Marvel Rivals

Marvel Rivals

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can't stand the EOMM in this game..
its just so blatantly obvious that it occurs in this game. matches are hardly ever well fought or close, its almost always just a stomp, or get stomped. the game will toss you into games with teammates who seem to play exactly like you do and everything goes so well, it lasts for a few games, then for another few games you get paired with teammates who seemingly have no idea what they're doing at all.. everyone seems to hover around a 45-55% win rate, and its all thanks to EOMM.

can't forget to add in that this game is plagued by smurfs ruining rank for legitimate players working hard to earn their ranks, but none of it really matters as long as EOMM is manipulating the matches anyways..

the most cancerous aspect of it to is, you can be the top performer in your matches and still get dealt L's because the game says so, you do well and you're punished with the worst teammates you can think of.. and then it just breeds toxicity in the most annoying form possible in-game from both sides.

never thought i'd hate EOMM this much. my first 50 hours with this game felt amazing, but not i see the patterns of EOMM and its killed it for me, to know that my efforts don't matter in the end because its all manufactured competition unless you stack up with people.
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Showing 1-15 of 18 comments
havnt had problems till gm1. now im back to gm3 since gm is the real hellhole
Tiziel Feb 9 @ 2:45am 
Originally posted by GrieverXVII:
its just so blatantly obvious that it occurs in this game. matches are hardly ever well fought or close, its almost always just a stomp, or get stomped. the game will toss you into games with teammates who seem to play exactly like you do and everything goes so well, it lasts for a few games, then for another few games you get paired with teammates who seemingly have no idea what they're doing at all.. everyone seems to hover around a 45-55% win rate, and its all thanks to EOMM.

can't forget to add in that this game is plagued by smurfs ruining rank for legitimate players working hard to earn their ranks, but none of it really matters as long as EOMM is manipulating the matches anyways..

the most cancerous aspect of it to is, you can be the top performer in your matches and still get dealt L's because the game says so, you do well and you're punished with the worst teammates you can think of.. and then it just breeds toxicity in the most annoying form possible in-game from both sides.

never thought i'd hate EOMM this much. my first 50 hours with this game felt amazing, but not i see the patterns of EOMM and its killed it for me, to know that my efforts don't matter in the end because its all manufactured competition unless you stack up with people.
You have 90 hours in the record, you probably need more time to get all knoweledge. You can check in tracker people who is celestial and above with +70% win rate. There always room to improve, and this will drive you to win more often.
Originally posted by Tiziel:
Originally posted by GrieverXVII:
its just so blatantly obvious that it occurs in this game. matches are hardly ever well fought or close, its almost always just a stomp, or get stomped. the game will toss you into games with teammates who seem to play exactly like you do and everything goes so well, it lasts for a few games, then for another few games you get paired with teammates who seemingly have no idea what they're doing at all.. everyone seems to hover around a 45-55% win rate, and its all thanks to EOMM.

can't forget to add in that this game is plagued by smurfs ruining rank for legitimate players working hard to earn their ranks, but none of it really matters as long as EOMM is manipulating the matches anyways..

the most cancerous aspect of it to is, you can be the top performer in your matches and still get dealt L's because the game says so, you do well and you're punished with the worst teammates you can think of.. and then it just breeds toxicity in the most annoying form possible in-game from both sides.

never thought i'd hate EOMM this much. my first 50 hours with this game felt amazing, but not i see the patterns of EOMM and its killed it for me, to know that my efforts don't matter in the end because its all manufactured competition unless you stack up with people.
You have 90 hours in the record, you probably need more time to get all knoweledge. You can check in tracker people who is celestial and above with +70% win rate. There always room to improve, and this will drive you to win more often.

i agree, but also.. i see many players in a discord group that are GM1-3 and are all sitting at 45-53% win rates.. as solo queue. running pre-made stacks is different and EOMM doesn't apply.

I think you can agree that, no matter how well you perform individually.. you cannot win the game 1v6 no matter how good you are, and so with EOMM.. when the game wants you to lose, you lose. when it wants you to win, its painfully obvious with how your team just stomps the opposition. almost everyone I look at in marvel tracker resides in a near 50% win rate in my solo queue matches.. so idk. either way, I think it's totally lame and breeds toxicity on both sides.
Tiziel Feb 9 @ 3:03am 
Originally posted by GrieverXVII:
Originally posted by Tiziel:
You have 90 hours in the record, you probably need more time to get all knoweledge. You can check in tracker people who is celestial and above with +70% win rate. There always room to improve, and this will drive you to win more often.

i agree, but also.. i see many players in a discord group that are GM1-3 and are all sitting at 45-53% win rates.. as solo queue. running pre-made stacks is different and EOMM doesn't apply.

I think you can agree that, no matter how well you perform individually.. you cannot win the game 1v6 no matter how good you are, and so with EOMM.. when the game wants you to lose, you lose. when it wants you to win, its painfully obvious with how your team just stomps the opposition. almost everyone I look at in marvel tracker resides in a near 50% win rate in my solo queue matches.. so idk. either way, I think it's totally lame and breeds toxicity on both sides.
Stacking with good players is good but can also result matching vs really good premades. About 50% win rate its the normal as solo q, and its not the same to have this ratio vs bronzes than vs celestials. I easily got GM both seasons and now im getting a hard time in GM with a lot of smurf and gm season 0. Keep improving and you eventually will rank up.
Originally posted by Tiziel:
Originally posted by GrieverXVII:

...

quoted from chat GPT,

"Yes, forced 50% win rate matchmaking (also called "engagement-optimized matchmaking" or EOMM) is a real concept that many competitive games use, though developers rarely admit it outright. The idea is that instead of purely skill-based matchmaking (SBMM), the system tries to keep players at around a 50% win rate by adjusting team compositions and matchmaking criteria.

Here’s how it typically works:

If you win a lot, the system may place you with weaker teammates or against stronger opponents to "balance" your experience.
If you lose too much, the game might give you easier opponents or better teammates to keep you engaged.
The goal is to maximize engagement (keeping you playing) rather than purely making fair matches.
Some evidence of this system being used includes:

Overwatch & Apex Legends: Players have long suspected forced 50% win rate mechanics, as they notice extreme winning and losing streaks.

Patent Documents: Activision has patents for matchmaking systems that manipulate player experience to maximize engagement.

League of Legends: Riot Games has admitted they use "win streak" and "loss streak" detection, which influences matchmaking.

While it's hard to prove definitively for Marvel Rivals without access to their backend systems, what you're describing—being the top performer but constantly getting bad teammates—strongly suggests some form of engagement-based matchmaking. It can feel rigged because, in a way, it is. Instead of purely skill-based competition, the system tries to keep players invested by ensuring they don’t win too much or lose too much, maintaining that 50% win rate.

It's frustrating, especially when you're clearly outperforming your teammates, but it's unfortunately common in modern online games."

its literally exactly this experience in this game, no other game with a ranked game that i've played has such lopsided ranked matches as i experience as in marvel rivals.. i literally went 4 games as svp/ace on my team as luna and still caught a loss all while being called trash by my teammates.. wonderful.
Last edited by GrieverXVII; Feb 9 @ 3:21am
Tiziel Feb 9 @ 3:25am 
Originally posted by GrieverXVII:
Originally posted by Tiziel:

quoted from chat GPT,

"Yes, forced 50% win rate matchmaking (also called "engagement-optimized matchmaking" or EOMM) is a real concept that many competitive games use, though developers rarely admit it outright. The idea is that instead of purely skill-based matchmaking (SBMM), the system tries to keep players at around a 50% win rate by adjusting team compositions and matchmaking criteria.

Here’s how it typically works:

If you win a lot, the system may place you with weaker teammates or against stronger opponents to "balance" your experience.
If you lose too much, the game might give you easier opponents or better teammates to keep you engaged.
The goal is to maximize engagement (keeping you playing) rather than purely making fair matches.
Some evidence of this system being used includes:

Overwatch & Apex Legends: Players have long suspected forced 50% win rate mechanics, as they notice extreme winning and losing streaks.

Patent Documents: Activision has patents for matchmaking systems that manipulate player experience to maximize engagement.

League of Legends: Riot Games has admitted they use "win streak" and "loss streak" detection, which influences matchmaking.

While it's hard to prove definitively for Marvel Rivals without access to their backend systems, what you're describing—being the top performer but constantly getting bad teammates—strongly suggests some form of engagement-based matchmaking. It can feel rigged because, in a way, it is. Instead of purely skill-based competition, the system tries to keep players invested by ensuring they don’t win too much or lose too much, maintaining that 50% win rate.

It's frustrating, especially when you're clearly outperforming your teammates, but it's unfortunately common in modern online games."

its literally exactly this experience in this game, no other game with a ranked game that i've played has such lopsided ranked matches as i experience as in marvel rivals.. i literally went 4 games as svp/ace on my team as luna and still caught a loss all while being called trash by my teammates.. wonderful.
Sorry but ChatGPT its not reliable source. My opinion.
Originally posted by Tiziel:
Originally posted by GrieverXVII:
Sorry but ChatGPT its not reliable source. My opinion.

depends what you ask it.. its not saying marvel rivals has it, it's suggesting that it's likely, but i think most of what we experience in the game as a solo queue player, can agree this is what's going on. I literally just had the worst day of matches today, though i performed well.. it was loss after loss after loss.. low and behold, i check my tracker, and im sitting at 50.3% win rate. coincidence? I think not.. no other game with ranked matchmaking has felt this lopsided and obvious to me, usually ranked games are SBMM and every match is going to be intense and close.. this game is not even like that, and you can't tell me it is, unless you're stacking with a pre-made where EOMM wouldn't exist..
Last edited by GrieverXVII; Feb 9 @ 3:33am
RobAlca Feb 9 @ 3:33am 
dude its skill issue
we play the same game u are bronze im gm,whatever else u say its a joke
Originally posted by RobAlca:
dude its skill issue
we play the same game u are bronze im gm,whatever else u say its a joke

alright.
Kaspar Feb 9 @ 3:45am 
Just as a reminder for this thread, the 'skill issue' campaign point is meant to shame you into continuing to play, even if you are constantly miserable.
That's the only way to keep weaker-minded players engaged while miserable and more likely to buy skins to balance their frustration.
Originally posted by Kaspar:
Just as a reminder for this thread, the 'skill issue' campaign point is meant to shame you into continuing to play, even if you are constantly miserable.
That's the only way to keep weaker-minded players engaged while miserable and more likely to buy skins to balance their frustration.

Try explaining that to someone with the Mind of a Cracker, who is constantly being fooled by a "Game", into thinking they are a "good Player".
They love their (externally controlled) "Skill" and don't care/don't notice the Quality of the Matches. " Hey, I'm a Pro at this Game - look my Rank !! :steamhappy: "
Last edited by zopf76 ☭; Feb 9 @ 4:24am
aNv0idr Feb 9 @ 5:13am 
There are no loser's queue, but it's more likely miss-predicted skill level.

If system evaluates that your skill level is 2, best match is another player with skill level 2 in the enemy team who is in same matchmaking range with you to give both team equal chance for victory. If you keep losing every game when matched with an another player with skill level of 2 on the enemy team, then you obviously aren't on the same level and the game will eventually put you back to level 1 as you fail to keep up with other level 2 players. Your would see this as your boosted rank starts to go down and you fall back to your real skill level 1 and you might think your team is bad, but in reality you are worse than your match on the other team.

I started to play competitive in season 1 when the most hard stuck whiners were already there and I've already made it to GM by doing solo queue only. During this trip I only saw very small amount of games that were heavily one-sided and most games could have gone either direction (without me hard carrying them of course because I'm the best player in the world etc). Actually games where my team rolled and then swapped to worse heroes and got ego-checked were more common than completely one-sided games and every single time it was the worst player in the team who was whining loudest and telling other people what character they should play without even knowing what is their main character.
Milo Burik Apr 18 @ 5:44am 
Apologizers will always defend the EOMM of this game, like an ostrich keeping its head in the sand. They will never accept the fact, just their ego to be right about something wrong, and those avida-dollars devs will always be able to count on them.
Tiziel Apr 18 @ 6:08am 
Originally posted by Milo Burik:
Apologizers will always defend the EOMM of this game, like an ostrich keeping its head in the sand. They will never accept the fact, just their ego to be right about something wrong, and those avida-dollars devs will always be able to count on them.

OW2 simp detected
I just had a pure stomp loss, my team got totally obliterated without a single kill.
Checked the highest gained rank of all teams, we had two diamonds. Their team had premades and atleast 3 grandmasters.

Gotta love this matchmaking.
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