Spidey does need a buff of some kind but it's hard to say what they would be since he's not viable a lot of the time especially against the 3 healer meta. As for the 3 healer meta I'm not sure what the fix could be.
Originally posted by Revolution Swellow:
spider is very strong already, and you want more?why

because he's an OW genji main, and if his favorite hero isn't a broken untouchable 1v6 machine he isn't happy
I understand your point, but I believe the goal isn't to make Spider-Man a "1v6 machine" or overpowered. What I'm advocating for is simply making him more accessible and balanced for a wider range of players, especially casual ones.

Currently, Spider-Man can be challenging for average players due to his reliance on cooldowns and resource management. By adding a reload mechanic or slight adjustments, it could help him be more consistent without making him stronger. It would allow casual players to enjoy his gameplay without the frustration of running out of web cartridges at critical moments.

Making Spider-Man more approachable doesn’t mean making him unbeatable. It just means allowing a wider audience to enjoy the character without sacrificing what makes him fun for high-level players.
< >
Showing 1-11 of 11 comments
Per page: 1530 50

Date Posted: Feb 10 @ 5:03am
Posts: 11