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Why pick him just about every other healer can do what he does better, except maybe Jeff.
To me a rocket player is bad if they are dying alot. You should only die a few times in a game if at all. 2 Dashes and the ability to sprint up walls and then hover allows you to get away from 90% of the roster.
I hear the same thing with rocket constantly (His ult sucks) but the thing a good rocket player has over all the other healers is he is up 100% of the time, not running back from spawn. Also you use his ult in combination with a character like Venom and his ult all of a sudden 1 hit kills all the squishies.
1. to get carried
2. they like him
3. they are filled support
4. they play support but it's banned
5. they saw rockets who played in stacks win with no damage
Healbot rocket is the most coin flip gameplay there is
He can't heal and do damage the same time because his weapon works in such flawed way, that's why you have to focus on M2 instead of M1. But I see no issue here, as long as Rocket stays alive and keep healing the team. His ult needs some buffs though.
He doesn't, on average, out heal other healers, that contribute damage and other buffs to their team. Rockets only Gimic is his quick revive, but it's not enough to warrant him being picked so often.
Honestly if enemy dont have divers or your team melt enemies, before they get to his range, only way he can get damage up is by diving himself(not speaking, that only M1/melee deals damage directly)
I literally address this exact scenario in the first sentence. Healing alone isn't doing ♥♥♥♥, and players under Diamond don't know how to heal properly.
If I die, that means my teams down a support, and it's not difficult at all to kill rocket with a lot of characters. His self healing orbs are very slow for individual target, I believe I read somewhere that healing himself is even worse. It's often better to run away then to engage. We also lose my BRB machine when I die, so that's gone as well, at least till I respawn.
Rockets also good at dealing with "pets", since you can toss hear orbs and kill those things ( Rockets BRB and Ultimate machines, Namor's Squids, Loki's Clones and their healing stones above their heads, ect. ) before the healing orb gets past gets out of range of healing people too.
His single healing factor is slow. But the fact that he can heal the entire team all at once at all times is a pretty big deal IMO. He's also probably the best healer when you have distance and barriers around him since his shots ricochet off walls. Then there's the BRB machine that has at max a 40 seconds cool down to fix screw ups a little when they happen.
I'd say maybe he's not the best main healer, but as a second or third healer he's probably a top pick for those situations.
I'm also interested in seeing how well he can go in situations where you have 4 - 5 vanguards on the team, focusing on swarming enemies and making hard to single them out, while he heals all of them at once. I did really really well with this set up the other day:
https://steamcommunity.com/sharedfiles/filedetails/?id=3418032740
https://steamcommunity.com/sharedfiles/filedetails/?id=3418032947
Most of other times it's kind of situational. The delay between healing and shooting is not insignificant so you're prioritising healing most of the time.