Marvel Rivals

Marvel Rivals

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Bloated mess of a game. Longevity at risk. (Constant updates and unlikely long-term momentum to success.)
Long-term success and longevity of the game, its sustainability is at a severe risk and players of marvel rivals should also stay alert to those factors. Not everything is the way it always seems. Here we will be looking into how updates impact the live-service games long-term, the mentality of the players behind a product, what they would particularly want from a game and how it intersects with developers' decisions and them holding "momentum" of potential quality, as well as making an example to its direct inspiration and a competitor to evaluate how and what can happen to the game long-term during critical development support to marvel rivals.

The game has a bunch of issues and we should cover a few. Marvel rivals as a game is severely bloated and that can be heavily detrimental to the overall longevity of the game. If we were to look at another very similar game, another hero shooter that we have to mention, that game that it got inspired by, overwatch , (Marvel Rivals is technically a different overwatch) there the art style is finished, has been finished for nearly 10 years. That’s why we haven’t seen many changes in the second game, because they don’t want to continuously add characters to ruin the balance of the game, to challenge it. The game has a dedicated playerbase that will still play overwatch 2 regardless of the marvel rivals reception and the reason why we compare both games is because of how similar they are. Marvel rivals devs will simply add too much into the game and people will hate it over time. Minimalistic games are more simple, thus more preferable. The reason why you are still playing marvel rivals is because of its novelty, but overwatch 2 will stand a test of time way more than this game.

Characters in marvel rivals aren’t really unique, the entire game is about mashing many buttons and spamming. In overwatch there was tactic, more methodical gameplay involved, it’s just a more careful game. Because It’s a marvel ip, characters are not unique and don’t resonate with people the same way. developers must constantly update, balance, and bug-fix every character, which can divert attention from other aspects of the game, such as new content, modes, or quality-of-life improvements and those developers specifically will struggle to maintain that high point all the time which would, as we discussed in another discussion, lead to an eventual loss of players, substantial one. With fewer variables to manage, balancing a minimalistic game is more straightforward, in comparison, balancing this would require much more competence and skill from the developers than we can expect from them. If there aren’t many characters in the game, developers can focus on refining the core experience rather than constantly addressing issues caused by an ever-expanding roster, which is just not the case here quite clearly, they’d need to return to older heroes and constantly keep the balance in check, while adding heroes that don’t contradict other heroes balance wise. Also, art style wise there’s too much going on and marvel is generic nowadays, everyone knows marvel. Way too much is going on in the screen, way too much spam. All those aspects severely impact the game in the long run. With all the cheap tricks such as hosting bots in the game on developers' side, 50% winrate that is purely unfair, as well as many other important things, hype dies off and this game’s current status is temporary.

There is only so much developers can handle and not every studio is as competent as Blizzard in maintaining high interest for many years. Balancing every hero, every ability, all those things for this particular studio would be extremely difficult and while both share a lot of problems, when it comes to longevity and long-term success, Marvel Rivals is at a much more significant risk than its progenitor, basically the «kickstarter» of Marvel Rivals as a game that chirped its clear inspiration from that other game by blizzard. Even if, somehow, the developers were to be able to maintain all the heroes and balance decisions accordingly, which is simply unlikely, as eventually the studio is destined to lose its momentum with so many decisions where one can be detrimental to the other, there is still always a need for new content, for new creative ideas developers have to come up with and implement and evaluate how it will impact the game long-term, will the game push it away from the consistency that player want, will it impact balance, will it break anything, things like that.

If developers just add a lot of things without questioning themselves and the community of the game marvel rivals devs develop the game for, then it can always lead to disagreements, conflicts that can negatively impact marvel rivals growth and players losing trust in many decisions that devs make to their game. It happened to many games, like the other day, a moba with shooter elements (or vice versa if one wants to call it) hero shooter Paladins devs got laid off after developers ran the game into the ditch of badly made decisions where it was tough for developers to even get their head around what they were doing, they just had those deadlines to push off constant patches and "content" that strived the game away from its initial art style and gameplay, essentially ruining it for everyone long before its release, even in open beta and that is many years ago.

With marvel rivals same thing can easily happen and it's also a f2p title by a studio that had a lot of questionable decisions that negatively impacted their games behind them. The same thing can easily happen to Marvel Rivals unless the developers evaluate criticism more carefully and if they don't take into consideration many factors behind their game in order to keep the interest of players going, cause it's important to take right steps and decisions to something developers potentially would want to hold long-term. What we know, is that the game "maintaining" temporary new players that went into marvel rivals, the ones that will eventually grow tired from the game, many will leave. It's always important, as a developer, to evaluate those things, to pay attention to the core reasons behind why players want to be in the game and to keep those players in without ruining their experience with it. This is why the developers should pay attention, but being able to keep the track of everything and to keep players truly invested for a long time is a task that not many studios succeed at and with players already leaving the game, it is unlikely the long-term success will be there on the same scale as that initial hype due to novelty after the game's release.

https://www.youtube.com/watch?v=YoxBinPjcNs
Last edited by Tighty-Whitey; Feb 28 @ 8:16am
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Showing 1-15 of 268 comments
Bing Chilling Feb 8 @ 12:51am 
2
ok
tanksin Feb 8 @ 12:52am 
any games sustainability is in question these days if people make silly decisions, but they are doing well so far and as long as they are giving players what they want it will outlast overwatch and other competitors who don't
Rayman. Feb 8 @ 12:53am 
dont respond anything OP hes farming jester awards. Give the Op report instead
Originally posted by Rayman.:
dont respond anything OP hes farming jester awards. Give the Op report instead

do you have any points to raise about the topic or are you here to spread misinformation? because clearly i've established a lot of points here myself and have a lot to point out about marvel rivals, i even make comparisons and examples. just try reading it, because your claims are purely false. this is a serious topic and a serious-enough discussion
Last edited by Tighty-Whitey; Feb 8 @ 1:00am
Rayman. Feb 8 @ 1:03am 
Originally posted by Tighty-Whitey:
Originally posted by Rayman.:
dont respond anything OP hes farming jester awards. Give the Op report instead

do you have any points to raise about the topic or are you here to spread misinformation? because clearly i've established a lot of points here myself and have a lot to point out about marvel rivals, i even make comparisons and examples. just try reading it, because your claims are purely false.

anyone with some brain cells know u doing these bait threads on every major game. Are u that poor to afford steam points? :D CRAZY.
Originally posted by Rayman.:
Originally posted by Tighty-Whitey:

do you have any points to raise about the topic or are you here to spread misinformation? because clearly i've established a lot of points here myself and have a lot to point out about marvel rivals, i even make comparisons and examples. just try reading it, because your claims are purely false.

anyone with some brain cells know u doing these bait threads on every major game. Are u that poor to afford steam points? :D CRAZY.

how does this fit into the narrative that marvel rivals is at a risk due to its potential longevity problem that plagues hero shooters? because it doesn't. you are wrong because you don't question games that you play.
Rayman. Feb 8 @ 1:07am 
whatever u say pidor, go post more bait threads on every forum kek
i think people will get bored having their status wiped after every season. every new season its back to the same old grind to get are high a level as one can only to have it wiped the next season.
Originally posted by kona joe:
i think people will get bored having their status wiped after every season. every new season its back to the same old grind to get are high a level as one can only to have it wiped the next season.

that is a good point because players are easily fed up with that sort of thing. resetting ranks and purposefully causing imbalance where high tier players are yet again playing against low tier is simply unbalanced. it's developers sacrificing balance in their game in favor of new update hype to gain more players.
Woolfio Feb 8 @ 1:41am 
THEY NEED TO FIX THE OPTIMIZATION. I'D RATHER LOSE EVERYTHING ADDED TO THE GAME AND HAVE DAY 1 PATCH AT THIS POINT. GAME RAN SMOOTH AS BUTTER. NOW IT'S LIKE IM HAVING A BRAIN ANEURYSM EVERY 5 SECONDS FROM POOR PERFORMANCE ON A 4080TI. WHAT A JOKE.
zopf76 ☭ Feb 8 @ 2:11am 
It is a Chinese Copy-Paste Cash cow, full of psychological Tricks to retain players (the Kind with the Mind of a Crispbread), that is supposed to make amounts of Money in the first few Months and will be abandoned at some point.

See : (expensive) Skins, Skins, Skins

Bug fixing, Optimization = non-existent, only marginal (for Player retention)
Last edited by zopf76 ☭; Feb 8 @ 2:16am
Mouton Feb 8 @ 2:12am 
Originally posted by Woolfio:
THEY NEED TO FIX THE OPTIMIZATION. I'D RATHER LOSE EVERYTHING ADDED TO THE GAME AND HAVE DAY 1 PATCH AT THIS POINT. GAME RAN SMOOTH AS BUTTER. NOW IT'S LIKE IM HAVING A BRAIN ANEURYSM EVERY 5 SECONDS FROM POOR PERFORMANCE ON A 4080TI. WHAT A JOKE.

I haver 0 problems with a 2070 Super.
Get a better PC
give me the clown instead
Originally posted by Woolfio:
THEY NEED TO FIX THE OPTIMIZATION. I'D RATHER LOSE EVERYTHING ADDED TO THE GAME AND HAVE DAY 1 PATCH AT THIS POINT. GAME RAN SMOOTH AS BUTTER. NOW IT'S LIKE IM HAVING A BRAIN ANEURYSM EVERY 5 SECONDS FROM POOR PERFORMANCE ON A 4080TI. WHAT A JOKE.

optimization is one of the things to fix, but that also adds into the whole aspect of marvel rivals being bloated. it's bad optimization because it's bloated, has too much stuff and i gues devs are bad at optimizing games.
OMEGA Feb 8 @ 1:39pm 
AGAIN... yet another Chat GPT post, if it bothers you so much go play overwatch instead of wasting your time saying that you dont like marvel rivals.
Last edited by OMEGA; Feb 8 @ 3:37pm
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